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Item/Armor Durability
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Tue Oct 19, 2021 9:14 pm    Post subject: Item/Armor Durability Reply with quote

Let me start this off with a some questions.

How many times can you be shot while wearing armor before the armor is
destroyed?

How many times can you be shot while wearing armor tat takes damage before you
loose the full defensive properties?

Will you loose them all at once or gradualy
loose them, and if the latter is the case how many thits does it take?

I have been speculating in finding a system for item durability, but have not
thought anything thorugh fully, so still in the idea stage.
What I was thinking was something like this;

Blastvest (+2 Energy)
This soft armor is often coated in a durable ripstop plastoid fabric
it is cosidered very durable against energy attacks with an advanced
energy dispersing system. But the armor is vulnerable for slashing and punkture
type weapons as well as fire.
Durability: 15 Energy, 5 Physical, 5 Elemental(fire)

If you take more than 5 points of fire damage while wearing the armor
you loose 1 in the armor durability. this loss is cumulative
when the armor durability is = 0 the armor looses all protective properties

something like that just more in dept is what I have in mind, an easy scale
with durbility loss and effect on protection for various types of armors

I can see this for other forms of "protection" like structures and walls,
with the mandalorian and moff gideon's e web shooting, and the perforation
and "swiss cheesing" the stone wall.

So something like this, but as I said I am still in the Idea phase, but any
thoughts on the subject would be nice Embarassed
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10436
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Oct 20, 2021 1:20 am    Post subject: Reply with quote

There is a RAW system for armor damage based on injuries the wearer receives on R&E p.95. Could you start out by stating what you don't like about RAW?
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garhkal
Sovereign Protector
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Joined: 17 Jul 2005
Posts: 14214
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Oct 20, 2021 1:45 am    Post subject: Re: Item/Armor Durability Reply with quote

Mamatried wrote:
Let me start this off with a some questions.

How many times can you be shot while wearing armor before the armor is
destroyed?

How many times can you be shot while wearing armor tat takes damage before you
loose the full defensive properties?

Will you loose them all at once or gradualy
loose them, and if the latter is the case how many thits does it take?

I have been speculating in finding a system for item durability, but have not
thought anything thorugh fully, so still in the idea stage.
What I was thinking was something like this;

Blastvest (+2 Energy)
This soft armor is often coated in a durable ripstop plastoid fabric
it is cosidered very durable against energy attacks with an advanced
energy dispersing system. But the armor is vulnerable for slashing and punkture
type weapons as well as fire.
Durability: 15 Energy, 5 Physical, 5 Elemental(fire)

If you take more than 5 points of fire damage while wearing the armor
you loose 1 in the armor durability. this loss is cumulative
when the armor durability is = 0 the armor looses all protective properties

something like that just more in dept is what I have in mind, an easy scale
with durbility loss and effect on protection for various types of armors

I can see this for other forms of "protection" like structures and walls,
with the mandalorian and moff gideon's e web shooting, and the perforation
and "swiss cheesing" the stone wall.

So something like this, but as I said I am still in the Idea phase, but any
thoughts on the subject would be nice Embarassed


As whill said, there already exists rules for how damaged your armor gets, equal to how wounded YOu get.

You get wounded, your armor gets lightly damaged.
You get incapacitated, your armor is heavily damaged.
You die, your armor is destroyed..
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Wed Oct 20, 2021 8:30 am    Post subject: Reply with quote

I am thinking a more in dept thing.
A plastoid stomtrooper armor with 2D energy should not and we see that it does not "last as long" or take "less" damage than lets say the pre beskar breastplate of din jarin etc.

I am al also thinking armor will be damae when you do not take damage. I never had a armor penetrartion, but running the gauntlet and being hit a gozillion times my armor is now useless etc....

you slash at the guy with the blast west, you may not really hit skin, but you to cut the vest....is it as durable?
iis it comulative etc

RAW is imo ok, but does not go deep enough. it says really nothing about the material hardnesses, I mean 2D and 2D armor may give the same protection, but ine is made from steel the other from silk, and there comes the durability issue.

The whole issue arose when one of my players was only slightly injured and had taken saveal hits to the armor, he had won all the rolls save one or two that gave him a -1D becuse his injuries, but most of the hits did HIT, they simply did not injure the wearer.

I can not find in raw where non injury hits damages armors, and how much ?
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10436
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Wed Oct 20, 2021 11:21 am    Post subject: Reply with quote

You're right. RAW does not address damage to armor when it is not being worn. My rules are more in depth but I don't even bother with addressing armor getting damaged when not worn, because how often is that even going to happen? I'm all about filling in blanks for RAW with edge situations it doesn't address, but even I have a point where say, I'll just rule something at the time some rare occurrences even happen.

The closest my rules come is that ion damage done to powersuits while a character affecting it only affects the powersuit (where I have a rule for ion damage otherwise affecting a character). In the case of ion damage vs. a powersuit, I have a mechanic where a roll is done for the suit itself to resist the ion damage. But 99% of the time this is still going to only be applicable when a character is wearing the powersuit.

Regarding everything else, official rules for something should be referenced when proposing a house rule. This explains what you feel is deficient about RAW and thus why it needs modified in the first place. Not doing so leads to confusion of others who begin to go on tangents as if RAW never existed. It is true that some house rules address things that RAW does not, but not all house rules are created in vacuum. We should always start with RAW as a basis for discussion no matter how lacking the depth of them are, and then proceed from there to discuss expanding and modifying them. Thanks.
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MrNexx
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Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Thu Oct 21, 2021 11:09 am    Post subject: Reply with quote

When not being worn, I'd just treat armor as an item, with appropriate values for "protection" or whatever RAW calls it.

If I'm trying to damage an armory full of stormtrooper armor, and set some charges in there, the armor is going to take damage like any chunk of densiplast (or whatever the plates are made of) and thermal weave (the body glove).

It only matters that it's armor if it's protecting someone. Otherwise, it's just debris... or, maybe, shrapnel ("Why is TK-421 ticking?")
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garhkal
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Joined: 17 Jul 2005
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PostPosted: Thu Oct 21, 2021 3:01 pm    Post subject: Reply with quote

I've seen a # of players, try to Scavenge suits of armor from enemies they kill, but never seen them try to Destroy the armor, before hand..
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