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		MrNexx Rear Admiral
  
  
  Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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				 Posted: Fri Feb 14, 2020 11:26 am    Post subject: TIE Fighters and Scale | 
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				So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
 
“We're going to win this war, not by fighting what we hate, but saving what we love.” 
 
http://rpgcrank.blogspot.com/ | 
			 
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		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
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				 Posted: Fri Feb 14, 2020 3:58 pm    Post subject:  | 
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				If they're walker scale, they blow up even easier thouhg, in fighter vs fighter combat... _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
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		MrNexx Rear Admiral
  
  
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				 Posted: Fri Feb 14, 2020 5:41 pm    Post subject:  | 
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				 	  | garhkal wrote: | 	 		  | If they're walker scale, they blow up even easier thouhg, in fighter vs fighter combat... | 	  
 
 
Only if you keep their stats at the level they are for starfighters, not the level they would be at for walkers.
 
 
A TIE\IN at Starfighter Scalle has 2D Hull, 2D Manueverability, and 2D fire control, right? However, that is functionally identical to being a Walker-scale vehicle with 4D Hull, 0D Manueverability, and 0D fire control, right? It would still have the same stats against other starfighters, it is, in essence, a small kid in the bigger pool. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
 
“We're going to win this war, not by fighting what we hate, but saving what we love.” 
 
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		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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				 Posted: Fri Feb 14, 2020 8:10 pm    Post subject:  | 
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				Or... _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
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		Whill Dark Lord of the Jedi (Owner/Admin)
  
  Joined: 14 Apr 2008 Posts: 10557 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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				 Posted: Fri Feb 14, 2020 10:05 pm    Post subject: Re: TIE Fighters and Scale | 
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				 	  | MrNexx wrote: | 	 		  | So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. | 	  
 
What is your premise here? Do you think TIE Fighters are too weak and need beefed up?
 
 
If TIEs are not enough of a challenge, then add more TIEs. But yeah, CRM's scale system is good. _________________ *
 
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		MrNexx Rear Admiral
  
  
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				 Posted: Fri Feb 14, 2020 10:35 pm    Post subject: Re: TIE Fighters and Scale | 
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				 	  | Whill wrote: | 	 		   	  | MrNexx wrote: | 	 		  | So, I was thinking about TIE Fighters and scale, and it occured to me: The only reason they are Starfighter scale is because of their weapons. If you consider them to be Walker scale, they're not bad. If they're just over-powered speeders, they're pretty stout. | 	  
 
What is your premise here? Do you think TIE Fighters are too weak and need beefed up?
 
 
If TIEs are not enough of a challenge, then add more TIEs. But yeah, CRM's scale system is good. | 	  
 
 
Mostly, it's just a thought experiment; sort of like reducing a fraction. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
 
“We're going to win this war, not by fighting what we hate, but saving what we love.” 
 
http://rpgcrank.blogspot.com/ | 
			 
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		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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				 Posted: Sat Feb 15, 2020 1:28 pm    Post subject:  | 
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				I think the problems with the TIE's stats are bigger than just the TIE itself, which is part of my original motivation for doing the re-write of the Scale System and most of the game stats in the first place. Talking about a specific stat in a microcosm doesn't address the larger issues pervading the entire system. _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
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		Whill Dark Lord of the Jedi (Owner/Admin)
  
  Joined: 14 Apr 2008 Posts: 10557 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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				 Posted: Sun Feb 16, 2020 2:40 pm    Post subject:  | 
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				 	  | CRMcNeill wrote: | 	 		  | I think the problems with the TIE's stats are bigger than just the TIE itself, which is part of my original motivation for doing the re-write of the Scale System and most of the game stats in the first place. Talking about a specific stat in a microcosm doesn't address the larger issues pervading the entire system. | 	  
 
I appreciate your comprehensive approach. _________________ *
 
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		CRMcNeill Director of Engineering
  
  
  Joined: 05 Apr 2010 Posts: 16428 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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				 Posted: Mon Feb 17, 2020 12:44 am    Post subject:  | 
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				 	  | Whill wrote: | 	 		  | I appreciate your comprehensive approach. | 	  
 
Thank you. Any stat requests? It has been a while... _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
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		Darklighter79 Captain
  
  
  Joined: 27 May 2018 Posts: 533
 
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				 Posted: Mon Feb 17, 2020 4:37 pm    Post subject:  | 
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				 	  | CRMcNeill wrote: | 	 		   	  | Whill wrote: | 	 		  | I appreciate your comprehensive approach. | 	  
 
Thank you. Any stat requests? It has been a while... | 	  
 
 
Maybe you could add size range for each scale? So to newcomers could get the idea which size goes to which group.
 
 
And:
 
 	  | Quote: | 	 		  Skipray
 
While small enough to be carried aboard capital ships as a starfighter,[5] its immense power output (produced by a Sarylcorp ViX multi-flux reactor), weaponry, and shielding caused some registries to designate it as a capital ship itself. | 	  
 
 
Maybe we should go for combo stats rather than fully qualify such small vessels as a capital (simply adding dice to damage and shields to reflect capital scale)? It's not as sluggish in flight as a large ship. _________________ Don’t Let the Rules Get in the Way of a Good Story. | 
			 
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		CRMcNeill Director of Engineering
  
  
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				 Posted: Tue Feb 18, 2020 2:57 am    Post subject:  | 
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				 	  | Darklighter79 wrote: | 	 		  | Maybe you could... | 	  
 
This wasn't a stat request, so I replied in the Scale System topic. _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
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		Scots Dragon Lieutenant Commander
  
  
  Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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				 Posted: Tue Feb 18, 2020 2:33 pm    Post subject:  | 
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				 	  | CRMcNeill wrote: | 	 		   	  | Darklighter79 wrote: | 	 		  | Maybe you could... | 	  
 
This wasn't a stat request, so I replied in the Scale System topic. | 	  
 
For an actual stat request; The Assertor. | 
			 
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		CRMcNeill Director of Engineering
  
  
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				 Posted: Tue Feb 18, 2020 2:45 pm    Post subject:  | 
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				 	  | Scots Dragon wrote: | 	 		   	  | CRMcNeill wrote: | 	 		   	  | Darklighter79 wrote: | 	 		  | Maybe you could... | 	  
 
This wasn't a stat request, so I replied in the Scale System topic. | 	  
 
For an actual stat request; The Assertor. | 	  
 
Replied to this in the D6 Stats for Fractalsponge Projects topic. _________________ "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 
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		Darklighter79 Captain
  
  
  Joined: 27 May 2018 Posts: 533
 
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				 Posted: Wed Feb 19, 2020 4:09 pm    Post subject:  | 
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				 	  | CRMcNeill wrote: | 	 		   	  | Whill wrote: | 	 		  | I appreciate your comprehensive approach. | 	  
 
Thank you. Any stat requests? It has been a while... | 	  
 
 
Once we see all its capabilities in the upcoming season 7 of CW, I would like to see stats for Havoc_Marauder. _________________ Don’t Let the Rules Get in the Way of a Good Story. | 
			 
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