Ten-20-Three Ensign
Joined: 23 Jun 2018 Posts: 41 Location: Poland
|
Posted: Fri Oct 05, 2018 8:10 pm Post subject: "RADIUS" modified Corellian Action VI Transport |
|
|
List of modifications (not all are listed):
- new Ion engines (space)
- new Hyperdrive
-Sensor jammers (Star Wars: Pirate and Privateers, WEG, page 39: Model: IntelStar BlindSide Sensor Jammer; type: Sensor Jammer; cost: 5000 credits + installation costs; skill: sensors; availability: 2, X; Game notes: Any ship can use their sensors array to jam, this jammer ses a ship;s transmitter to flood sensors frequencies with static. A ship being jammed must make an opposed sensors roll against the jamming ship’s sensor operator. The jamming ship adds its sensor dice to jamming roll using the standard sensor arcs, in active modes only)
- Communications jammers (Star Wars: Pirate and Privateers, WEG, page 39: Model: IntelStar Silencer Comm Jammer; type: Communications Jammer; Cost: 5000 credits + installation costs; skill: communications; availability: 2, R; Game notes: While any ship can use their communications array to jam, this jammer uses a ship’s transmitter to flood communications frequencies with static. However, comm jammers have extremely high power demands and can only be used for a short duration; basic jammers can operate for 10 combat rounds before requiring recharging (which takes additional 10 rounds). In addition, for each fire arc that is being hammed, subtract one round from the operating time (focused jamming subtracts 5 rounds from the overall operating time). A ship being jammed must make an opposed communications roll against the jamming ship’s communications operator. The jamming ship gains bonus dice to jam, based on how many firing arcs are being jammed: Fir Arcs jammed Communications Bonus: All arcs -, Three arcs +1D, Two arcs +2D, One arc +3D, One ship +4D)
-Ambulatory with bacta tank
-Cabins and lounge for 24 passengers
-Recreation/fitness room
-Droids maintenance room with computer programming lab
-2 x Corellian Engineering Corporation Escape Pod (Star Wars Craken’s Rebel Field Guide, WEG, page 46: type: escape pod; scale: starfighter; crew: none; passengers: 6; cargo capacity: 18 kg (personal gear for six); consumables: 1 week (for six passengers); hyperdrive multiplier: none; nav computer: none; hyperdrive backup: no; sublight speed: 0D; maneuverability: 0D; hull: 1D; weapons: none)
-3 x Standard escape pod (Star Wars Galaxy Guide 6 – Tramp Freighters, WEG page 43: cost: 1200; 8 passengers; food and oxygen for 2 weeks; weight: 5 tons)
-Refrigeration equipment (one cargo hold: 200 tons) – temperature control in one of cargo holds (like the one listed in Star Wars Galaxy Guide 6 – Tramp Freighters, WEG page 42-43)
-Environmental converters (throughout the ship or in one cabin of cargo hold) (simmilar - but in a different scale - like the one listed in Star Wars Galaxy Guide 6 – Tramp Freighters, WEG page 43: with this device many different species may breath on the ship, cost: 4000; weight: 4 tons)
-All cargo holds are equipped with hatches and lifts
-The craft is equipped with all necessary machinery to load and unload itself
-One hold is used for purpose of vehicle storage and maintenance. Vehicles configuration:
3 x Speederbike Nebulon-Q (Star Wars: Pirate and Privateers, WEG, page 50: Attitude range: Ground – 350 eters; Cost: 5500 new, 1050 used; Maneuverability: 4D; Move: 210; 600 kmh; body: 1D; Capsule: A muscle-swoop, the Nebulon-Q is notorious as a tough beings’ swoop and is favored by pirate gangs in the Outer Rim)
1x Speeder Truck (Star Wars: Rebel Alliance Sourcebook, WEG, page 110: craft: modified Trast A-A5 Truck; type: speeder truck; scale: walker; Lengthh: 21,4 m, skill: repulsorlift operation: speeder truck, crew: 3, crew skills: varies, but typically repulsorlift operation 3D; passengers: 25 troops; cargo capacity: 25 000, cover: full; altitude range: ground level - 3 meters, cost 13 600 new, 7 850 used, maneuverability 1D, move: 55; 160 kmh, body strength: 1D+2)
1 x Starfighter scale docking bay –bay in the bottom part of the ship, designed for one starfighter scale ship like Vangaard Pathfinder
(Star Wars Galaxy Guide 8 – Scouts, page 40: craft: Vangaard Pathfinder; type: small fighter/scoutship; scale: starfighter; length: 35 m; skill space transport; crew: 1; passengers: 2; cargo capacity 100 metric tons, 40 cubic meters; consumables: six months; hyperdrive multiplier x3; hyperdrive backup x15; nav computer: yes; maneuverability: 1D; space: 4; atmosphere: 350; 950 kmh; hull: 3D; shields: 3D; sensors: passive: 30/0D; scan 45/1D; search 60/2D; focus 5/3D; weapons: one laser cannon scale starfighter; fire arc: turret; crew: pilot; skill: starship gunnery; fire control: 0D; space range: 1-5/15/20, atmosphere range: 2-10/30/60 km; damage: 3D (special)) _________________ Probability simply does not apply to dice during an RPG session. Therefore, do not share dice with other players.
Last edited by Ten-20-Three on Sat Oct 06, 2018 8:44 pm; edited 2 times in total |
|
Ten-20-Three Ensign
Joined: 23 Jun 2018 Posts: 41 Location: Poland
|
Posted: Fri Oct 05, 2018 8:16 pm Post subject: "RADIUS" modified Corellian Action VI Transport |
|
|
"RADIUS" modified Corellian Action VI Transport crew list:
Syrin "Lucky" Zendu - Captain of the craft
2x R2 Astromech droid with Astromech Voice Box (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 71: : Dexterity 1D, Knowledge 1D; Mechanical 2D, astrogation 5D, space transport 3D, starfighter piloting 3D; Perception 1D; Strength 1D; Technical 2D, computer programming/repair 4D, starfighter repair 5D; move: 5, cost 4525 credits, size 1 m tall, availability 1, personality matrix: elementary; Galladinium’s Fantastic technology, page 27: voice box)
2x V6 Pilot droid (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 73: Dexterity 1D, Knowledge 1D Planetary systems 4D; Mechanical 1D, astrogation 4D, space transport 5D+2; Perception 1D; Strength 2D; Technical 1D, computer programming/repair 3D, space transport repair 3D, starfighter repair 3D; move: 5, cost 17800 (new), 1200 (used) credits, size 1 m tall, availability 2,F, personality matrix: none)
3x 3PO protocol droids (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 74: Dexterity 1D; Knowledge 3D, cultures 6D, languages 10D; Mechanical 1D; Perception 1D; Strength 1D; Technical 1D; move: 8, cost 3000 credits, size 1,7 m, availability 1, personality matrix: complex; equipped with: Humanoid body, two photoreceptors and two auditory receptors, vocabular speech/sound system, verbobrain, TranLang III communications modulewith over seven million languages; special skills: the droid’s vocabulator speech/sound system makes the droid capable of reproducing virtually any sound it hears or is programmed to reproduce)
2x Bt-16 Perimeter Security Droid (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 80: Dexterity 4D, blaster 5D+1, dodge 5D+1, granade 5D+1; Knowledge 2D languages 3D+1, law enforcement 4D+2, survival 3D+1; Mechanical 1D; Perception 4D, search 4D+1; Strength 1D, climbing 2D, swimming 2D+1; Technical 2D, computer programming/repair 3D+2, security 3D+1; move: 14, cost 4100 credits, size 2,3 m, availability 2,F, personality matrix: none)
4x GX security droid (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 81: Dexterity 3D, blaster 6D, dodge 8D, running 4D; Knowledge 1D; Mechanical 1D; Perception 1D, search 4D+2; Strength 1D, lifting 3D; Technical 1D, computer programming/repair 3D+2, droid repair 4D, security 5D; move: 10, cost 9000 credits, size 1,8 m, availability 3,X, personality matrix: advanced)
1x 2-1B Surgical droid (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 49: Dexterity 1D; Knowledge 2D Alien species 5D; Mechanical 2D (A) Bacta Tank Operation 5D; Perception 3D, (A) Injury/ailment diagnostics 5D; Strength 1D; Technical 3D, first aid 6D, (A) medicine 9D; equipped with: computer interface tether (5 meters long). When connected to medical mainframe, 2-1B series droids receive a +2D bonus to all medical skills, medical diagnostic computer, analytical computer, surgical implements, medicine dispensers, hypodermic injectors (4D stun damage); move: 4, cost 4300 credits, size 1,5 m, availability 2,F, personality matrix: advanced)
6x Freight droid (Star Wars Han Solo and the Corporate Sector, WEG, page 126: Dexterity 2D; Knowledge 1D; Mechanical 1D; Perception 1D; Strength 1D, lifting 10D; Technical 1D, security 4D; equipped with four extendible manipulators, one pair of heavy caterpillar treads, one pair lifting claws, cranial turret with audio/video sensor, remote directional transponder, armored chassis (+1D), laser scanner; Special abilities: Cargo Code Database: a laser scanner identifies each cargo module’s identity band (on the side of the module) and correlates it to where it should be off-loaded. The scanner can also recode an identity band for new cargoes; move 6,; size 2,8 m; cost 4500 credits)
8x PG-5 Gunner droid (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 70: Dexterity 1D, Knowledge 1D; Mechanical 1D, capital ship gunnery 3D, capital ship shields 4D, communications 3D, sensors 6D, starship gunnery 3D, starship shields 4D; Perception 1D; Strength 1D; Technical 2D, capital ship weapon repair 5D, computer programming/repair 4D, starship weapon repair 5D, starfighter repair 3D; equipped with: three wheeled legs, heavy grasper arm, three medium arms, laser welder (6D damage, 0,3 meter range), Scomp-link (+1D to all computer programming/repair rolls when linked to a computer system); move: 4, cost 5100 credits, size 2,5 m, availability 3, personality matrix: none)
2x F1 exploration droids (dogs) (Star Wars Cynabar’s Fantastic Technology Droids, WEG, page 91: Dexterity 2D; Knowledge 1D survival 4D; Mechanical 2D communications 2D, sensors 5D; Perception 1D, hide 2D, sneak 2D, search 3D; Strength 1D, lifting 2D; Technical 1D, security 2D; move: 10, cost 2750 credits, size 1 m, availability 3, personality matrix: elementary) _________________ Probability simply does not apply to dice during an RPG session. Therefore, do not share dice with other players. |
|