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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sat Feb 29, 2020 1:19 pm Post subject: The ShootingWompRat's Hazards Index Updates & Feedback |
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The ShootingWompRats Hazard Index
Trying to keep the Index topic post clean, Please post any comments, requests or suggestions here. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Sun Mar 01, 2020 9:16 pm; edited 6 times in total |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sun Mar 01, 2020 10:35 am Post subject: |
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Like version 2 better.
This would work for space also.
Also setting up what scale the mines are? |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Sun Mar 01, 2020 11:01 am Post subject: |
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Savar wrote: | Like version 2 better. |
Yeah me too.
Savar wrote: | This would work for space also. |
Hadn't thought of that. Though you would replace a sensor roll for the Perception maybe? Using passive since this is not an active scan?
Savar wrote: | Also setting up what scale the mines are? |
Assuming character scale. Characters do not get a dodge roll since its hidden and based off the Perception roll, so no need to a scale modifier. If the scene is set for vehicles, then change it to speeder scale. A notation next to damage would be easier enough to add:
Damage: 5D (character scale) and the target is thrown 10 meters in a random direction _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sun Mar 01, 2020 3:59 pm Post subject: |
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Heh, the different scale mines probably have selective sensors that determine different targeting criteria.
Also different kinds of mines, shrapnel, ion, etc. |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sun Mar 01, 2020 4:01 pm Post subject: |
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shootingwomprats wrote: |
Hadn't thought of that. Though you would replace a sensor roll for the Perception maybe? Using passive since this is not an active scan?
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Heh, some mines might detect active scans. |
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