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Detecting disturbances in the force
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Savar
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PostPosted: Thu Jan 30, 2020 8:41 pm    Post subject: Detecting disturbances in the force Reply with quote

I assume this horse had been killed a number of times.

Can someone point me to some of the discussions?

And any thoughts on the effect of using a force attribute system?
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garhkal
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PostPosted: Fri Jan 31, 2020 1:24 am    Post subject: Reply with quote

Noting exists in canon i've seen for it, but i mentioned a while back, Sparks has a way for dark siders, to detect lightside force use..
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PostPosted: Fri Jan 31, 2020 10:55 am    Post subject: Reply with quote

TBH, I would be inclined to have something like that be represented with a check of the Sense skill, if I was inclined to roll it, rather than simply tell the force-sensitive that something massive had happened.
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CRMcNeill
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PostPosted: Fri Jan 31, 2020 11:11 am    Post subject: Reply with quote

Here’s the discussion so far.
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garhkal
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PostPosted: Fri Jan 31, 2020 3:47 pm    Post subject: Reply with quote

MrNexx wrote:
TBH, I would be inclined to have something like that be represented with a check of the Sense skill, if I was inclined to roll it, rather than simply tell the force-sensitive that something massive had happened.


Though what would the roll be based on?
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Savar
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PostPosted: Fri Jan 31, 2020 5:53 pm    Post subject: Reply with quote

CRMcNeill wrote:
Here’s the discussion so far.


Thank you, good read.


Good to see how sparks did it, when I started digging through sparks yesterday couldn't find it.
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MrNexx
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PostPosted: Fri Jan 31, 2020 6:03 pm    Post subject: Reply with quote

garhkal wrote:
MrNexx wrote:
TBH, I would be inclined to have something like that be represented with a check of the Sense skill, if I was inclined to roll it, rather than simply tell the force-sensitive that something massive had happened.


Though what would the roll be based on?


Like, what kind of difficulty? Really, how hard do I want it to be? That's part of why I'd be inclined to just tell them "You feel a grave disturbance in the Force."
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Savar
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PostPosted: Fri Jan 31, 2020 6:41 pm    Post subject: Reply with quote

MrNexx wrote:
garhkal wrote:
MrNexx wrote:
TBH, I would be inclined to have something like that be represented with a check of the Sense skill, if I was inclined to roll it, rather than simply tell the force-sensitive that something massive had happened.


Though what would the roll be based on?


Like, what kind of difficulty? Really, how hard do I want it to be? That's part of why I'd be inclined to just tell them "You feel a grave disturbance in the Force."


Yes, for planet shattering events!

I was more thinking of being or hiding from jedi hunters.

A passive concept sorta like fluency.
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PostPosted: Fri Jan 31, 2020 7:41 pm    Post subject: Reply with quote

Savar wrote:

Yes, for planet shattering events!

I was more thinking of being or hiding from jedi hunters.

A passive concept sorta like fluency.


For something like Jedi Hunters, I might roll against a difficulty determined by how Dark they were... like, maybe, roll Sense v. a difficult of (10-Their Dark Side Points)D. It seems to me that something like Jedi Hunters would be sensed with powers, not with bare force skills.
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garhkal
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PostPosted: Sat Feb 01, 2020 12:58 am    Post subject: Reply with quote

MrNexx wrote:
garhkal wrote:
MrNexx wrote:
TBH, I would be inclined to have something like that be represented with a check of the Sense skill, if I was inclined to roll it, rather than simply tell the force-sensitive that something massive had happened.


Though what would the roll be based on?


Like, what kind of difficulty? Really, how hard do I want it to be? That's part of why I'd be inclined to just tell them "You feel a grave disturbance in the Force."


Exactly. If you are making it TOO easy, just flat out tell them "You detect XYXZ"..
If you're looking for rules on how they detect it, that's what we're discussing.
I'd have it that they roll (well the DM does) a general sense check.
9 or under - they can only detect a large scale force use (someone used the Force and rolled 50 or higher) within 50 meters.
10-15, they can detect large scale force use out to .5 miles
16-20, they can detect large scale force use out to 50 miles.
21-15, it can be detected across the entire planet they're on.
26-30, they can detect use in the system.
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CRMcNeill
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PostPosted: Sat Feb 01, 2020 11:42 am    Post subject: Reply with quote

What is this “miles” stuff? We do metric in the SWU.

My initial thought insofar as detecting another Force user by the disturbance they create in the Force is this:
    Base Modifier - Highest Force Skill Roll result in gaming session (x 1/2 for Sense powers), modified by Proximity.
There would also be a modifier if detecting a family member.

Assuming the character wasn’t using the Force, then the “Highest Force Skill Roll result” would be replaced by 1 per D of the character’s Force Attribute.
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Savar
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PostPosted: Sat Feb 01, 2020 12:44 pm    Post subject: Reply with quote

CRMcNeill wrote:
What is this “miles” stuff? We do metric in the SWU.

My initial thought insofar as detecting another Force user by the disturbance they create in the Force is this:
    Base Modifier - Highest Force Skill Roll result in gaming session (x 1/2 for Sense powers), modified by Proximity.
There would also be a modifier if detecting a family member.

Assuming the character wasn’t using the Force, then the “Highest Force Skill Roll result” would be replaced by 1 per D of the character’s Force Attribute.


I was trying to balance something out like that last night.
Today I am trying to see something like a perception check.
With Alter easier. Sense normal. Control lest.
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Whill
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PostPosted: Sat Feb 01, 2020 4:59 pm    Post subject: Reply with quote

CRMcNeill wrote:
What is this “miles” stuff? We do metric in the SWU.

We do indeed.

garhkal wrote:
If you're looking for rules on how they detect it, that's what we're discussing.
I'd have it that they roll (well the DM does) a general sense check.
9 or under - they can only detect a large scale force use (someone used the Force and rolled 50 or higher) within 50 meters.
10-15, they can detect large scale force use out to .5 miles
16-20, they can detect large scale force use out to 50 miles.
21-15, it can be detected across the entire planet they're on.
26-30, they can detect use in the system.

I appreciate you being so ready with supplying a working rule, but it is true that it being in the same units of measure that the rest of the game uses would be most helpful. Here is a handy online conversion site.

https://www.unitconverters.net/length-converter.html

And to the rest of the civilized world, I apologize. It's not garhkal's fault that America hasn't adopted the metric system yet. I remember 5th grade where our teacher spent one single math period introducing us to the entire metric system, and then the next day it was like it hadn't even happened. I personally have used it more in higher mathematics studies, but it is still isn't used much in every day life here. Please be patient with us in metric conversions. Thank you.
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garhkal
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PostPosted: Sun Feb 02, 2020 2:27 am    Post subject: Reply with quote

CRMcNeill wrote:
My initial thought insofar as detecting another Force user by the disturbance they create in the Force is this:
    Base Modifier - Highest Force Skill Roll result in gaming session (x 1/2 for Sense powers), modified by Proximity.
There would also be a modifier if detecting a family member.

Assuming the character wasn’t using the Force, then the “Highest Force Skill Roll result” would be replaced by 1 per D of the character’s Force Attribute.


So let's say Sith Savage rolls a 28 to TK a bounty hunter who's irking him.
What would the detection roll be, for John Jedi??
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CRMcNeill
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PostPosted: Sun Feb 02, 2020 2:51 am    Post subject: Reply with quote

garhkal wrote:
CRMcNeill wrote:
My initial thought insofar as detecting another Force user by the disturbance they create in the Force is this:
    Base Modifier - Highest Force Skill Roll result in gaming session (x 1/2 for Sense powers), modified by Proximity.
There would also be a modifier if detecting a family member.

Assuming the character wasn’t using the Force, then the “Highest Force Skill Roll result” would be replaced by 1 per D of the character’s Force Attribute.


So let's say Sith Savage rolls a 28 to TK a bounty hunter who's irking him.
What would the detection roll be, for John Jedi??

That would need to be hammered out insofar as what the Base Difficulty is, and I didn't want to throw out a number without taking some time to test it and see what works.

If the Base Difficulty is 20, for instance, the Difficulty would be reduced to -8, then modified by Proximity (which would have to go all the way up to 1,000 kilometers away just to bring the Difficulty back into positive numbers). Offhand, I'd say any Difficulty in negative numbers is automatically detected by any Force Sensitives within the appropriate proximity range, so Jedi John would automatically sense the Disturbance in the Force up to 10 kilometers away.

Of course, if you think those numbers are too low, just increase the Base Difficulty to whatever you think is appropriate; a Base Difficulty of 30 would have a Detection Difficulty of 2, still modified by Proximity.

I'm debating whether the Detection Difficulty for Sense should be halved, or if it should just be flat modifiers of -10 for Alter and +10 for Sense.
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The CRMcNeill Stat/Rule Index
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