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lurker Commander
Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Sat Jun 20, 2020 8:08 pm Post subject: Rogue 1 ish gritter game |
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Like I said in my reintro, the group I game with is looking at playing a sci fi campaign, after I finish the Masque of Red Death campaign I'm running, and they may decide to go with d6 Star Wars. However, one of the comments from a player as been about not liking 'pew, pew, the storm troopers miss and are horrible soldiers, and everything is comic book ish'. I agreed that yes there are a lot of comic book elements in the comics and even movies - the list is extensive.
However, I said it all isn't comic book. I pointed to Rogue 1 especially the opening of the movie (where Cassian shot the contact that couldn't clime to safety) and the ambush of the imperial troops for fuel. Plus, even the comic Rebels was a little gritty – A spy in the Imperial Forces , The Mando camp being massacred etc. So I said I can make it a little more gritty than “pew pew the imps are imbeciles”.
All that said, are there any good gritter adventures or campaigns out there?
&/or What are some good adventure or campaign ideas for a gritter game ? _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Jun 20, 2020 8:21 pm Post subject: |
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Starfall seems pretty gritty. Trying to escape a dying ship.
Tatooine Manhunt has some gritty aspects. I tried to play that up and the player 1-up'd me to the point I never finished the adventure.
TBH, all it takes to gritty up Star Wars is to make the Imperials competent. Stormtroopers with higher attributes definitely makes combat scarier. I use the Clone Trooper from the GMC guide done by Guardian here back in the day with Official Stormtrooper Gear loadout, and that makes for some tougher encounters to be sure. I also give my Stormtroopers a flat 31 resistance for all social interactions when it comes to trying to get them to deviate from protocol, except from a recognized Imperial officer.
Keep your players poor, having to maintain sub-standard gear and make do with whatever they can procure on site.
I think that's all I have for now. _________________ RR
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Mon Jun 22, 2020 8:41 am Post subject: |
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Stormtroopers with 5D damage blasters, 4D Blaster skill, and 3D damage soak each should be gritty enough for most characters. Depending on your characters' stats, one hit from a 5D blaster will do significant, possibly lethal damage.
Stormtroopers, in my games, are feared by my player characters. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 22, 2020 3:49 pm Post subject: |
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Heck, just removing armor penalties from troopers, allowing them to coordinate actions without needing a command roll, and LETTING THEM USE TACTICS, can often make them tougher.
Imagine a squad of the standard 10 troopers, 1 officer, 2 grenadier and 1 heavy weapons guy, 6 regular schmucks.
Both grenadiers, fire off smoke grenades, while the HWS starts laying down supressive cover fire, as the 10 regular troopers and the officer move for cover. Round 2, the grenadiers do the same, creating a nice thick cloak of smoke.. NOW THE PC's are hindered by at least -3d due to the vision penalties that the STORMTROOPERS are not, due to their MFAS equipped helmets.
THEN IF THE PC's try to sprint through the smoke screen, the stormies get EASIER SHOTS to hit them, again due to their helmets..
Coordinate 2-3 troopers shooting at armored or heavier looking targets, preferably targeted shots (limbs, head, GRENADES On someone's belt), and even just that one group of 10 troopers, should layeth the smack down on a group of even tough pc's (6-7d in blaster, 4-6d in dodge, 4d str... _________________ Confucious sayeth, don't wash cat while drunk! |
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lurker Commander
Joined: 24 Oct 2012 Posts: 423 Location: Oklahoma
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Posted: Tue Jun 23, 2020 10:50 am Post subject: |
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rgr thanks all
Rgr on the troopers using tactics.
That is one thing that always annoyed me - with my military back ground - is that no one on either side uses any type of tactics at all (yes I know it is a saga set in space with the classic hero tropes so reality and tactic doesn't fir the story ).
I think that is why I like the opening scene of Rogue 1 so much. smart decisions on both sides. You are pinned and no way out your contact can't escape, if captured he will name names soon enough … sorry I'll make it as painless as possible (better would be to have a meeting place with at least 3 exists instead of a dead end alley with the only way out is a climb up) Then the trooper hears the blast, takes cover, calls for back up and hold position so no one can escape. _________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Tue Jun 23, 2020 1:10 pm Post subject: |
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lurker wrote: | That is one thing that always annoyed me - with my military back ground - is that no one on either side uses any type of tactics at all (yes I know it is a saga set in space with the classic hero tropes so reality and tactic doesn't fir the story ). | Space Opera, just like Old Skool Operas don't have realistic fencing matches between actors.
Rogue One was trying for a harder level of Military Sci-Fi and hit the combination of the two fairly well. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jun 23, 2020 2:14 pm Post subject: |
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Tramp Freighters is always a good basis for a grittier sort of game. You can always add in GG9 and GG11 for flavor, too. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 23, 2020 4:30 pm Post subject: |
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lurker wrote: | rgr thanks all
Rgr on the troopers using tactics.
That is one thing that always annoyed me - with my military back ground - is that no one on either side uses any type of tactics at all (yes I know it is a saga set in space with the classic hero tropes so reality and tactic doesn't fir the story ).
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That's something i often get bashed for. BECAUSE OF MY military backround and understanding of tactcs and such, people seem to hate how i soup up the imperial military.. Hence my getting called a killer DM a lot. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Jun 23, 2020 8:02 pm Post subject: |
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garhkal wrote: | lurker wrote: | rgr thanks all
Rgr on the troopers using tactics.
That is one thing that always annoyed me - with my military back ground - is that no one on either side uses any type of tactics at all (yes I know it is a saga set in space with the classic hero tropes so reality and tactic doesn't fir the story ).
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That's something i often get bashed for. BECAUSE OF MY military backround and understanding of tactcs and such, people seem to hate how i soup up the imperial military.. Hence my getting called a killer DM a lot. |
Oh, so that's what it is! No one can blame you for using military tactical thinking when running military characters, but as a friendly suggestion you can always reduce the lethality other ways, like having lower stats NPCs and lower numbers of them. Just food for thought. _________________ *
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Jun 24, 2020 1:23 am Post subject: |
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Ray wrote: | lurker wrote: | That is one thing that always annoyed me - with my military back ground - is that no one on either side uses any type of tactics at all (yes I know it is a saga set in space with the classic hero tropes so reality and tactic doesn't fir the story ). | Space Opera, just like Old Skool Operas don't have realistic fencing matches between actors.
Rogue One was trying for a harder level of Military Sci-Fi and hit the combination of the two fairly well. |
That's because during Rogue One A New Hope hasn't arisen yet. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jun 24, 2020 2:31 am Post subject: |
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Whill wrote: |
Oh, so that's what it is! No one can blame you for using military tactical thinking when running military characters, but as a friendly suggestion you can always reduce the lethality other ways, like having lower stats NPCs and lower numbers of them. Just food for thought. |
Its a mix of that, and my dislike of fudging.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Thu Jun 25, 2020 9:10 am Post subject: |
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Something else that can contribute to a 'grittier' game is allowing your players to deviate from 'Heroes' to 'reluctant heroes' or even 'anti-heroes'.
That's something else Rogue One delves a bit into.
Moral grey areas give your players room to role-play some of the quandries they find themselves in. Assuming they aren't straight-up murder hobos. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 26, 2020 3:08 am Post subject: |
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True dat. Murderhoboism is more 'dark comedy to me.. _________________ Confucious sayeth, don't wash cat while drunk! |
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The Bissler Commander
Joined: 08 Jun 2016 Posts: 260
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Posted: Fri Jun 26, 2020 7:03 am Post subject: |
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I think the game can have a gritty feel to it, certainly until your players really boost their Dodge and Blaster skills; if a player suffers a wound, the 1D reduction in their Strength means a 2nd hit usually incapacitates. One of my players was killed outright this week in exactly this circumstance, and that was against a blaster that dealt 4D damage. The previous week, they came dangerously close to a TPK as they ran out of medpacs, with several characters wounded and struggling! Also, any weapons with scale damage are extremely likely to put an end to your team!
I think it's probably more on the GM to set the tone of the game, you can probably make the rules feel gritty or high adventure depending on how you describe the settings and action. |
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