View previous topic :: View next topic |
Author |
Message |
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Sat Jan 05, 2019 10:14 pm Post subject: Shadowrun 4e-style Hits |
|
|
Ok, in Shadowrun 4e (and later), you roll Xd6, and you score a "hit" for every 5 or 6 you roll. The more hits, the better you did.
So, and I'm just playing with the concept, what if you used that in d6, instead of the standard "Add to TN"? How would you include Pips? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Sat Jan 05, 2019 10:40 pm Post subject: Re: Shadowrun 4e-style Hits |
|
|
MrNexx wrote: | Ok, in Shadowrun 4e (and later), you roll Xd6, and you score a "hit" for every 5 or 6 you roll. The more hits, the better you did.
So, and I'm just playing with the concept, what if you used that in d6, instead of the standard "Add to TN"? How would you include Pips? |
I have no knowledge of Shadowrun, but it sounds like you are describing the D6 Legend system, where certain single die results count as a single success, and the difficulty is a certain number of successes needed. Back on the old official WEG forums we used to call that "D6 for the mathematically challenged." The arithmetic certainly is easier.
I don't feel that would merely be a house rule. Instituting this change to the game would be a fundamental alteration to the game system. For one thing I think you would lose a lot of granularity with the game with doing that. It certainly could work and a group could like it a lot, but I wouldn't do it. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
|
Posted: Tue Jan 08, 2019 9:50 pm Post subject: |
|
|
Thinking about the math a bit more, it would require too much work to be feasible... it works with SR because the dice pools are a lot higher. I like the simplicity, but the numbers don't work out. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
|
Back to top |
|
|
Purzelkater Ensign
Joined: 14 Jan 2017 Posts: 33 Location: Germany
|
Posted: Mon Jan 14, 2019 3:25 am Post subject: |
|
|
I have played SR4 a long time and funnily, I had thought about it before. As an advantage I would see the more limited range of possible successes. But to work with this, you would have to convert not only the way you count successes. So you would have to use the whole SR4 system (Maybe KI adepts as Jedi?) and convert the setting. |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10408 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Mon Jan 14, 2019 9:25 pm Post subject: |
|
|
Purzelkater wrote: | I have played SR4 a long time and funnily, I had thought about it before. As an advantage I would see the more limited range of possible successes. But to work with this, you would have to convert not only the way you count successes. So you would have to use the whole SR4 system (Maybe KI adepts as Jedi?) and convert the setting. |
At that point it would almost be a different game for this setting. I feel this goes way beyond house rules. _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
Purzelkater Ensign
Joined: 14 Jan 2017 Posts: 33 Location: Germany
|
Posted: Fri Jan 18, 2019 6:52 am Post subject: |
|
|
Whill wrote: |
At that point it would almost be a different game for this setting. I feel this goes way beyond house rules. |
I'm agree with this. But if he want to use the SR4 success system that should be necessary, I believe.
But as said, this would be a whole new game and not D6. ^^ |
|
Back to top |
|
|
Argentsaber Lieutenant Commander
Joined: 07 Oct 2017 Posts: 127
|
Posted: Sun Jan 20, 2019 4:05 pm Post subject: |
|
|
I don't know if this is close enough, but I have been experimenting with an adaptation of the FFG 'advantage' concept, basically allowing a beneficial secondary effect if the wild die turns up 6, but the DC would have been successful without that die.. perhaps you could do something similar, allowing little plot elements when a related roll turns up a large number of 6s? _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
G'Kar, Survivors (Babylon 5) |
|
Back to top |
|
|
|