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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Sep 27, 2019 2:21 am Post subject: |
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CRMcNeill wrote: | I fail to see why an SU can't be a measurement of acceleration and weapon range, especially when one factors in the vagaries of effective weapon ranges and moving targets. | Because physics, specifically d=(v0 + v1)*t/2 and v1=v0+a*t, where v0=0 since you said the two ships start from a standstill. So d = (1/2)*a*t^2.
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Not nearly as big as you're making it out to be, I think. It certainly makes more sense than the alternative. | To you. Not to me. Which means it looks like it's time for me to depart this conversation. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Jan 10, 2020 11:38 pm Post subject: |
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Another potential wrinkle for this would be to make it so that the Cloaking Device takes 2-3 rounds to engage or disengage, during which time, the Shields don't function. This would parallel the vulnerability that subs experienced when submerging or surfacing. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Jan 15, 2020 12:19 pm Post subject: |
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The only ships we’ve seen cloak/decloak are in the Trk universe (afaik). They seem to take a few seconds to cloak/decloak, but their cloaking devices are much more refined.
I’m not sure I’d go with 3 rounds, but 1 to 2 would certainly seem like a good offset to me. _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 12, 2020 10:31 pm Post subject: |
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What would a good name for a cloak warship be? Obviously they can't be called submarines, and they're not going to be so far removed from the corvettes and frigates the cloaking devices would be mounted on as to rate an entire class name all by themselves.
I'm leaning toward "raider", as in "corvette raider" and "frigate raider" to distinguish them in size. For historical precedent, "raiding" was used in WW2 to describe attacks on merchant vessels by naval surface ships ("commerce raiding"), or by converted merchantmen ("merchant raiders") that concealed their armament behind false hull plating or other camouflage.
Also, "Raid" is defined as "a sudden attack on an enemy by troops, aircraft, or other armed forces in warfare," or as "a surprise attack by a small force." Seeing as how a cloaked ship would be ideally suited for making "sudden surprise attacks", I think Raider is pretty apt for a mission classification.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 12, 2020 11:22 pm Post subject: |
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We need a Facepalm Emoticon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Sep 12, 2020 11:58 pm Post subject: |
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Raider is pretty good. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 13, 2020 10:04 am Post subject: |
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MrNexx wrote: | Raider is pretty good. |
I like it, but I'm also hesitant because it is somewhat derivative; Chaos navy escorts in WH40K Battlefleet Gothic are called Raiders instead of Frigates or Destroyers. Another option (from the Lost Fleet series) would be Hunter-Killer, but I prefer the economy of two syllables. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Sep 19, 2020 5:13 pm Post subject: |
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So, based on what I posted here regarding different types of U-Boats used during WW2, I have a basic concept as to four different types of Cloaked Warships:-Raider Corvette: Small & fast, but relatively low endurance.
-Raider Frigate: Larger, with greater endurance and weapons loadout, but not as maneuverable as the Corvette.
-Raider Bombard: As Raider Frigate, but sacrifices much of its anti-ship torpedo capacity for missile launchers.
-Raider Transport: Cloaked bulk transport, used for minelaying, stealth troop insertion and resupply of forward deployed Raider warships.
If I'm going with the full WW2 analog, then there would also be Raider Cruisers, but such ship's relative lack of maneuverability lead to them falling out of favor relatively quickly. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Scots Dragon Lieutenant Commander
Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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Posted: Sun Sep 20, 2020 3:29 pm Post subject: |
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You could go for 'Stealth [X]'
So 'Stealth Corvette', 'Stealth Frigate', etc. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Sun Sep 20, 2020 9:59 pm Post subject: |
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Remember, you got to be running absolutely silent while the stealth field is in operation, because Space Opera!!! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 20, 2020 10:18 pm Post subject: |
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Scots Dragon wrote: | You could go for 'Stealth [X]'
So 'Stealth Corvette', 'Stealth Frigate', etc. |
Stealth is a bit too broad a term for my tastes. There are other stealth options for ships, such as sensor masks or sensor baffling hulls. I wanted something specific to cloaked ships, distinct from, or as a subset of, the broader category of stealth ships in general. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 20, 2020 10:22 pm Post subject: |
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Ray wrote: | Remember, you got to be running absolutely silent while the stealth field is in operation, because Space Opera!!! |
Since gravity has replaced sound / sonar for the purposes of "space submarines", it's more that the ship has to take steps to minimize its gravitic signature. Part of my working theory discussed above is that the ship's acceleration compensator creates a distortion in space time that is either equivalent or sufficiently similar to gravity that it can be detected by a CGT sensor. The faster a ship is moving, the "deeper" the distortion, and thus the stronger the gravitic signature (roughly analogous to hull flow noise, prop cavitation, etc, in actual submarines), so a ship that is running silent is creeping along very slowly to minimize its signature in all respects. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 26, 2022 10:42 pm Post subject: |
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I know it's part of the canon that cloaking devices can't be fitted on Starfighter-Scale ships ("no ship that small has a cloaking device", after all), but as part of my Cloaked-Ships-As-Submarines concept, I've long wanted to incorporate WW2-era midget submarines. Unfortunately, because of the clear size limit indicated in the films, I've been somewhat stymied. However, I think I've come up with a solution.
My headcanon for allowing the Skipray and the Gamma to be Frigate-Scale involves their power plant, in that ships Frigate-Scale and larger use hypermatter reactors, while Walkers and Starships use fusion reactors. The Gamma and Skipray make major design compromises in order to fit compact hypermatter reactors, thus giving them the power output needed to function at the capital ship level.
What I'm thinking is applying the same thing to a cloaked "midget sub", that the cloaking device draws too much power to be run off a fusion plant, and thus can only be installed on ships with a hypermatter reactor. However, because so much of the ship's volume is taken up by the cloaking device and the reactor, very little is left over for other systems, such as hyperdrives (historically, midget subs had such short range that they had to be piggybacked to their targets, either by larger subs or by merchant auxiliaries), weapons (midget subs were generally only equipped with a couple torpedoes, or one or two mines that could be deployed under a target vessel's keel while at anchor) or passengers (enough room for 2-4 crew and passengers). They'd also be quite slow, unmaneuverable and fragile, all in trade for being extremely stealthy.
Yes, it's technically "anti-canon", as a ship this small shouldn't be able to have a cloaking device, but it does fit as part of Star Wars' larger "World War II in Space" theme, as well as with my overall headcanon.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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