Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Nov 21, 2021 11:38 pm Post subject: |
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CRMcNeill wrote: | Whill wrote: | The Tapani Sector is not a good example... |
Oddly enough, in doing some reading to verify, it brings up an unexpected point. While the Tapani Sector is unusually "cluttered", the way it describes the functioning of the hyperspace beacons bolsters my point in other ways. Stellar drift must be happening awfully fast if a ship has to update its course at every system along its route. This requires thought... |
I've read up on Tapani a lot, and that is not at all the takeaway I got. The point was, most of the rest of the galaxy is not as cluttered Tapani.
CRMcNeill wrote: | You know, it wouldn't take too much twisting to have the Tapani Sector be a "Dune-in-miniature". Replace the hyperspace beacons with a navigator's guild and the sector becomes impenetrable to anyone (including Imperials) without the assistance of either the guild or their own, independent navigators... |
Sounds cool. I still prefer my Dune-inspired original nebula in a satellite galaxy, and I have other plans for Tapani. Tapani is the capital of the Southern Empire of my post-RotJ setting. But its limited entry access and insulation does provide a level of security. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Nov 22, 2021 2:14 pm Post subject: |
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As an aside, has anyone explored the utility of using Instinctive Astrogation to side-step the restrictions on hyperspace navigation in the Tapani Sector? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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