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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Feb 01, 2019 8:50 am Post subject: |
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garhkal wrote: | CRMcNeill wrote: | garhkal wrote: | But for baddies, (A) Brainwashing as an advanced skill in intimidation.. Or that one for interrogation? |
I've never heard of these, so I'm assuming they are homebrew. And if they're that problematic, I'd say it's simpler to tweak the skills to make them less powerful than to tweak the entire Advanced Skill system to fit. |
I forget where brainwashing came from, might have been on of the AJs, but interrogation iirc came from one of the Crackens. |
Yes. There is an (A) Brainwashing skill and it is in one of the "bad guy" source books. I don't remember the effects of the skill. Only that it's prerequisite was Intimidation 4D. The reason I remember it is because I remember noticing that the prereq was 4D instead of 5D. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 01, 2019 1:33 pm Post subject: |
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Do you have a reference for that? Without any specifics, it sounds grossly overpowered. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Feb 01, 2019 4:54 pm Post subject: |
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Truce at Bakura Sourcebook page 142 and 143. Prerequisite: Intimidation 5D
Quote: | I don't remember the effects of the skill. |
Well, if you roll high enough beating targer's perception of willpower, you make somebody to do something that will clearly result in death of target's close friends or family.
It's like Affect Mind/Control Mind for non-Force sensitive. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Fri Feb 01, 2019 6:13 pm Post subject: |
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Are we talking Maximum range you can actually use your skill with some form of chance to succeed, or are we talking about the maximum range the bolt/projectile actually travels.
If we look at the .50cal HMG we see the effective range to 1800meters and max range to 2500meter.
This was said in another post here, and it made me wonder about the above question.
A .50cal projectile is deadly beyone "max" aim range.
we we look at some of the recod sniper shots, we see snipers with .50cal rifles firing well beyond the rifle's listed maximum range, but still well short of the actual travel distance of the projectile.
I heard when i was in the army back in the stone age, that my HK G3 rifle in 7.62N had an effective range upto 500 meters and max upto 900 meters, but we also learned the bullet could kill well beyond 1500meters.
So I was wondering about max range and orbital space combat where turbolaser bolts miss the target, where do they go do they hit the planet below, to me that is the "max" range.
Or as my Sergeant said " max range is when the bullet stops flying" |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 01, 2019 6:53 pm Post subject: |
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Strictly speaking, we aren't playing in a realistic world, but a cinematic one, where crazy things happen at heroically appropriate moments. Combined with existing range numbers (relatively short compared to the real world), this isn't really a problem. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 01, 2019 8:49 pm Post subject: |
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Darklighter79 wrote: | Truce at Bakura Sourcebook page 142 and 143. Prerequisite: Intimidation 5D
Quote: | I don't remember the effects of the skill. |
Well, if you roll high enough beating targer's perception of willpower, you make somebody to do something that will clearly result in death of target's close friends or family.
It's like Affect Mind/Control Mind for non-Force sensitive. |
Interesting. Having read it, I'm disinclined to believe it can work in just minutes.
Either way, it definitely does not read like a skill a PC would have a use for during a game. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Sat Feb 02, 2019 12:36 am Post subject: |
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Mamatried wrote: | Are we talking Maximum range you can actually use your skill with some form of chance to succeed, or are we talking about the maximum range the bolt/projectile actually travels.
If we look at the .50cal HMG we see the effective range to 1800meters and max range to 2500meter.
This was said in another post here, and it made me wonder about the above question.
A .50cal projectile is deadly beyone "max" aim range.
we we look at some of the recod sniper shots, we see snipers with .50cal rifles firing well beyond the rifle's listed maximum range, but still well short of the actual travel distance of the projectile.
I heard when i was in the army back in the stone age, that my HK G3 rifle in 7.62N had an effective range upto 500 meters and max upto 900 meters, but we also learned the bullet could kill well beyond 1500meters.
So I was wondering about max range and orbital space combat where turbolaser bolts miss the target, where do they go do they hit the planet below, to me that is the "max" range.
Or as my Sergeant said " max range is when the bullet stops flying" |
Interesting. The US army says that .50 BMG is "effective" to 1500m and "maximum" range is over 4000m. My drill sergeant used to say: "If I can see it, I can shoot it."
I believe that a Canadian sniper made a .50 cal shot at over 2000m back in 2004.
And Carlos Hathcock is credited with using an M2 to make a sniper kill at over 1500m. |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Feb 02, 2019 5:50 am Post subject: |
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4000 meters is well withing reason, i would not be surprised to see 5000 either.
And as mentioned the max range seems to vary according to scourse.
So my question is if the debte is about actual physical ranges, or the ranges to the extreme maximum you can use skills for.
So is the max as far as the bullet actually goes or as far as you can shoot the weapon with "a chance to hit". |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Feb 03, 2019 3:20 pm Post subject: |
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I see maximum range as the ability to hit, even with a blaster bolt. Scopes or sights will change the ability of the weapon to hit. John Wick is a great example: he uses a scope at range but switches to a side-mounted dot for close-in shooting.
The dot increases accuracy over iron sights (or no sights), but has a shorter maximum range, 200-300m.
A scope is great out to a long distance, but is not feasible at close range, 100m minimum. Maximum is dependent on the scope power. _________________ Blasted rules. Why can't they just be perfect? |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Thu Feb 07, 2019 9:16 am Post subject: |
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I interpret "maximum range" as the greatest distance at which the attack (blaster bolt, bullet, or whatever) can deal damage.
Accuracy over distance is simply an indicator of how skilled (or, in most cases, lucky) you'd have to be to deliver a damaging hit.
One way to represent the diminishing capacity to deal damage at range is to apply an attack roll penalty that increases with distance. This simulates the need to land a more "critical" shot (i.e. a "head shot" or a shot through soft tissue into the vitals, etc) in order to deal damage worth rolling. A miss simply could mean that the shot "hit" but did not penetrate deep enough to faze the target. |
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