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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Sun Jun 06, 2021 10:50 am Post subject: Does any D6 system exist for Zombie Apocalyse Games? |
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I absolutely love the D6 system and I love Zombie Apocalypse Settings.
Now most settings are are an easy fit, and the D6 system is grat for inserting various settings.
However I was wondering if there was a d6 system more tuned towards just that. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jun 07, 2021 7:28 pm Post subject: |
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Combine D6 Adventures with the Medical Sourcebook on the library for designing a zombie virus mechanic. _________________ RR
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Xain Arke Line Captain
Joined: 19 Sep 2010 Posts: 989
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Posted: Mon Jun 07, 2021 9:51 pm Post subject: |
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If you search for D6 zombie on Google there are a bunch of fan stuff that could be used for an apocalypse setting |
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KageRyu Commodore
Joined: 06 Jul 2005 Posts: 1391 Location: Lost in the cracks
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Posted: Mon Jun 07, 2021 11:57 pm Post subject: |
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At one time there was a fan made Army of Darkness D6 conversion.
https://evildeadd6.tripod.com/
Bloodshadows for D6 may also be helpful. I believe the D6 Adventure Creatures book had an entry for Zombies. _________________ "There's a set way to gain new Force Points and it represents a very nice system, where you're rewarded for heroism, not for being a poor conductor to electricity." ~Jachra |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 07, 2021 11:59 pm Post subject: |
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Whill wrote: | D6 Adventure would probably work fine for that. |
The D6 Adventures Creature book has D6 stats for two different kinds of Zombie: Chemical or Plague. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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