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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Tue Jan 22, 2019 12:06 pm Post subject: |
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Truly amazing work. I thought they were physical studio-grade models. Thanks for the stats, CRMcNeill! _________________ Aha! |
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Red 331 Lieutenant Commander
Joined: 24 Jun 2007 Posts: 215 Location: Nebraska
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jan 22, 2019 9:31 pm Post subject: |
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It would seem so. The TIE Mauler is most definitely a Fractal creation. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Feb 01, 2019 7:06 am Post subject: |
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Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 01, 2019 1:41 pm Post subject: |
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Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I made the remark on Fractal's page that the only thing Dark Horse Comics was good for is providing Fractalsponge with an endless string of opportunities to prove that you actually can polish a turd. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Feb 01, 2019 4:37 pm Post subject: |
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Yeah, and all these ships come from the fact that a comic book artist would have a very difficult time trying to freehand redraw the same ship from multiple angles so it was easiest to not even try and just keep drawing different ships. I really don't like the DE artist but I love Fractal's stuff. _________________ *
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Pel Line Captain
Joined: 10 May 2006 Posts: 983 Location: Texas
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Posted: Sun Feb 03, 2019 2:59 pm Post subject: |
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Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I was confused by this ship at first, but a few pictures in it looked familar. Never had seem the base ship without the cargo modules! _________________ Aha! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Feb 03, 2019 3:24 pm Post subject: |
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Good stuff! _________________ Blasted rules. Why can't they just be perfect? |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sun Feb 03, 2019 10:11 pm Post subject: |
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Pel wrote: | Sutehp wrote: | Those are all nice, but Fractalsponge really outdid himself with the BFF-1. He made a bulk freighter look awesome. |
I was confused by this ship at first, but a few pictures in it looked familiar. Never had seem the base ship without the cargo modules! |
Yeah, that threw me for a loop too when I first looked at it. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 01, 2019 5:25 pm Post subject: |
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Hey, Dredwulf60, check out Fractal's latest project. It's a reimagining of the Basilisk War Droid as... well, a Sky Walker (you'll see what I mean). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 18, 2020 3:43 pm Post subject: |
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Replying from here.
Scots Dragon wrote: | CRMcNeill wrote: | Darklighter79 wrote: | Maybe you could... |
This wasn't a stat request, so I replied in the Scale System topic. |
For an actual stat request; The Assertor. |
Oddly enough, the closest thing to an actual Assertor (at least as far as I can tell from Fractalsponge's comments on the project) is the Sovereign. He pictures the Executor as something of a fast carrier/dreadnought, while the Assertor is slower, but equipped with an axial superlaser. However, it's obviously not the Eclipse.
Let me think about it; I'm not hugely inspired to write up stats for the massive ships, because they're practically useless in the game for anything except making characters run the other way.
EDIT: evilnerf posted a stat for the Assertor earlier in this topic, but it's based off the FFG stats, which Fractalsponge (the creator of the Assertor) has disavowed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Scots Dragon Lieutenant Commander
Joined: 03 Mar 2017 Posts: 133 Location: A Wee Rainy Island
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Posted: Tue Feb 18, 2020 4:01 pm Post subject: |
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CRMcNeill wrote: | Let me think about it; I'm not hugely inspired to write up stats for the massive ships, because they're practically useless in the game for anything except making characters run the other way. |
Fair enough. I like 'em as big set pieces and thought experiments, maybe when giving characters access to a whole fleet or something in hypothetical terms, but yeah they're basically like Cain from Vampire: The Masquerade or the Lady of Pain in starship form from an actual play perspective.
I suppose for more reasonably-sized options;
- The Leviathan-type interdictor ship from Revan's Sith Empire.
- The Starhawk, which I think you've mentioned wanting to stat before.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 18, 2020 7:28 pm Post subject: |
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In rough terms, if I were to stat an Assertor, a minimum effort version would be to take my version of the Executor, chop the length to 15km, reduce the transport capacity by 50% and give it the Sovereign's superlaser.
If I were to do that, I'd just throw the Sovereign out entirely; with an Assertor written along the lines of Fractalsponge's description, there would be no need for the Sovereign anyway. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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