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Dustflier Lieutenant Commander
Joined: 21 Feb 2011 Posts: 140 Location: Upstate New York
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Posted: Sat Mar 11, 2017 10:40 pm Post subject: |
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Purely for canon reasons, I like the SAG keeping their established name. Maybe include "Imperial Youth" as a popular colloquial name? _________________ Also known as Kiss My Wookiee on Discord and Reddit. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Mar 11, 2017 11:43 pm Post subject: |
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For the sake of irony, reread your post, then read your signature... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10435 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Mar 12, 2017 12:43 am Post subject: |
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Dustflier wrote: | Purely for canon reasons, I like the SAG keeping their established name. Maybe include "Imperial Youth" as a popular colloquial name? |
CRMcNeill wrote: | For the sake of irony, reread your post, then read your signature... |
Dustflier wrote: | Canon is meant to be broken. |
I see what you did there. _________________ *
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sun Mar 12, 2017 2:07 am Post subject: |
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Whill wrote: | Dustflier wrote: | Purely for canon reasons, I like the SAG keeping their established name. Maybe include "Imperial Youth" as a popular colloquial name? |
CRMcNeill wrote: | For the sake of irony, reread your post, then read your signature... |
Dustflier wrote: | Canon is meant to be broken. |
I see what you did there. |
LOL!
CRMcNeill wrote: | Since I've been paralleling COMPNOR with the Nazi SS, I'm toying with the idea of changing the Sub-Adult Group's name to the Imperial Youth.
Thoughts? |
For my own part, I think I like the SAGroup name better than "Imperial Youth." Ol' Palpy had a big tendency to use portmanteau words. For example, in the novelization of RotS, the name of the hospital where Vader was made into a cyborg? Emperor Palpatine Surgical Reconstruction Center. How was it referred to ever after? EmPalSuRecon Center. It's the same with Sub-Adult Group becoming SAGroup. (And with enough research, I'm sure that other examples could be found; hell, there are probably at least a dozen more examples in the Imperial Sourcebook alone.)
For my part, I'd rather stay with this pattern as it so neatly fits with Palpatine's style of using portmanteau words to boost his own self-importance. I wouldn't mind an additional line about how some people may refer to SAGroup as "Imperial Youth" as a lampshade hanging to the readers, but don't make it a full name change. "SAGroup" just seems like a perfect title that so suits Palpatine's style that I feel it would be a shame to change it. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Dustflier Lieutenant Commander
Joined: 21 Feb 2011 Posts: 140 Location: Upstate New York
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Posted: Sun Mar 12, 2017 4:01 am Post subject: |
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CRMcNeill wrote: | For the sake of irony, reread your post, then read your signature... |
Hah. Well, I guess there's a time and place to break canon - and it's different for everyone. This wouldn't be the time for me. It feels too inconsequential to bother changing. _________________ Also known as Kiss My Wookiee on Discord and Reddit. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 29, 2019 12:29 pm Post subject: |
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As part of an unrelated discussion, I came across an interesting tidbit about the economy of Nazi Germany. Since this topic ended up being more about shaping COMPNOR into a sci-fi version of the SS, it seemed on-point.
Apparently, something like 25% of workers across all the various industries in Nazi Germany were slave labor. It's known in the SWU that slaves have been used on various projects for the Imperial war machine (the penal colony on Despayre, where the Death Star was built), but it's always been assumed that that was just the Empire; the various Imperial loyalist corporations like KDY and Sienar are never clearly tied to it.
But if I'm drawing parallels, why wouldn't the Empire's crony-capitalist relationship with these various and sundry mega-corporations extend to providing said corporations with free labor?
IMO, this should definitely be included in the expansion somehow (likely as part of Improvements' Correction Branch), but I'd like to flesh the idea out a little bit before I make the official change.
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Mon Apr 29, 2019 2:39 pm Post subject: |
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Yeah, I don't recall any specific instances of the corporations mentioned in Star Wars (either Legends or canon) using slave labor (that doesn't mean they don't exist, of course), but if the Empire regularly made slaves of aliens (which we have seen) and if several corporations were nationalized by the Empire for the purpose of expanding the Imperial war machine (which we have also seen), then it makes sense that the Empire would provide slave labor at least for the corporations that had already been nationalized.
Who knows, Ol' Palpy deliberately set out to corrupt as much of the Old Republic government as he could before he finally took over, so it's entirely conceivable that he used his political influence as a senator to give perks (a.k.a. old style political pork) to certain corporations as well as part of a long-term scheme to have them on his side when he finally declared himself Emperor. (That's the thing about Palpatine: the guy knows how to think and plan long-term.) After he's already corrupted these corporations with his favors, they wouldn't object at all to having free (slave) labor to cut down on their costs. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 29, 2019 3:17 pm Post subject: |
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Sutehp wrote: | After he's already corrupted these corporations with his favors, they wouldn't object at all to having free (slave) labor to cut down on their costs. |
Exactly. People like Raith Seinar, the Tagge Family or the various clans that run Kuat Drive Yards have been long-time supporters of Palpatine before he ever declared himself Emperor, and they know exactly which side their bread is buttered on. They are going to have few - if any - scruples when it comes to maximizing their own profits, and if that means resorting to slave labor, especially if done so in secret on special projects for the Empire. Secret deep-space shipyards or factories hidden away on undiscovered worlds working on the latest TIE experiment would all be able to make use of slave labor.
Of course, it's also likely that the upper management of said companies would also hedge their bets and work plausible deniability into the system so that they could deny ever making use of said slave labor, and blame some on-sight supervisor or their Imperial liaison, then be properly horrified when later New Republic investigations revealed that they had been turning a profit on slave labor... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sat Dec 21, 2019 1:30 pm; edited 1 time in total |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Apr 29, 2019 4:31 pm Post subject: |
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My first thought: the spice mines at Kessel. From Solo, we know they used slave labor. Who says they weren't corporate run, with a cozy relationship with their sole legal customer (and a ton of illegal ones) _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Mon Apr 29, 2019 6:25 pm Post subject: |
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MrNexx wrote: | My first thought: the spice mines at Kessel. From Solo, we know they used slave labor. Who says they weren't corporate run, with a cozy relationship with their sole legal customer (and a ton of illegal ones) |
Well, in Solo, we do hear Dryden Vos saying that Kessel "is controlled by the Pyke [criminal syndicate]" rather than being corporate owned. But then again, there's nothing saying that the Pykes didn't have a corporate shell company running/owning Kessel to make everything seem legit. Plausible deniability, as CRM just said. MrNexx just might be right that the Pyke had a corporate cover at Kessel even if it's not directly/legitimately "corporate run/owned." _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Apr 29, 2019 7:39 pm Post subject: |
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There's also the possibility that he was speaking in underworld terms, much like how a gang or mafia syndicate may "control" a certain piece of territory that is legally under the control of some other government or private entity. By control, it could just be that Company X runs the mine operations on Kessel, but understands that it must pay protection to the Pyke Syndicate in order to insure that theft and skim from the glitterstim shipments is kept to an acceptable minimum. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon May 27, 2019 3:48 pm Post subject: |
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I just stumbled across an old post about horrific Imperial experiment concepts. Because of what I did with this topic - particularly, the grouping of all of the Empire's various secret experiments under the Advancement Branch of the Coalition for Improvements - I thought I'd move my original concept for Reclamation over to the horrific experiments topic, and then link it back to this topic in order to give GMs some ideas for nasty things that COMPNOR can throw at a group of PCs. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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tonyx33 Cadet
Joined: 10 Jan 2019 Posts: 7 Location: Bordeaux, France
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Posted: Wed May 29, 2019 5:39 am Post subject: New Compnor |
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I take all the stuff you made. Great addition to my campaign, thank you ! _________________ Fan of Star Wars d6, Call of Cthulhu and AD&D
TONYX LE BARBARE |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu May 30, 2019 10:51 am Post subject: Re: New Compnor |
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tonyx33 wrote: | I take all the stuff you made. Great addition to my campaign, thank you ! 8) |
Positive feedback is always appreciated, and welcome to the Pit. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Fri Jun 26, 2020 5:18 pm Post subject: |
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Rehabilitation Officer: "The soldier with the rifle will assault the enemy! The soldier with the clip will reload the fallen rifle, then assaults the enemy! NO SURRENDER!" *Repeats Ad Nauseam* |
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