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Yora Lieutenant Commander
Joined: 29 Jun 2018 Posts: 184 Location: Germany
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Posted: Mon Sep 07, 2020 4:33 pm Post subject: Running capital ship battles without destroying your wrist |
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I think I got starfighter combat more or less figured out. You make one attack per action and roll for damage once (with weapons being always assumed to be fire linked).
But now here comes out friendly neighborhood Star Destroyer that parks itself right between four Rebel ships and starts firing from it's 120 turbolasers and ion canons.
I am not going to make 120 attack rolls every round.
What do you do to actually run space battles in practice? You could just firelink everything and get down to 7 attack rolls, but this would massively decrease the damage output.
20 turbolasers single are 20*5D (average 350). 20 turbolasers firelinked are 8D+2 (average 30). That would be nonsensical. _________________ "Adventure? Eh... Excitement? Eh... A Jedi does not crave these things."
Iridium Moons Retro-futuristic Space Opera |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 07, 2020 4:58 pm Post subject: |
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Hit the Search Button above and enter the following:Capital AND Ship AND Combat This has been covered in extreme detail quite recently.
However, the tl;dr version is that Capital Ship weapons Coordinate, rather than rolling individually. Calculate the number of guns firing at each target, generate a Coordination bonus, and then make a single modified attack roll. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Mon Sep 07, 2020 6:42 pm Post subject: |
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I have a very simple starship combat houserule.
in starfighter ws starfighter I simply do this as character vs character, each starfighter is one character has one acation before MAP etc. just like ground combat, though I seldom see cover though it is a factor sometime, like in asteroid fields.
with capital ship I do the same thing.
my ship's attack with ONE weapon systems vs other shisp counter measures, shield and hull etc.
with the relative low speed and mobility in thought I then simply use the dsame thechnique
Imo making it deadlier. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Yora Lieutenant Commander
Joined: 29 Jun 2018 Posts: 184 Location: Germany
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Posted: Tue Sep 08, 2020 5:00 am Post subject: |
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That's plenty of stuff to read. Thanks. _________________ "Adventure? Eh... Excitement? Eh... A Jedi does not crave these things."
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