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Template: Cyber Tech
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shootingwomprats
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PostPosted: Thu Jan 02, 2020 12:01 am    Post subject: Template: Cyber Tech Reply with quote

CYBER TECH
Many people think of the body as a machine. After all, it can fulfill complex functions, must be maintained, and wears down over time. When pieces of the body fail or need to be repaired, cyberneticists can help restore function and improve the quality of patients' lives. While many Cyber Techs focus their craft entirely on replacing the lost or damaged body parts of patients, others see no reason not to upgrade and modify bodies just as they would other tools.

SELF-IMPROVEMENT AT ANY PRICE
The Cyber Tech specialization gives a Technician a way to explore the realm of medicine, using technical and biological know-how to craft and maintain cybernetics, as well as to integrate them into living bodies. Given this ability to skillfully alter bodies with cybernetics, most Cyber Techs perform at least some upgrades on themselves. The degree and subtlety of an individual Cyber Tech's upgrades tend to depend on the individual's culture, species, and personal beliefs. Within some cultures, extensive cybernetic augmentation is considered unusual or even taboo.

CYBER TECH
DEXTERITY 2D+2
Blaster
Dodge
Melee Combat

KNOWLEDGE 3D
Alien Species
Cultures
Languages
Streetwise
Value

MECHANICAL 2D+2
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Shields

PERCEPTION 3D
Bargain
Con
Investigation
Persuasion

STRENGTH 2D+2
Brawling

TECHNICAL 4D
Cybernetics
Equipment Repair
First aid (must have 5D in order to learn advanced skill Medicine)

Special Abilities: None

Equipment: Datapad, comlink, cybertech scanner (+1D for medical diagnosis and cybernetic troubleshooting/repair), cybertech kit, 1,000 credits.

Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5

Background:

Personality:

Goals:

A Quote:

Connection With Characters:


NEW SKILL:
Technical
Cybernetics: At the GM's and players' discretion, Cybernetics can be presented as a custom skill rather than a specialization of Medicine. Cybernetics is used for building, modifying, and installing cybernetic enhancements and replacements, as well as other checks at the GM's discretion.

Despite the advantages of cybernetics, which many Cyber Techs are quick to point out, most humans and members of many other species tend not to seek out substantial enhancement unless absolutely necessary. Replacing a lost limb with a cybernetic one is common sense, but for most, the prospect of lopping off a healthy limb to replace it with a stronger one is another matter entirely. Still, among most sentient species with the necessary technology, there are those who have reasons for wanting to surpass flesh.

Other groups and individuals hold no such qualms about removing flesh, bones, and organs to replace them with what Cyber Techs see as undoubtedly superior components. Ganks, for instance, are a species known for their heavy use of cybernetic augmentation; completely unmodified Ganks are very rare. Droids, of course, have a special relationship with artificial limbs, and most droids desire periodic part replacements for maintenance.

A Cyber Tech can take on extra cybernetics, and can improve augmentations far beyond their normal capacities. Further, a Cyber Tech can assist comrades with medical care and by replacing body parts with cybernetics, though most beings only accept this help after losing a body part no matter how fervently the Cyber Tech speaks to the virtues of replacing squishy, unreliable flesh and organs with cold, sturdy steel.

Source: Special Modifications (p.30-31), D6 mechanics by +Oliver Queen
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