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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Feb 14, 2020 12:26 pm Post subject: TIE Fighters and Scale |
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So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 14, 2020 4:58 pm Post subject: |
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If they're walker scale, they blow up even easier thouhg, in fighter vs fighter combat... _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Feb 14, 2020 6:41 pm Post subject: |
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garhkal wrote: | If they're walker scale, they blow up even easier thouhg, in fighter vs fighter combat... |
Only if you keep their stats at the level they are for starfighters, not the level they would be at for walkers.
A TIE\IN at Starfighter Scalle has 2D Hull, 2D Manueverability, and 2D fire control, right? However, that is functionally identical to being a Walker-scale vehicle with 4D Hull, 0D Manueverability, and 0D fire control, right? It would still have the same stats against other starfighters, it is, in essence, a small kid in the bigger pool. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 14, 2020 9:10 pm Post subject: |
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Or... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Feb 14, 2020 11:05 pm Post subject: Re: TIE Fighters and Scale |
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MrNexx wrote: | So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. |
What is your premise here? Do you think TIE Fighters are too weak and need beefed up?
If TIEs are not enough of a challenge, then add more TIEs. But yeah, CRM's scale system is good. _________________ *
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Feb 14, 2020 11:35 pm Post subject: Re: TIE Fighters and Scale |
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Whill wrote: | MrNexx wrote: | So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. |
What is your premise here? Do you think TIE Fighters are too weak and need beefed up?
If TIEs are not enough of a challenge, then add more TIEs. But yeah, CRM's scale system is good. |
Mostly, it's just a thought experiment; sort of like reducing a fraction. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 15, 2020 2:28 pm Post subject: |
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I think the problems with the TIE's stats are bigger than just the TIE itself, which is part of my original motivation for doing the re-write of the Scale System and most of the game stats in the first place. Talking about a specific stat in a microcosm doesn't address the larger issues pervading the entire system. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 16, 2020 3:40 pm Post subject: |
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CRMcNeill wrote: | I think the problems with the TIE's stats are bigger than just the TIE itself, which is part of my original motivation for doing the re-write of the Scale System and most of the game stats in the first place. Talking about a specific stat in a microcosm doesn't address the larger issues pervading the entire system. |
I appreciate your comprehensive approach. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 17, 2020 1:44 am Post subject: |
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Whill wrote: | I appreciate your comprehensive approach. |
Thank you. Any stat requests? It has been a while... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Mon Feb 17, 2020 5:37 pm Post subject: |
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CRMcNeill wrote: | Whill wrote: | I appreciate your comprehensive approach. |
Thank you. Any stat requests? It has been a while... |
Maybe you could add size range for each scale? So to newcomers could get the idea which size goes to which group.
And:
Quote: | Skipray
While small enough to be carried aboard capital ships as a starfighter,[5] its immense power output (produced by a Sarylcorp ViX multi-flux reactor), weaponry, and shielding caused some registries to designate it as a capital ship itself. |
Maybe we should go for combo stats rather than fully qualify such small vessels as a capital (simply adding dice to damage and shields to reflect capital scale)? It's not as sluggish in flight as a large ship. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 18, 2020 3:57 am Post subject: |
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Darklighter79 wrote: | Maybe you could... |
This wasn't a stat request, so I replied in the Scale System topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Scots Dragon Lieutenant Commander
Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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Posted: Tue Feb 18, 2020 3:33 pm Post subject: |
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CRMcNeill wrote: | Darklighter79 wrote: | Maybe you could... |
This wasn't a stat request, so I replied in the Scale System topic. |
For an actual stat request; The Assertor. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 18, 2020 3:45 pm Post subject: |
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Scots Dragon wrote: | CRMcNeill wrote: | Darklighter79 wrote: | Maybe you could... |
This wasn't a stat request, so I replied in the Scale System topic. |
For an actual stat request; The Assertor. |
Replied to this in the D6 Stats for Fractalsponge Projects topic. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Wed Feb 19, 2020 5:09 pm Post subject: |
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CRMcNeill wrote: | Whill wrote: | I appreciate your comprehensive approach. |
Thank you. Any stat requests? It has been a while... |
Once we see all its capabilities in the upcoming season 7 of CW, I would like to see stats for Havoc_Marauder. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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