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Maximum7 Ensign
Joined: 16 Feb 2019 Posts: 39
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Posted: Mon Mar 18, 2019 5:15 pm Post subject: What can be done to improve navicomputers for Hyperspace? |
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I’m writing a story about a scientist who is called to investigate the sudden expansion of the supermassive black hole in the center of the galaxy. In the meantime, he is working on a project. I asked John Jackson Miller himself what he could be working on and he said something to do with improving navicomputers. That meshes well on what I’m looking for as I want him to do something related to Hyperspace and navicomputers are used to make Hyperspace jumps. What could the scientist be working on in order to make navicomputers better or more efficient? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Mar 18, 2019 6:49 pm Post subject: |
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If you read between the lines on the latest iteration of rules for Gravity Well Projectors (see page 18 of Wanted by Cracken), gravity can nudge ships in hyperspace off course, which may be one of the primary reason ships are equipped with gravity-sensitive hyperdrive cut-outs. Your scientist could be attempting to map gravity waves in order to design an algorithm for nav-computers that takes gravity into account for route calculation purposes in order to reduce the minimum distance required to jump into hyperspace. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Mon Mar 18, 2019 11:26 pm Post subject: |
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Or a network of hyperspace beacons transmitting local and regional gravity and hazard data across the Holonet enabling more accurate and efficient routes in real time. _________________ Aha! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Mar 18, 2019 11:38 pm Post subject: |
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CRMcNeill wrote: | If you read between the lines on the latest iteration of rules for Gravity Well Projectors (see page 18 of Wanted by Cracken), gravity can nudge ships in hyperspace off course, which may be one of the primary reason ships are equipped with gravity-sensitive hyperdrive cut-outs. Your scientist could be attempting to map gravity waves in order to design an algorithm for nav-computers that takes gravity into account for route calculation purposes in order to reduce the minimum distance required to jump into hyperspace. |
I like this suggestion. Perhaps an alternate version of the existing sensors, that allow the ship to detect some 'alteration' in the detected waves, so it may differentiate between real ones, and 'created one's?? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Mar 19, 2019 2:12 pm Post subject: |
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Pel wrote: | Or a network of hyperspace beacons transmitting local and regional gravity and hazard data across the Holonet enabling more accurate and efficient routes in real time. |
Or a GPS (Galactic Positioning System) that provides precision astrolocation and astrogation data derived from the carrier signals of the nearest Holo-Comm Relays. Of course, something like this would probably be restricted to military use if it's still in development stages... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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