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Running capital ship battles without destroying your wrist
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Yora
Lieutenant Commander
Lieutenant Commander


Joined: 29 Jun 2018
Posts: 184
Location: Germany

PostPosted: Mon Sep 07, 2020 4:33 pm    Post subject: Running capital ship battles without destroying your wrist Reply with quote

I think I got starfighter combat more or less figured out. You make one attack per action and roll for damage once (with weapons being always assumed to be fire linked).

But now here comes out friendly neighborhood Star Destroyer that parks itself right between four Rebel ships and starts firing from it's 120 turbolasers and ion canons.
I am not going to make 120 attack rolls every round.

What do you do to actually run space battles in practice? You could just firelink everything and get down to 7 attack rolls, but this would massively decrease the damage output.
20 turbolasers single are 20*5D (average 350). 20 turbolasers firelinked are 8D+2 (average 30). That would be nonsensical.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Sep 07, 2020 4:58 pm    Post subject: Reply with quote

Hit the Search Button above and enter the following:
    Capital AND Ship AND Combat
This has been covered in extreme detail quite recently.

However, the tl;dr version is that Capital Ship weapons Coordinate, rather than rolling individually. Calculate the number of guns firing at each target, generate a Coordination bonus, and then make a single modified attack roll.
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Mamatried
Commodore
Commodore


Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Mon Sep 07, 2020 6:42 pm    Post subject: Reply with quote

I have a very simple starship combat houserule.


in starfighter ws starfighter I simply do this as character vs character, each starfighter is one character has one acation before MAP etc. just like ground combat, though I seldom see cover though it is a factor sometime, like in asteroid fields.

with capital ship I do the same thing.

my ship's attack with ONE weapon systems vs other shisp counter measures, shield and hull etc.

with the relative low speed and mobility in thought I then simply use the dsame thechnique

Imo making it deadlier.
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Raven Redstar
Rear Admiral
Rear Admiral


Joined: 10 Mar 2009
Posts: 2648
Location: Salem, OR

PostPosted: Mon Sep 07, 2020 9:40 pm    Post subject: Reply with quote

https://rancorpit.com/forums/viewtopic.php?t=8047&start=0

Here's a link Yora.
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Yora
Lieutenant Commander
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Joined: 29 Jun 2018
Posts: 184
Location: Germany

PostPosted: Tue Sep 08, 2020 5:00 am    Post subject: Reply with quote

That's plenty of stuff to read. Thanks.
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