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High Republic: A Test of Courage Conversions
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shootingwomprats
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PostPosted: Sun Jan 17, 2021 4:21 pm    Post subject: Reply with quote

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Vernestra Rwoh
A Mirialan female, was born around the year 248 BBY. She joined the Jedi Order at a young age, eventually becoming the Padawan of Jedi Master Stellan Gios. Vernestra was enough of a prodigy that she eventually attained the rank of Jedi Knight at the age of only fifteen, making her the youngest Knight in a generation.

A few months later, during which time she had turned sixteen, Rwoh, on her first proper assignment, is tasked with taking care of twelve-year-old aspiring inventor Avon Starros while she was at the outpost Port Haileap, under the supervision of the outpost's marshal, Jedi Master Douglas Sunvale. Although Avon's mother, Senator Ghirra Starros, has sent her daughter to the remote spaceport to get her out of trouble and to make her appreciate her life on Coruscant more, Vernestra believes that being at Port Haileap only givea Avon more opportunities to do whatever she wanta. Vernestra likea Avon and finds her inventions fascinating, but the two often but heads because Avon dislikes being told not to do something. Avon is accompanied by her protocol droid, J-6. While at Port Haileap, Vernestra had a dream about a new design for her lightsaber which would also allow it to become a lightwhip. After completing the modification that very night, Vernestra keeps her weapon's new design secret, practicing with the whip in private and not telling either Master Sunvale or her former Master Gios.

Master Sunvale eventually requests that Avon and Vernestra join the passengers of the starship Steady Wing, which was taking a Dalnan delegation, including Ambassador Weft and his son Honesty, to the dedication ceremony of the new space station Starlight Beacon. Although Avon would not play any official role on the journey and her mother had not sent for her, Sunvale hoped that she would befriend the ambassador's son, who was the same age, and ease the Dalnans' concerns about the Galactic Republic. Vernestra also hoped that the two would become friends, as she felt that Avon needed one.

On a last walk around the port prior to departure, the young Jedi Knight caught Avon messing around with a homemade scoot speeder, catching her in midair with the Force and chiding her for not being on board. After the arrival of J-6, the three headed for the Steady Wing. As they were about to board, Vernestra suddenly had a foreboding feeling about an Aqualish mechanic who was one of several workers tinkering with the ship, but she tried to dismiss the feeling as it seemed to be nothing. After the cruiser's departure, bombs went off aboard, and while the older Jedi onboard tried to get the situation under control, Vernestra evacuated with Avon, J-6, Honesty, and Sunvale's Padawan, Imri Cantaros, on a shuttle. They were subsequently stranded on the jungle moon Wevo.

Vernestra Rwoh is a Mirialan female with green skin, dark hair, and blue eyes. Vernestra bears the markings of her family, six tiny black diamonds stacked in two rows of three on the outside corner of each eye. She is compassionate and devoted to the ways of the Jedi. Although Vernestra finds her charge Avon exasperating at times, she enjoys her company and wants to get to know her better. Vernestra's prodigious talent, which vaulted her to the rank of Knight at an unusually young age, leaves her in an unusual position, and she is still learning to deal with her rank. This uncertainty, however, leads her to occasionally dismiss genuine threats if she sensed them.

Vernestra Rwoh
Type: Jedi Knight Prodigy
DEXTERITY 4D
Dodge 4D+1, lightsaber 7D+2, melee combat 4D, melee combat: lightwhip 5D, melee parry 4D
KNOWLEDGE 2D+2
Alien species 3D, culture 3D, Jedi lore 4D, languages 3D+1, survival 3D
MECHANICAL 3D
Communications 3D+2, space transports 4D+1
PERCEPTION 3D+1
Persuasion 4D, search 3D+2
STRENGTH 2D+2
Climbing/jumping 5D+2
TECHNICAL 3D
Computer programming/repair 3D+2, first aid 3D+2, lightsaber repair/engineering 5D,
Special Abilities:
Force Skills: Control 6D+1, sense 5D+1, alter 6D
Force Powers (these are powers Vernestra Rwoh could possess and may have additional Force powers. The GM is encouraged to add additional skills to fit their version of character):
--Control: Accelerate healing, concentration, control pain, enhance attribute, hibernation trance, remain conscious
--Sense: Combat sense, danger sense, life detection, life sense, sense force
--Alter: Telekinesis
--Control and Sense: Lightsaber combat
This character is Force-Sensitive
Force Points: 4
Dark Side Points: 0
Character Points: 12
Equipment: Brown and cream Jedi robes with short sleeves and fingerless gauntlets on her forearms, purple-bladed lightsaber (modified to also serve as a lightwhip).
Source: The High Republic: A Test of Courage, The High Republic: Light of the Jedi, Star Wars: The High Republic #1 (comic series), wookieepedia. Stats by +Olive Queen.


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Sun Jan 17, 2021 4:30 pm; edited 1 time in total
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PostPosted: Sun Jan 17, 2021 4:21 pm    Post subject: Reply with quote

Quote:


Imri Cantaros
A human male Padawan during the time of the High Republic. Imri was apprenticed to Jedi Master Douglas Sunvale, and was at one point stationed aboard the transport ship Steady Wing alongside Jedi Knight Vernestra Rwoh. When the ship was sabotaged by the Nihil marauders Gwishi and Klinith Da, Cantaros and several other individuals, Honesty Weft, Avon Starros, and J-6, escaped in a shuttle as the ship exploded. Master Sunvale was killed in the destruction of the ship, and Cantaros and the others eventually became stranded on the jungle moon Wevo.

During his time on Wevo, he began to develop strong feelings of anger towards the pirates responsible for his master's death and eventually let those feelings boil over when he saw that the pirates were also stranded on the moon with them. He went rogue, disobeying Vernestra's orders to plan a strategy to subdue their enemies. He and Weft were captured by the pirates after their ambush failed, and Vernestra eventually rescued them. However, when Vernestra was in peril, Cantaros intervened, using a Force choke on Da. Vernestra cautioned him about using the Dark side of the Force, but Cantaros was desperate for revenge, even dueling Vernestra for a short time before he calmed down and realized the error of his ways.

By the time they were rescued by the Trandoshan Jedi Master Sskeer, Cantaros was disappointed in himself for his lack of composure and feared that he would be expelled from the Jedi Order. However, at the dedication of the new Starlight Beacon, Vernestra revealed that she would be taking over as his master and promised to help him grow in the ways of the Force. Cantaros was overjoyed and even cried with happiness, promising that he would not let her down and his new master echoing her confidence in him.

Cantaros is a tall young man wielding a standard blue lightsaber. He is a kind and caring person, comforting Weft at the loss of his father onboard the Steady Wing and friendly towards the quirky Starros. He is envious of Vernestra's advancement to the rank of Jedi Knight at such a young age and wishes the Force would show him that he has an important role in the Jedi Order. He also harbors similar feelings for Vernestra's lightsaber because of the struggles he had with his own.

Imri Cantaros
Type: Human Jedi Padawan
DEXTERITY 3D+1
Dodge 4D, lightsaber 4D+2, melee parry 4D
KNOWLEDGE 2D+1
Alien species 3D, Jedi lore 4D, languages 3D
MECHANICAL 3D
Communication 3D+1, repulsorlift operation 4D, space transports 3D+2
PERCEPTION 2D+2
Persuasion 3D+1, search 3D+2
STRENGTH 2D+1
Climbing/jumping 4D
TECHNICAL 3D
Computer programming/repair 3D+1, first aid 3D+1, lightsaber repair 4D
Special Abilities:
Force Skills: Control 4D+1, sense 3D+1, alter 4D
Force Powers (these are powers Imri Cantaros could possess and may have additional Force powers. The GM is encouraged to add additional skills to fit their version of character):
--Control: Concentration, control pain, enhance attribute,
--Sense: Life detection, life sense, sense force
--Control and Sense: Lightsaber combat
This character is Force-Sensitive
Force Points: 3
Dark Side Points: 1
Character Points: 7
Move: 10
Equipment: Lightsaber (5D), Jedi robes
Source: The High Republic: A Test of Courage, The High Republic: Light of the Jedi, wookieepedia. Stats by +Oliver Queen.


Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Sun Jan 17, 2021 4:30 pm; edited 1 time in total
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PostPosted: Sun Jan 17, 2021 4:22 pm    Post subject: Reply with quote

Quote:


Sskeer
A Trandoshan male Jedi Master during the High Republic Era. Gruff and opinionated, Sskeer conceals a secret that threatens to tear him apart. Sometime after losing his left arm during the Battle of Kur, he also lost his close friend, Jedi Master Jora Malli, Sskeer took his Padawan, Keeve Trennis, to the planet Shuraden for her Jedi Trials.
Source: The High Republic: A Test of Courage, The High Republic: Light of the Jedi, Star Wars: The High Republic #1 (comic series), wookieepedia.

_________________
Don Diestler
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http://d6holocron.com/shootingwomprats
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PostPosted: Wed Jan 20, 2021 8:24 pm    Post subject: Reply with quote

Quote:
Force Stasis
Control Difficulty: Moderate: line of sight
Alter Difficulty: Target's control or Srength (without armor)
Area of Effect (radius): 0-2 meters (+5 difficulty), 3-4 meters (+10 difficulty), 5-6 meters (+15 difficulty), 7-10 meters (+20 difficulty)
Required Powers: Absorb/dissipate energy, concentration, life detection, telekinesis
Effect: Roll Force user's control skill vs difficulty number and target's Strength. Compare the difference and index below. An item in stasis will stop in place even if in the air and remain not move until the power runs its course.

The Force user may activate this power as a "reaction skill" to place a blaster bolt or other ranged physical attack into stasis — the alter roll replaces the ranged target number the shooter who must roll equal or higher in order to hit.

Difference between Attacker and Defender:
0-5
6-10
11-15
16-20
21+

Rounds in Stasis:
1 round
2 rounds
3 rounds
4 rounds
5 rounds

Source: The High Republic: A Test of Courage, wookieepedia. Mechanics by +Oliver Queen.



Please post comments to the FEEDBACK thread. Links to all posted conversions can found in the INDEX thread.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
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