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Ning Leihrec Lieutenant Commander
Joined: 17 Apr 2015 Posts: 211
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Posted: Sun Apr 05, 2020 2:08 pm Post subject: A-Wing w/ missiles or without |
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Do the A-Wings in your games have missiles equipped or no? What are your reasons either way |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 05, 2020 3:13 pm Post subject: |
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Most i've seen in game, did come with a pair of missile tubes, with 2 reloads each. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 05, 2020 3:29 pm Post subject: Re: A-Wing w/ missiles or without |
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Whill wrote: | Maybe CRM will come on and speak for himself. | He might, indeed.
Here's where I explained my initial thoughts on the stat rewrite that eventually became the stat posted in the link above. In particular, the Incredible Cross-Section books specifically show the A-Wing being equipped with 12 single-shot concussion missile launch tubes. However, it was suggested that that might be a variant where the Fire Control Jammer was removed in order to fit in more ordnance. Considering how tiny the A-Wing is (and how little excess room it has to work with), I decided to go with a hybrid variant that still has the Jammer, but with a 50% reduction in ordnance capacity.
As an aside, I'm also re-thinking my Missile/Torpedo stats, but haven't had the time to sit down and flesh it out. Short version, I'm thinking of making missiles more like normal weapons (in that a missile will have a Range Bracket, high Damage and Fire Control, but very limited Ammo supply) while a Torpedo will be treated more like a miniature vehicle (it will have a Base Move of 18, will always Move at Full Speed, and will have a high base Maneuverability which it will use to try to ram its target.
But I digress... The missile stats linked in the stat linked by Whill are good enough to be getting on with. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Grimace Captain
Joined: 11 Oct 2004 Posts: 729 Location: Montana; Big Sky Country
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Posted: Sun Apr 05, 2020 9:47 pm Post subject: |
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A-Wings do NOT have missiles on them in my games. They are Interceptors for Star Wars. Fast! Very Fast! In order to achieve that fast, they stripped things down substantially, reduced weight everywhere they could. No missiles and ordnance to carry, as that is extra weight. No space for Astromech, as that would be extra weight.
So no missiles on the A-Wing in my games. You want missiles and agility, go with an X-Wing. |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Sun Apr 05, 2020 11:11 pm Post subject: |
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Grimace wrote: | A-Wings do NOT have missiles on them in my games. They are Interceptors for Star Wars. Fast! Very Fast! In order to achieve that fast, they stripped things down substantially, reduced weight everywhere they could. No missiles and ordnance to carry, as that is extra weight. No space for Astromech, as that would be extra weight.
So no missiles on the A-Wing in my games. You want missiles and agility, go with an X-Wing. |
Interesting take on it.
Not disagreeing, but it would seem to me that having a couple of bolt-on missiles would be perfect for an interceptor considering that most (if not all) RL interceptor aicraft, since the invention of the missile have relied on them.
How much slower would a few of them actually make A-wing compared to having the built-in hardware for its laser cannons?
You intercept the target, but what if you are too undergunned to successfully take down the target? |
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Scots Dragon Lieutenant Commander
Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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Posted: Mon Apr 06, 2020 12:57 am Post subject: |
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Also, A-Wings are not pure interceptors. They're fast attack craft, but as seen in multiple sources they serve escort, reconnaissance, and space superiority purposes on occasions. They're already less armed and less powerful than an X-Wing to accommodate their speed, there isn't really any reason to remove the missile weapons entirely. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 06, 2020 1:34 am Post subject: |
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I can see Grimace's POV if one adheres to the WEG version of the SWU, in which missiles and torpedoes are just heavy rockets designed to inflict a lot of damage against larger targets. My version, however, equips the A-Wing with the SWU equivalent of Sidewinder Missiles, which make a lot more sense for the mission of Intercept / Superiority. Under my system, they can still load short-ranged heavy warhead rockets, but only concussion missile-sized weapons, not the larger proton torpedos. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 06, 2020 2:25 am Post subject: Re: A-Wing w/ missiles or without |
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CRMcNeill wrote: | However, it was suggested that that might be a variant where the Fire Control Jammer was removed in order to fit in more ordnance. |
To me, MOST are the missile carriers, FEW give their missiles up for the jammer. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 08, 2020 11:31 am Post subject: Re: A-Wing w/ missiles or without |
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garhkal wrote: | CRMcNeill wrote: | However, it was suggested that that might be a variant where the Fire Control Jammer was removed in order to fit in more ordnance. |
To me, MOST are the missile carriers, FEW give their missiles up for the jammer. |
Depends what they're used for. A-Wing are also useful for high-speed recon, and a heavy load of missiles isn't going to be nearly as useful for evading enemy fire as the jammer.
On top of that, it really seems excessive to me to give something this size a dozen missiles, especially with the stats I have in mind for them (FC 5D-5D, Damage 6D-7D). Limited ammo supply was the main drawback to missiles and torpedoes in the X-Wing games, and keeping the available numbers low is a better fit for the setting (we almost never see fighters in the films actually use missiles except on high-value targets). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Wed Apr 08, 2020 12:27 pm Post subject: |
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My imput on this is what purpose missiles, if we are talking about something like proton torpedos, I would argue these are way too big.
And while we see light freighters and even some heavy fighters use these, they are to me mostly a captal ship weapon.
However I am also of the oppinion that to destroy a millenium falcon sized craft, a "sidewinder" tyoe and size missine is more than enough.
If we look to man portable missiles, we see that these are used with a degree of efficiancy against even the largest walker types, and I would argue that the scale of an AT AT is a lot more than that of a fighter and closer to a light freighter.
Why use a weapon that is larger than needed, Ican not see the need .
So to me A Wings, at can carry a small number of missiles meant to be used against other fighters and small scirmish ships, we can think something in the size of the "Guardian Class" light cruiser.
with that in mind I would think that if not the standard compliment the A wing has the capability and is designed to carry anti ship missiles to combat ships of at least the size of a "guardian class".
If we look to Earth, though a very different concept we do have aircraft that carry howitizers....105mm Howitzers on an airplane and it "common".
so to me I would like was stated in pervious posts, give the a wing a sidewinder size missile compliment, maybe 4-8 missiles and these would be designed to be used against a light freigheter size target |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Apr 08, 2020 4:16 pm Post subject: Re: A-Wing w/ missiles or without |
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CRMcNeill wrote: | [
On top of that, it really seems excessive to me to give something this size a dozen missiles, especially with the stats I have in mind for them (FC 5D-5D, Damage 6D-7D). Limited ammo supply was the main drawback to missiles and torpedoes in the X-Wing games, and keeping the available numbers low is a better fit for the setting (we almost never see fighters in the films actually use missiles except on high-value targets). |
That is why to ME, their launchers should only have 4 missiles BETWEEN them.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 08, 2020 5:00 pm Post subject: Re: A-Wing w/ missiles or without |
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garhkal wrote: | That is why to ME, their launchers should only have 4 missiles BETWEEN them.. |
I went with six single-tube launchers - three to a side - that can only fit the smaller Concussion Missile sized weapons. This is about as limited in ordnance as a fighter can get under my unified system; it can't carry bombs, mines, or any of the other specialized ordnance, just a limited selection of air-to-air missiles, unguided rockets and a few specialized rounds like anti-comm-scan missiles and the like. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Apr 08, 2020 6:24 pm Post subject: |
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I'm just curious, is this all hypothetical, or do people generally have more A-Wings in their games than I do? I don't think I've ever had one make an appearance as anything more than window dressing. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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