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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Mon Aug 19, 2019 4:21 pm Post subject: |
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The lifters or the TIE variant?
The forum is showing me one and the link the other... |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Tue Aug 20, 2019 11:16 am Post subject: |
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Dredwulf60 wrote: | The lifters or the TIE variant?
The forum is showing me one and the link the other... |
Both. I couldn't find a picture of the lifter small enough to post on the forum. _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Tue Aug 20, 2019 11:40 am Post subject: |
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Nice looking TIE |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Tue Aug 20, 2019 2:53 pm Post subject: |
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I guess the first step is figuring out what it would be.
Maybe a TIE type gunboat to rival the Skipray?
Is it a recon ship? I'm thinking the turret on the bottom resembles an optics pod or sensor mast...and it has what appear to be antennae sprouting from the top of the hull. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Tue Aug 20, 2019 4:37 pm Post subject: |
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Dredwulf60 wrote: | I guess the first step is figuring out what it would be.
Maybe a TIE type gunboat to rival the Skipray?
Is it a recon ship? I'm thinking the turret on the bottom resembles an optics pod or sensor mast...and it has what appear to be antennae sprouting from the top of the hull. |
My first thought was a alternative to the TIE scout |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Wed Aug 21, 2019 9:08 am Post subject: |
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Dredwulf60 wrote: | Maybe a TIE type gunboat to rival the Skipray? ...
Is it a recon ship? |
Mamatried wrote: | My first thought was a alternative to the TIE scout |
According to the page:
Quote: | Imperial Tactical Support Vessel Final
A support ship that can perform multiple roles, including scanning, shield enhancement, tractor beam, and deployment of experimental weapons. Usually accompanied by TIE fighter escort. |
But then farther down, the artist calls it a "Science Vessel" work-in-progress.
I think the Skipray and the TIE Scout are both good starting off points. Thanks for the help, guys. _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Wed Aug 21, 2019 10:59 am Post subject: |
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Here's a first pass. Mostly cut-and-paste from CRMcNeill's excellent stats.
[edit] Updated length, crew, cargo, and consumables to reflect smaller size.
TIE Scientific and Tactical Support Vessel
A support ship that can perform multiple roles, including scanning, shield enhancement, tractor beam, and deployment of experimental weapons. Usually accompanied by TIE fighter escort.
Craft: Sienar Fleet Systems' TIE Scientific and Tactical Support Vessel
Type: Stock Support Ship
Scale: Starship (+6D)
Length: 6.8 meters
Skill: Starship Piloting: TIE/sci
Crew: 3 + 1 gunner
Crew Skill:
Astrogation 3D+2
Gunnery 4D
Piloting 4D
Com-scan 3D
Shields 3D+2
Passengers: none
Cargo Capacity: 65 kg or 0.5 metric ton (removing 2 crew members)
Consumables: 3 months
Cost: 130,000 (new)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kph
Hull: 4D
Shields: 2D
Sensors:
Passive 35/1D
Scan 100/1D+2
Search 150/2D+1
Focus 5/3D
Weapons:
2 Heavy Blaster Cannons (Fire-Linked)
Fire Arc: Front
Scale: Starship (+6D)
Skill: Gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
Dual Tractor Beam Projector
Fire Arc: Front
Scale: Starship (+6D)
Crew: 1
Skill: Gunnery
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100m-300m/1km/2km
Rate of Fire: 1 (Full Round)
Damage: 4D
2 Ordnance Launchers (Fire-Linked)
Fire Arc: Front
Scale: Starship (+6D)
Crew: 1
Skill: Gunnery
Lock-On Time: 1 round (Once Lock-On is achieved, ordnance can fire at beginning of next round)
Rate of Fire: 1
Capacity: 6 per launcher.
Fire Control: 3D
Space Range: 1-5/18/36*
Atmosphere Range: 100m-500m/1.8km/3.6km*
*Hitting targets at Long Range takes 1 extra round
All Other Stats vary by Ordnance Type.
Proton Torpedo (8 carried)
Duration: 6 rounds (Once duration ends, the missile runs out of fuel and self-destructs).
Damage: 8D
Sensor Probe (4 carried)
Skill: Com-scan (3D equivalent)
Maneuverability: 1D (3D Piloting skill equivalent)
Space: 6 (Cannot be used in Atmosphere)
Sensors:
Passive: 10/0D
Scan: 20/1D
Detection Difficulty: Moderate (Sensor Buoy is considered to be Running Silent if using Passive Sensors only and travelling at Cautious Speed).
Special Equipment: Directional Transceiver (Allows the Sensor Buoy to communicate with its mothership while Running Silent, unless the enemy is in the same Fire Arc as the mothership).
Description: Unlike the Sensor Buoy, the Sensor Drone is mobile, and is used to get sensor readings of areas too hazardous for manned craft to enter. While Sensor Probes are recovered if possible, they are considered expendable. _________________ Currently playing D&D 5E and painting an unholy amount of miniatures.
Last edited by RyanDarkstar on Sat Sep 14, 2019 5:22 pm; edited 1 time in total |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Wed Aug 21, 2019 11:34 am Post subject: |
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I like this
One thing I think we have too little of is scientific type stats.
could a ship like this maybe have other "science" stuff than looking at the stats, quite good sensor ratings.
I was thinking maybe +1 or +2 crew, adding a science officer/crew but as to this ship I love the write up.
Do you have any thoughts maybe about other science "modifications" to ships? |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Thu Aug 22, 2019 9:24 am Post subject: |
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I wasn't sure where to put the science officer/crew, so I put "2" in passengers. Unless you think there should be 2 more...?
I couldn't think of any gear stats to add. I figured the GM would just fluff out what the crew is scanning for: gravity, lifeforms, radiation, ships, minerals, etc. I assume the sensors would also record and transmit the findings of the scans.
Can you think of anything else to add? _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
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DougRed4 Rear Admiral
Joined: 18 Jan 2013 Posts: 2272 Location: Seattle, WA
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Posted: Thu Aug 22, 2019 6:29 pm Post subject: |
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Just wanted to throw out that there is some outstanding artwork here! _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Sat Aug 24, 2019 12:05 pm Post subject: |
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It's a pretty great write-up.
I'm getting a vibe from it like a submarine-hunting aircraft. Good for sniffing out cloaked vessels and other hidden adversaries by detecting anomalies. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Sat Aug 24, 2019 4:58 pm Post subject: |
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Dredwulf60 wrote: | It's a pretty great write-up.
I'm getting a vibe from it like a submarine-hunting aircraft. Good for sniffing out cloaked vessels and other hidden adversaries by detecting anomalies. |
This makes a lot of sense.
it even "chaper" to sue a TIE craft like this serving the "wet navy" as a deptcharge dropper
What is the say a picture is worth a thousand words, and we maybe should add a picture can give us thousands of ideas |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Aug 25, 2019 11:53 am Post subject: |
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My .02 credits...
I think a science vessel would be better suited to the TIE Lone Scout hull, with the additional scientific equipment taking up some of the cargo space.
The vibe I'm getting from the stats is more along the lines of a carrier-based patrol bomber, ala the S-2 Tracker or S-3 Viking. No doubt it can gather scientific information as well, but so could any scout ship. As such, I'd suggest the following changes to the stat:-Length: 20 meters is a bit much considering it isn't appreciably larger than the TIEs escorting it (which are only ~7 meters long). I'd go with something in the 10-12 meter range.
-Passengers & Cargo Capacity: There isn't nearly enough room in that hull for all of that. At most, I would suggest having a cargo capacity of 1-2 metric tons that can be used to take 1-2 passengers in a pinch. If you're serious about this being a science vessel, then the science officer should be part of the crew.
-Consumables: 1 year is quite a bit for a tactical support vessel / patrol bomber. It certainly needs greater endurance than a standard TIE, but if this thing is operating as a fleet picket or patrolling for stealthed ships around a system's periphery, it's more likely to just fly out, perform its intended mission and fly back to base. This goes double if it's usually accompanied by a TIE fighter escort.
-Nav Comp / Hyperdrive / Backup: Not really needed for a fleet-based tactical support ship, especially since it will have to leave its escorting TIEs behind.
-Weapons: One additional weapon possibility is using Seismic Charges as the SWU equivalent of a depth charge, with the ship dropping them in close proximity to a ship that is running silent or cloaked, then using its speed to clear the blast radius.
P.S. If you're looking for a scientific research platform, I highly recommend the Loronar SkyBlind from Deckplans Alliance, especially for missions where you wish to avoid attracting attention. The deckplan provided includes an entire level (the Command Level on Deck 6) that is nearly empty, with multiple rooms customizable for scientific equipment. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 30, 2019 8:08 pm Post subject: |
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Addendum to my above: Make the Cargo / Passenger space modular, so it can carry cargo, passengers or both, and include the plug-ins that allow it to install and run a Science / Survey Processor Unit that runs off feeds from the ship’s sensors. Alternatively, it can run as an inter-ship courier with small amounts of cargo and/or passengers, or it can use the tractor beam for search & rescue ops. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Aug 31, 2019 10:29 am Post subject: |
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A question on depth perception...
Would you say that the TIE Special in the center is closer to the POV than the escorting fighters? If it's directly between them, then its fuselage is definitely larger and capable of packing in a lot more stuff. However, the only canon info available on TIE escort missions (see shuttle escort in RotJ) suggests that escorting fighters take positions aft and to either side of the ship they're escorting. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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