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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Feb 20, 2021 12:10 am Post subject: Re: armored suits. |
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garhkal wrote: | Resurrecting this thread, cause of all three of the John Wick films. We see them create business suits that can resist a # of shots by pistols..
So i wonder, what THOSE suits would have, SW wise, for stats?? |
The first John Wick film was pretty good, but I thought it just got really stupid in the second one. I never saw the third one. How is it compared to the first two? _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14228 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 20, 2021 3:10 am Post subject: |
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IMO the third was better than 2, mostly cause of Mark Dacascos.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Feb 20, 2021 2:39 pm Post subject: |
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MrNexx wrote: | I think some of this just comes down to the armor system as it is... if my armor gives me +2D against physical, I'm not technically immune to a weapon with a 3D die code, but odds are pretty good I'm going to completely ignore it.. my 4D to 5D (if I flatter myself) against that 3D die code is going to be pretty commanding. |
Yeah. Could always just leave the system alone. And since it's "clothes" just make them really expensive and have no dex penalty.
The idea of armored suits (I have not seen any of the John Wick films) which seem completely impervious to pistol shots seems like something the RAW cannot handle (specifically because of the way it works in-game). _________________ .
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