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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Tue Jan 07, 2020 2:33 pm Post subject: Limiting Force Powers to the 6 films |
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Inspired from here
https://19thlevel.blogspot.com/2016/07/examining-d6-force-powers-within-star.html
Essentially, there are only a dozen explicit force powers ever shown in Ep I to Ep VI. Many of the Force Powers were either created for WEG Star Wars or for the EU Novels (and there was a lot of cross pollination between the two).
But, if you want to run a game with Force powers that feel like the movies, and simplify the Force rules so that each ability falls succinctly under one Force skill each, this is an alternative.
Whill, if you want to put this in the download section, feel free to.
http://www.mediafire.com/file/e0laum9z4ex7633/SWD6_Force_Rules_Revised.pdf/file
Last edited by ThrorII on Tue Feb 11, 2020 3:51 pm; edited 1 time in total |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Wed Jan 08, 2020 12:08 am Post subject: Re: Limiting Force Powers to the 6 films |
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Whill wrote: |
Cool! It has been added to the 1e section of the Library. Are the author of this? |
I wrote it up, based on the 19th level observations. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Wed Jan 08, 2020 6:13 am Post subject: |
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Nice. Some powers can be merged under one name.
A small update:
Accelerate Healing - Doesn’t appear to be direct evidence for this.
There is:
Magnify Senses - Doesn’t appear to be direct evidence for this.
There is:
"BEN: Quickly, son...they're on the move" - about incoming Sand People.
and
Kenobi identifies ship before it shows up in the viewscreen
I would also add short-term memory enhancement:
R2 displays the way. Did you get it?
and
Emptiness
Qui Gon
How is lightsaber deflection handled? _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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ThrorII Lieutenant Commander
Joined: 12 Jul 2019 Posts: 203
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Posted: Sat Jan 11, 2020 12:31 am Post subject: |
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Darklighter79 wrote: |
How is lightsaber deflection handled? |
By the book (1st ed., pg. 71)
Attack is lightsaber skill (a subset of Dex)
Damage is 5D, plus the user's Control dice
Parry is either melee parry or Sense dice.
Blaster parry must be Sense dice
However....
I've played with the idea of:
Attack is lightsaber skill +Control dice
Damge is 5D flat
Parry is melee parry + Sense dice |
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