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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Fri Nov 12, 2021 7:18 pm Post subject: Hyperdrive rings for TIE line crafts |
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We have the hyperdrive rings from the old republic and the clone wars, allowing the fighters hyperdrive capabilities.
I wonder could something like this be adapted to the TIE line, and basically "work the same" allowing to limit the need for any new stats |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Nov 12, 2021 7:53 pm Post subject: Re: Hyperdrive rings for TIE line crafts |
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Mamatried wrote: | We have the hyperdrive rings from the old republic and the clone wars, allowing the fighters hyperdrive capabilities.
I wonder could something like this be adapted to the TIE line, and basically "work the same" allowing to limit the need for any new stats |
I think it would be plausible. The main limit I see is consumables... hyperdrive capable ships usually have a week, but TIEs only have 2 days... enough to keep you alive if your ship is crippled and you're waiting on rescue, but really going to limit the reach of travel... might only be good for micro-jumps in-system for patrols.
Another thought: How much did Jedi Starfighters have those because they were expected to head off by themselves and do something reckless? TIE Fighters are less independent (partially going back to consumables, but also military structure).
TL;DR: I don't see a technical reason you couldn't have such. I just don't know if they'd have the utility. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Nov 13, 2021 2:25 am Post subject: |
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Well based on how big tie panels are, i am not sure one of those rings would ever work... Especially for some of the weirder winged ties (tie defender/advance!) _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Nov 13, 2021 11:51 am Post subject: |
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garhkal wrote: | Well based on how big tie panels are, i am not sure one of those rings would ever work... Especially for some of the weirder winged ties (tie defender/advance!) |
I'm picturing something statistically the same as the Jedi Starfighter rings, but designed for TIEs. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 13, 2021 12:18 pm Post subject: |
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garhkal wrote: | Well based on how big tie panels are, i am not sure one of those rings would ever work... Especially for some of the weirder winged ties (tie defender/advance!) |
MrNexx wrote: | I'm picturing something statistically the same as the Jedi Starfighter rings, but designed for TIEs. |
Say neither of you has watched the video link without either of you saying you haven't watched the video link. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Nov 13, 2021 12:42 pm Post subject: |
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CRMcNeill wrote: | garhkal wrote: | Well based on how big tie panels are, i am not sure one of those rings would ever work... Especially for some of the weirder winged ties (tie defender/advance!) |
MrNexx wrote: | I'm picturing something statistically the same as the Jedi Starfighter rings, but designed for TIEs. |
Say neither of you has watched the video link without either of you saying you haven't watched the video link. |
I pretty much only watch videos at blaster-point.
Looking at it, I'd say the seemingly disposable nature of them makes them a huge cash-sink, to the point where you'd be better off just making a small carrier. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 13, 2021 12:45 pm Post subject: |
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MrNexx wrote: | I pretty much only watch videos at blaster-point. |
It's an EC Henry video on his concept for a use-once-then-throw-away hyperdrive ring that designed to mate with a standard TIE cockpit. The first 10-15 seconds demonstrate the concept well enough.
I'll go ahead and edit the video link to clarify. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sat Nov 13, 2021 3:32 pm Post subject: |
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The Empire focuses on a "Big Ship" Navy as opposed to a Starfighter Corps, which would have revered the Clonetrooper Pilots and Jedi Starfighters of the Clone Wars.
Which is also why TIE Fighter Pilots are, well, as expendable as their craft.
Part of this arrogance is why Tarkin didn't deploy any fighters against the X-Wings and Y-Wings at The Battle Of Yavin. Vader had to personally show up and go, "Look, this is how you deal with Snubfighters. And the only support I'm getting is my own personal wingmen."
If the Death Star had deployed in the same way the Shield Portal had in Rogue One, the battle would have been much, much different. But that wasn't part of The Tarkin Doctrine. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 13, 2021 6:11 pm Post subject: |
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MrNexx wrote: | Looking at it, I'd say the seemingly disposable nature of them makes them a huge cash-sink, to the point where you'd be better off just making a small carrier. |
Yeah, but compare that to what the Empire is willing to just throw away (see A Salvager's Run on pg. 104 of the Imperial Sourcebook). Granted, I have difficulty picturing what sort of mission a single-use hyperdrive ring on a TIE would be used for, but the video at least demonstrates that it's possible.
The same basic design would work for a multi-use hyperdrive ring, as well, with the drive sections staying connected to each other upon separation. Of course, this runs into the same tactical limitations as every other ring, with the fighter being tied to a specific point in order to escape the system...
If the ring was a multi-use, I could see it being used to deploy TIE/rc's to do a sweep of a system without having to send in a much-more obvious capital ship to do it. But this would also be less capable than sending, say, a Lone Scout or something with a more capable integrated drive.
Ultimately, EC Henry shows us it's possible, but that doesn't make it useful. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Nov 13, 2021 6:54 pm Post subject: |
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TBH, the design in my head was a bit simpler... rather than lock onto the cockpit, it would go around the panels, unfolding upon arrival. You might also make them like the disposable ones in the video, but simply make them permanent after-market modifications, giving a penalty on Maneuverability in exchange for hyperdrive (or even shields).
I have in my head the "Armored Veritech" from Robotech... an expensive intermediary step between the basic version and the upgraded one (qv. the Super Veritech or the TIE Defender) _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Nov 13, 2021 7:53 pm Post subject: |
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I did watch the video when it was first posted. I just didn't comment then. It's an impressively made animation in the video.
I've always seen as the hyperspace rings were a necessity before ships as small as fighters had hyperdrives. That feels like a tech advancement that would result from the Wars (hyperdrives get small enough for fighters). For TIEs, rather than make a low utility hyperring, I'd rather just imagine that special TIE models have hyperdrives. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 13, 2021 8:51 pm Post subject: |
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MrNexx wrote: | TBH, the design in my head was a bit simpler... rather than lock onto the cockpit, it would go around the panels, unfolding upon arrival. You might also make them like the disposable ones in the video, but simply make them permanent after-market modifications, giving a penalty on Maneuverability in exchange for hyperdrive (or even shields). |
I imagine the cockpit is probably a sturdier mounting point than the wings.
Quote: | I have in my head the "Armored Veritech" from Robotech... an expensive intermediary step between the basic version and the upgraded one (qv. the Super Veritech or the TIE Defender) |
I always thought the Armored Veritech was silly. You'd get better use out of putting a zero-g thruster pack and extra missile launchers and armor on an Excalibur or a Gladiator. Locking the Veritech into Battloid mode took away one of its greatest strengths. Stats-wise (per the Palladium game, at least) Destroids were superior combat platforms to Veritechs. But I guess hero-ships gotta hero-ship. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Nov 13, 2021 8:55 pm Post subject: |
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Whill wrote: | I've always seen as the hyperspace rings were a necessity before ships as small as fighters had hyperdrives. That feels like a tech advancement that would result from the Wars (hyperdrives get small enough for fighters). For TIEs, rather than make a low utility hyperring, I'd rather just imagine that special TIE models have hyperdrives. |
I'm with you. While I do appreciate the work EC Henry put in, once the drives are that small, you might as well just find a way to integrate them into the design permanently. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Nov 14, 2021 12:32 pm; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 14, 2021 4:06 am Post subject: |
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Ray wrote: | The Empire focuses on a "Big Ship" Navy as opposed to a Starfighter Corps, which would have revered the Clonetrooper Pilots and Jedi Starfighters of the Clone Wars.
Which is also why TIE Fighter Pilots are, well, as expendable as their craft.
Part of this arrogance is why Tarkin didn't deploy any fighters against the X-Wings and Y-Wings at The Battle Of Yavin. Vader had to personally show up and go, "Look, this is how you deal with Snubfighters. And the only support I'm getting is my own personal wingmen."
If the Death Star had deployed in the same way the Shield Portal had in Rogue One, the battle would have been much, much different. But that wasn't part of The Tarkin Doctrine. |
TO me, this is the main reason we didn't see any hyperdrive equipped ties, really till vader's advance and then the tie defender.. _________________ Confucious sayeth, don't wash cat while drunk! |
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