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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Feb 08, 2015 6:02 pm Post subject: Iota-Class Assault Dropship |
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Another great picture by AdamKop at Deviant Art.
IMAGE
Iota-Class Assault Dropship
The Iota is Sienar Fleet Systems' entrant into the combat dropship market. Previously dominated by the serviceable F7 Landing Brick and M/T-191 Dropships, the Iota is superior to both models in speed, striking power and transport capacity. Able to transport any of the Imperial Army's current company types with room to spare, it also has the firepower to make assault landings against defended drop zones. On approach to a hot drop zone, the Iota will saturate the landing zone with concussion missiles and turbolaser fire. While on the ground, large bays on either side open to rapidly deploy troops, while the dorsal laser turret and retractable blaster cannon provide covering fire. Once it has delivered its load of troops, the Iota generally has several seconds of high power thrust remaining to rapidly exit the drop zone and return to its mothership to be rearmed and prepped for its next drop.
The Iota shares many features with Sienar's Sentinel-Class Landing Craft, and there is a percentage of part commonality between them, including the main sublight and hyperdrives. To achieve its high drop speed, the Iota is equipped with a SLAM Booster with a 1 minute fuel supply. Unlike the M/T-191 and F7, the Iota does not utilize an ablative coating to make high speed drops; instead, it is equipped with auxiliary bow navigation shields that engage when the SLAM Booster activates to off-set the heat friction generated by a high-speed atmospheric entry.
Craft: Sienar Fleet Systems' Iota-Class
Type: Rapid Assault Troop Transport
Scale: Starship (+6D)
Length: 50 meters
Skill: Starship Piloting: Iota-Class
Crew: 2 (1 @ +10) & 4 Gunners
Crew Skill:
Astrogation 3D
Gunnery 5D
Piloting 5D
Shields 4D
Sensors 4D
Passengers: 160
Cargo Capacity: 250 metric tons
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: 5 jump maximum
Maneuverability: 1D
Space: 5 (2D+2)
Atmosphere: 295; 850 kph
--Drop Mode: Increase Space to 10 (5D) and Atmosphere to 415; 1,200 kph, and decrease Maneuverability to 0D. Can be sustained for 12 rounds.
Hull: 5D
Shields: 2D
Sensors:
Passive 20/0D
Scan 40/1D
Search 80/2D
Focus 4/2D+2
Weapons:
2 Light Turbolaser Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Damage: 7D
1 Dual Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
24 Warhead Launch Tubes
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
All Other Stats vary by Weapon Type
Ammo: 1 per tube. May select any Weapons from this list, depending on Availability.
3 Light Blaster Cannon (Retractable)
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear/Left/Right
Scale: Speeder (+4D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/8/15
--Atmosphere: 100m-300m/800m/1.5km
Rate of Fire: 2D Auto-Fire
Damage: 4D
Small Craft Complement: None, but can carry most types of Speeder-Scale ground vehicles as cargo.
House Rule Notes:COMMAND DIFFICULTY MODIFIER: +1
SHIELD & SHIELD CONTROL: 2D @ 2D
VELOCITY MODIFIER: 1D+1 Flight (Drop Mode: 2D+2) _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Jan 20, 2022 11:05 pm; edited 8 times in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 09, 2015 1:51 am Post subject: |
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Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 09, 2015 1:57 am Post subject: |
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garhkal wrote: | Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost? |
That plus the others are being phased out and replaced with this...
My thinking was that the F7 and the M/T-191 were older models, and this is their replacement. You'll still find the others in a lot of areas, but they are slowly being retired as the Omegas come into service. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 09, 2015 5:01 pm Post subject: |
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I notice you didn't even list a cost on this.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 09, 2015 5:03 pm Post subject: |
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Not Available For Sale _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Mon Feb 09, 2015 6:34 pm Post subject: |
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crmcneill wrote: | garhkal wrote: | Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost? |
That plus the others are being phased out and replaced with this...
My thinking was that the F7 and the M/T-191 were older models, and this is their replacement. You'll still find the others in a lot of areas, but they are slowly being retired as the Omegas come into service. |
Do you have a proposed timeline for introduction and replacement of existing dropships? _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 09, 2015 8:06 pm Post subject: |
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cynanbloodbane wrote: | Do you have a proposed timeline for introduction and replacement of existing dropships? |
Not really. If I had to invent something off the top of my head, I'd just say that, as of Endor, the Empire had upgraded to these in about 25%-33% of its total dropship fleet, with the replacements being in more elite, front-line units. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 10, 2015 3:25 am Post subject: |
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Might make for a 'frightning' experience by a group of rebel PCs, to see one of these bad boys dropping in and pouring out fire while the troops come rushing out!
As a q. You say it can carry 160 people. How many walkers (if any) or speeder bike troops could it carry? _________________ Confucious sayeth, don't wash cat while drunk! |
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cynanbloodbane Commander
Joined: 05 Dec 2014 Posts: 410 Location: Cleveland, Go Tribe!
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Posted: Tue Feb 10, 2015 10:53 am Post subject: |
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Going by the image provided the habitable hull section cant be more than 10 meters in height or width externally. Assuming 1 meter of thickness for armor and framing, I'm guessing 8 meters internal or 2 decks worth. you could maybe squeeze in 4 AT STs, but you would need to drrop the out the underside to deploy them. I can see maxing out Speederbikes at between 60-70. _________________ "Yes because killing the guy you always planned on usurping and killing anyways in order to save your own kid, totally atones for murdering a roomful of innocent trusting children." The Brain |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 10, 2015 11:08 am Post subject: |
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crmcneill wrote: | Able to transport any of the Imperial Army's current company types with room to spare... |
I don't know if my numbers entirely bear this out, but my basic ideas was that this thing was big enough to haul a full company as defined by the Imperial Sourcebook OB chapter. This is achieved by trading passenger capacity for cargo at the 1 person = 1 metric ton rate described in GG6. That should give you some guidelines to generate numbers. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16283 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Jul 18, 2020 9:49 am Post subject: |
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Seeing as how the Omega-Class has already been used in the official material as a Clone Wars-era Cargo Shuttle, it seemed appropriate to find a new name for this craft. Given its long, thin appearance, the Iota-Class seemed appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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