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Narmer Ensign
Joined: 04 Feb 2020 Posts: 26 Location: Washington, the State not the City
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Posted: Mon Feb 10, 2020 8:12 pm Post subject: Learning the Force |
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I apologize if this has been addressed elsewhere and I missed it but I want to make sure I have it clear how characters can acquire Force skills in 1st Edition.
So, if I'm reading the text correctly, there are two ways for a character to acquire Force skills.
The first is at character creation.
The second method is for a character to find a teacher, a master who has dice in Force skills, to teach them the Force skills. Any character can learn Force skills this way. The character can learn a Force skill in one week's time at no cost in skill points. So in three weeks time, if the master determines the student is worthy, the student can have 1D in each of the Force skills. Of course the character must meet certain criteria, one of which is to have no dark side points. After characters learn a skill they must spend skill points to improve it. The master can teach the student up to the master's skill level at regular cost. Then the cost is doubled unless they find a new master who is more knowledgeable.
Do I understand it correctly?
Last edited by Narmer on Tue Feb 11, 2020 1:34 am; edited 1 time in total |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Mon Feb 10, 2020 9:19 pm Post subject: |
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Sounds about right to me. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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Narmer Ensign
Joined: 04 Feb 2020 Posts: 26 Location: Washington, the State not the City
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Posted: Tue Feb 11, 2020 1:32 am Post subject: |
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Ok, thanks. It just surprised me that a beginning character with Force skills could essentially turn around and immediately teach other characters the Force. |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Tue Feb 11, 2020 3:35 pm Post subject: |
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After 1 week's training (and it could be more or less, GM fiat) the PC learns ONE Force skill at 1D (usually Control, if it is a Jedi teacher). After a prescribed period of time (by the GM, via NPC teacher), possibly a week, possibly a year, the teacher will teach the student a second Force skill (with no skill point cost) at 1D (usually Sense). Again, after a period of time, the teacher will teach them Alter at 1D, at no skill point cost. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Tue Feb 11, 2020 3:43 pm Post subject: |
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Narmer wrote: | Ok, thanks. It just surprised me that a beginning character with Force skills could essentially turn around and immediately teach other characters the Force. |
I believe the rules state the teacher must have at least 3D in a skill to teach it, and can only teach it up to his own skill level.
I know the Rules Companion states the teacher must be a MASTER, with 7D in a Force skill. Implying that a Jedi Master would have 7D Control, 7D Sense, and 7D Alter. In the fan Galaxy Guides for Phantom Menace and Attack of the Clones, the authors of those seem to have lowered the Jedi Master requirement to 6D in each, as no master has less than 6D in all three skills.
In my personal head-rules, a Jedi Knight must have a minimum of 4D in all three, while a Jedi Master must have 7D in all three. I rationalize this by the fact that 4D in a skill (ability +skill) is considered a 'professional level' of that skill, and a character template cannot start higher than 6D in a skill (4D in ability and 2D in the skill). _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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Narmer Ensign
Joined: 04 Feb 2020 Posts: 26 Location: Washington, the State not the City
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Posted: Tue Feb 11, 2020 6:19 pm Post subject: |
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ThrorII wrote: | Narmer wrote: | Ok, thanks. It just surprised me that a beginning character with Force skills could essentially turn around and immediately teach other characters the Force. |
I believe the rules state the teacher must have at least 3D in a skill to teach it, and can only teach it up to his own skill level.
I know the Rules Companion states the teacher must be a MASTER, with 7D in a Force skill. Implying that a Jedi Master would have 7D Control, 7D Sense, and 7D Alter. In the fan Galaxy Guides for Phantom Menace and Attack of the Clones, the authors of those seem to have lowered the Jedi Master requirement to 6D in each, as no master has less than 6D in all three skills.
In my personal head-rules, a Jedi Knight must have a minimum of 4D in all three, while a Jedi Master must have 7D in all three. I rationalize this by the fact that 4D in a skill (ability +skill) is considered a 'professional level' of that skill, and a character template cannot start higher than 6D in a skill (4D in ability and 2D in the skill). |
As far as I can find, the 1e core book doesn't give a minimum number of dice to be a teacher. That was part of my surprise. It makes more sense to me if the master is more experienced but the RAW doesn't appear to enforce it.
ThrorII wrote: | After 1 week's training (and it could be more or less, GM fiat) the PC learns ONE Force skill at 1D (usually Control, if it is a Jedi teacher). After a prescribed period of time (by the GM, via NPC teacher), possibly a week, possibly a year, the teacher will teach the student a second Force skill (with no skill point cost) at 1D (usually Sense). Again, after a period of time, the teacher will teach them Alter at 1D, at no skill point cost. |
And right, the timeline is all up to the master. |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Wed Feb 12, 2020 3:20 pm Post subject: |
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Narmer wrote: | As far as I can find, the 1e core book doesn't give a minimum number of dice to be a teacher. That was part of my surprise. It makes more sense to me if the master is more experienced but the RAW doesn't appear to enforce it.
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Like I said, as far as I can recall. I didn't look it up, but that was my recollection. I know the RC has a 7D minimum. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Thu Feb 13, 2020 8:59 am Post subject: |
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Any charaxcter that learn the force later on, meaning any non force user template. will be much more powerful than anyone starting out as a force user.
so learning the force is the way to go. |
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Narmer Ensign
Joined: 04 Feb 2020 Posts: 26 Location: Washington, the State not the City
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Posted: Thu Feb 13, 2020 3:54 pm Post subject: |
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Mamatried wrote: | Any charaxcter that learn the force later on, meaning any non force user template. will be much more powerful than anyone starting out as a force user.
so learning the force is the way to go. |
That's one of the reasons I wanted to be sure I was clear on the learning/teaching rules. If you are a non-Force user who can find a master later it seems like you would have an advantage over a character who started with Force skills. |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Thu Feb 13, 2020 8:58 pm Post subject: |
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Mamatried wrote: | Any charaxcter that learn the force later on, meaning any non force user template. will be much more powerful than anyone starting out as a force user.
so learning the force is the way to go. |
Yeah, I think it is a little more fair to the Force characters if they DON'T take the 1D-2D-3D hit to attributes/abilities at character generation, just give them the Force skill(s) at 1D for free. But make them pay for upgraded Force skills through their 7D starting skills. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Thu Feb 13, 2020 10:23 pm Post subject: |
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ThrorII wrote: | Mamatried wrote: | Any charaxcter that learn the force later on, meaning any non force user template. will be much more powerful than anyone starting out as a force user.
so learning the force is the way to go. |
Yeah, I think it is a little more fair to the Force characters if they DON'T take the 1D-2D-3D hit to attributes/abilities at character generation, just give them the Force skill(s) at 1D for free. But make them pay for upgraded Force skills through their 7D starting skills. |
I fullyagree, thinking that if ALL characters have 7D skills and 18D attributes, the "price" the jedi pays is not "loss of prowess" but more narrow focus on skills.
If they start with 1D in all three force skills this is 3D skills dice spent, leaving "only" 4D left for skills.
a great balance I think |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Feb 13, 2020 11:44 pm Post subject: |
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Another alternative which has been talked about a lot here is to make The Force a 7th attribute. Most characters have 0D in The Force. A character can start with 1D in The Force and that only takes 1D away from the 18D attributes. Then the three Force skills default to 1D and can be raised from there with skill dice at char gen or skill points after play begins. _________________ *
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Fri Feb 14, 2020 9:41 am Post subject: |
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Whill wrote: | Another alternative which has been talked about a lot here is to make The Force a 7th attribute. Most characters have 0D in The Force. A character can start with 1D in The Force and that only takes 1D away from the 18D attributes. Then the three Force skills default to 1D and can be raised from there with skill dice at char gen or skill points after play begins. |
This too.!!!!!! |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Sat Feb 15, 2020 12:59 am Post subject: |
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Mamatried wrote: | ThrorII wrote: | Mamatried wrote: | Any charaxcter that learn the force later on, meaning any non force user template. will be much more powerful than anyone starting out as a force user.
so learning the force is the way to go. |
Yeah, I think it is a little more fair to the Force characters if they DON'T take the 1D-2D-3D hit to attributes/abilities at character generation, just give them the Force skill(s) at 1D for free. But make them pay for upgraded Force skills through their 7D starting skills. |
I fullyagree, thinking that if ALL characters have 7D skills and 18D attributes, the "price" the jedi pays is not "loss of prowess" but more narrow focus on skills.
If they start with 1D in all three force skills this is 3D skills dice spent, leaving "only" 4D left for skills.
a great balance I think |
Actually, I meant a new Force character could have 18D in attributes, 7D in skills, and 1D in one to three Force skills (ie: 1D in Sense, 1D in Control, 1D in Alter) depending on the Template (some only get 1D Sense, some get 1D in Sense and 1D in Control, etc.). The player then must decide if he is going to allocate those 7D of skill dice towards regular skills, or Force skills. The 2D allotment cap is still in effect.
Hypothetically, a Failed Jedi (whose template starts with 1D Control and 1D Sense), after allocating skill dice might have 3D in Sense and 3D in Control, and 3D left over to spend on regular skills (perhaps lightsaber +2D, and 1D towards another skill).
But yes, the idea being that starting Force-type characters at a couple 1D force skill for 'free' doesn't break the game, and at the same time doesn't cripple them compared to other characters, especially non-force characters who decide to learn the force.
Heck, I'd even allow the player of a Failed Jedi to use his 7D skills to start up his 3rd Force skill (Alter). So using the above example, the Failed Jedi would start with 3D Control, 3D Sense, 1D Alter, Dex+2D lightsaber, and no actual skills. _________________ "The internet is a pathway to many abilities, some considered to be unnatural." - Sheev Zuckerberg |
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