View previous topic :: View next topic |
Author |
Message |
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Fri Sep 17, 2021 5:26 pm Post subject: Resisting the Force |
|
|
Perception was an odd choice for resisting Force powers in 1E. Most obviously, there's no rational reason for a power that inflicts physical damage (TK Kill, Force Lightning, etc) to be resisted with Perception and not Strength. The addition of the Willpower skill changed things even further. While Perception may be appropriate for resisting some Force powers, I think many others are better resisted by Strength or Knowledge/Willpower, depending on the specifics of the power. Here's my list of suggested changes:Knowledge / Willpower
Receptive Telepathy
Sense Force Potential
Projective Telepathy
Dim Other's Senses
Affect Mind
Control Mind
Memory Wipe
Strength
Injure/Kill
Force Lightning
Inflict Pain
Telekinetic Kill
Control / None
Life Detection
Farseeing There will be some variability in effectiveness and usability. For example, a non-FS character wouldn't be able to resist, say, Receptive Telepathy if they aren't aware that someone is attempting to read their thoughts. Similarly, a non-FS should have no mechanism (outside of specialized training, such as my Mindshadow Advanced Skill to obscure themselves from the Force.
In fact, it'd be worth coming up with a rule or Force power whereby only characters with dice in Sense (or with more than 0D in a Force Attribute) can even be aware when a Force power is being on used on them, short of the Force user making it obvious. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sat Sep 18, 2021 12:19 pm Post subject: |
|
|
I've often thought the same, re why is perception, the go to skill, for resisting force powers.. However, there are some instances i feel, like you, that maybe a non-force senseitive shouldn't have to resist.... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sat Sep 18, 2021 3:22 pm Post subject: |
|
|
garhkal wrote: | I've often thought the same, re why is perception, the go to skill, for resisting force powers.. However, there are some instances i feel, like you, that maybe a non-force sensitive shouldn't have to resist.... |
I don't see how, unless they're actually disconnected from the Force in some fashion. The default for a living being is that they're connected to the Force, but can't manipulate or control it, which includes being able to separate or hide themselves from it. I'm okay with an Advanced Skill and/or some rare and exotic tech allowing a non-FS to increase their resistance or make them harder to detect, but not flat out invulnerability / invisibility to the Force. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Sat Sep 18, 2021 3:23 pm Post subject: |
|
|
CRMcNeill wrote: | garhkal wrote: | I've often thought the same, re why is perception, the go to skill, for resisting force powers.. However, there are some instances i feel, like you, that maybe a non-force sensitive shouldn't have to resist.... |
I don't see how, unless they're actually disconnected from the Force in some fashion. The default for a living being is that they're connected to the Force, but can't manipulate or control it, which includes being able to separate or hide themselves from it. I'm okay with an Advanced Skill and/or some rare and exotic tech allowing a non-FS to increase their resistance or make them harder to detect, but not flat out invulnerability / invisibility to the Force. |
Yeah, that would be the Vong way to go. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sat Sep 18, 2021 3:44 pm Post subject: |
|
|
MrNexx wrote: | Yeah, that would be the Vong way to go. |
One thing I could see is a power or effect that applies more to Force Sensitives than it does to others, like having the character take Stun Damage equal to their Force Attribute or Sense Skill Dice due to something like the destruction of a planet... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Sep 19, 2021 1:48 am Post subject: |
|
|
CRMcNeill wrote: | garhkal wrote: | I've often thought the same, re why is perception, the go to skill, for resisting force powers.. However, there are some instances i feel, like you, that maybe a non-force sensitive shouldn't have to resist.... |
I don't see how, unless they're actually disconnected from the Force in some fashion. The default for a living being is that they're connected to the Force, but can't manipulate or control it, which includes being able to separate or hide themselves from it. I'm okay with an Advanced Skill and/or some rare and exotic tech allowing a non-FS to increase their resistance or make them harder to detect, but not flat out invulnerability / invisibility to the Force. |
I screwed up the typing of that last bit.. It should have ben, i feel "like you", that maybe there are certain powers that perception on it;s own CAN'T resist, if the person is non-force sensitive"..
That's how it should have came out... But i was finishing off a 12 pack of MGD earlier, so may have been a little tipsy while typing..
Sorry. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
pakman Commander
Joined: 20 Jul 2021 Posts: 441
|
Posted: Sun Sep 19, 2021 2:08 pm Post subject: |
|
|
I suspect it is because WEG was still evolving the attributes - I mean, look at the adjustments of skills, and even attribute revisions in later versions of the game (opend6,d6 space, etc.). _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Sep 19, 2021 4:53 pm Post subject: |
|
|
garhkal wrote: | I screwed up the typing of that last bit.. It should have ben, i feel "like you", that maybe there are certain powers that perception on its own CAN'T resist, if the person is non-force sensitive".. |
Ah, understood. Yes, the vast majority of people are going to have a connection to the Force that they aren't aware of (beyond, say, an intellectual level) and can't affect. I've made a similar argument for powers like Danger Sense, in that, while a Force User should be able to use Control to obscure themselves from Danger Sense, a non-Force User should NOT be able to do the same with Perception / Willpower.
Quote: | That's how it should have came out... But i was finishing off a 12 pack of MGD earlier, so may have been a little tipsy while typing..
Sorry. |
Now I'm just jealous. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Sep 19, 2021 4:57 pm Post subject: |
|
|
pakman wrote: | I suspect it is because WEG was still evolving the attributes - I mean, look at the adjustments of skills, and even attribute revisions in later versions of the game (opend6,d6 space, etc.). |
I can see that for the Force powers with mental effects, but it just doesn't make sense for the ones that do physical damage. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
|