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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Tue Sep 17, 2019 5:56 pm Post subject: Space "Submarine" |
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Now since all (most) ship in star wars can fly in space a sub operates most of the time in hyperspace.
I am picturing perhaps a slow x20 x30 hyoerdrive, but with an ability to enter and exit hyperspace much faster than other ships.
It jups in and out of hyperspace, with some form of ability to either lay a senor mine or otherwise get real space live information while in hyperspace.
How could this be statted out, if possible? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 18, 2019 8:39 pm Post subject: |
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Well, if this is the route you want to go, you'll have to throw out a lot of what is "known" about hyperspace at this point. But if you're looking at having the "submarine" interact with ships in realspace, forget about hyperdrive multipliers, as there is no conversion formula from Space Units to Hyperdrive Multipliers, or vice versa.
The bigger obstacle is how to have it do anything useful, as sensing and attacking across the hyperspace boundary are pretty much unheard of (and functionally impossible, per at least one source).
Now, there is at least one example of objects jumping to hyperspace and remaining stationary: the stasis probes monitoring N'zoth in Black Fleet Crisis 3: Tyrant's Test. The problem there is that they were effectively blind and immobile in hyperspace. Another theoretical use is for deep space Holo-Net Relays to use this technique to "hover" in hyperspace, where their hyper-comm signals are much more effective. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Thu Sep 19, 2019 11:12 pm Post subject: |
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CRMcNeill wrote: | Well, if this is the route you want to go, you'll have to throw out a lot of what is "known" about hyperspace at this point. But if you're looking at having the "submarine" interact with ships in realspace, forget about hyperdrive multipliers, as there is no conversion formula from Space Units to Hyperdrive Multipliers, or vice versa.
The bigger obstacle is how to have it do anything useful, as sensing and attacking across the hyperspace boundary are pretty much unheard of (and functionally impossible, per at least one source).
Now, there is at least one example of objects jumping to hyperspace and remaining stationary: the stasis probes monitoring N'zoth in Black Fleet Crisis 3: Tyrant's Test. The problem there is that they were effectively blind and immobile in hyperspace. Another theoretical use is for deep space Holo-Net Relays to use this technique to "hover" in hyperspace, where their hyper-comm signals are much more effective. |
These things have been discussed extensively here before. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Sep 20, 2019 9:17 am Post subject: |
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Whill wrote: | These things have been discussed extensively here before. |
I was somewhat pressed for time, and couldn’t recall exactly where we discussed it. Looks like I might have some time this weekend, though. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10447 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Sep 20, 2019 11:54 pm Post subject: |
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CRMcNeill wrote: | I was somewhat pressed for time, and couldn’t recall exactly where we discussed it. Looks like I might have some time this weekend, though. |
Cool. I remember discussing the hyperspace sub idea and you citing those stationary hyperspace things in the EU, which didn't sit well with my personal concept for hyperspace requiring realspace objects in hyperspace to always be moving fast, so I didn't have much to contribute to that discussion. _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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