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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Sun Apr 23, 2017 11:13 pm Post subject: Ion Canons + Ion Missiles = SUPER WEAPONS! |
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Ion weapons seems to be the harriest super weapons in the entire Star Wars history! If I had a choice between a fleet with ion weapons and a Death Star, I'd take the fleet!
In TESB, we see a planetary canon shoot to orbit and disable a Star Destroyer with just a few hits.
Why isn't every capital class vessel using these massive ion canons as their main weapons?
Now, in RO, we see a few Y-Wings launch ion missiles at a Star Destroyer and disable that!
Why doesn't every fighter have 75% of its weapons as either ion missiles or ion canons or both, with the remaining 25% left to normal turbo-lasers and proton torpedoes (for mopping up after you've disabled your target)?
What's the downside to ion weapons? Range? I think so.
OK, so have a flight of X-Wings protect a flight of Y-Wings using ion missiles. Boom. War over.
Every Star Wars space battle I've ever seen on screen shows fighters having no problem getting close to capital ships quickly.
So, what's the deal?
You want to protect a planet? Use a Planetary Shield, as shown in Rogue One, then have an Ion Launcher screen just over that.
When the enemy is disabled (which doesn't take long, from what I've seen in the movies), just send your fighters out to destroy all the floating, non-operative ships.
What am I missing here? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 23, 2017 11:41 pm Post subject: |
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Ion weapons often do a LOT less damage than their laser counterparts, for one thing. 2ndly, TILL we saw that shooting in Rogue one, there wasn't any CANON Info on ion missiles or bombs. Third on that ion defender, perhaps part of its design IS that it is similar to a "Planetary turbolaser" (as per the complete guide to weapons) in that it can only be used ON a planet... _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Jun 15, 2018 4:28 pm Post subject: |
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Considering official rules for ion weapons, do you also allow ion torpedoes to ignore shields? |
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1854 Location: Norway
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Posted: Fri Jun 15, 2018 5:05 pm Post subject: |
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Darklighter79 wrote: | Considering official rules for ion weapons, do you also allow ion torpedoes to ignore shields? |
I apply shields, but for Uncontrolled A_Wings I allow for no penalties when attacking a ship's bridge |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 17, 2018 12:20 am Post subject: |
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Darklighter79 wrote: | Considering official rules for ion weapons, do you also allow ion torpedoes to ignore shields? |
No. They are still imo a physical missile. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Thu Jun 21, 2018 7:30 am Post subject: |
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garhkal wrote: | Darklighter79 wrote: | Considering official rules for ion weapons, do you also allow ion torpedoes to ignore shields? |
No. They are still imo a physical missile. |
And physical objects bypass energy shields. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Jun 21, 2018 2:12 pm Post subject: |
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Strange, proton torps and concussion missiles don't bypass shields, according to any rules i've seen. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Fri Jun 22, 2018 5:14 am Post subject: |
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garhkal wrote: | Strange, proton torps and concussion missiles don't bypass shields, according to any rules i've seen. |
"The shaft is ray shielded so you have to use proton torpedoes" – they went through with no problem, right?
Or maybe ships have planetary type shield that block energy and physical object at the same time?
Then this particle shield, mentioned in the description of ships, is regarded as a backup integrity hull strengthening tool. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 22, 2018 2:35 pm Post subject: |
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Well, there's been mention here, several times in the past, that if a ship's completely powered down, it loses 2d of hull representing it's lack of particle shields.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Sat Jun 23, 2018 5:31 pm Post subject: |
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OK. But to clarify: you apply full hull bonus vs missiles, not the energy shield bonus? And if hit by laser - let's assume that location was not covered by an energy shield - then hull -2D as particle shields do not protect against laser fire? _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 23, 2018 10:06 pm Post subject: |
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Full hull + shields. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darklighter79 Captain
Joined: 27 May 2018 Posts: 529
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Posted: Mon Jun 25, 2018 9:04 am Post subject: |
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garhkal wrote: | Full hull + shields. |
So in order to do the strafing run on a cruiser with shields up like here:
Kylo attacks Raddus
one has to ram through active shields first. _________________ Don’t Let the Rules Get in the Way of a Good Story. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 25, 2018 3:12 pm Post subject: |
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Hm.. Never thought that missiles/torps etc, ignore the shield value of a target. Maybe THAT is why
A) they have such a short range
and B) they are the only attack that the Target's speed gives a modifier for..
To offset the fact they do get to ignore the ship's shield rating.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jun 25, 2018 3:26 pm Post subject: |
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garhkal wrote: | Hm.. Never thought that missiles/torps etc, ignore the shield value of a target. Maybe THAT is why
A) they have such a short range
and B) they are the only attack that the Target's speed gives a modifier for..
To offset the fact they do get to ignore the ship's shield rating.. |
Under the 2R&E RAW, the description for Particle Shields (which count for 2D of the Hull value of every ship) have to be lowered to fire missiles.
It's long been my opinion that WEG's shield rules were badly inconsistent, so that's not a rule I play with, but it is there. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 25, 2018 11:30 pm Post subject: |
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CRMcNeill wrote: | garhkal wrote: | Hm.. Never thought that missiles/torps etc, ignore the shield value of a target. Maybe THAT is why
A) they have such a short range
and B) they are the only attack that the Target's speed gives a modifier for..
To offset the fact they do get to ignore the ship's shield rating.. |
Under the 2R&E RAW, the description for Particle Shields (which count for 2D of the Hull value of every ship) have to be lowered to fire missiles.
It's long been my opinion that WEG's shield rules were badly inconsistent, so that's not a rule I play with, but it is there. |
Which page you reading that 'to fire missiles a ship needs to lower its particle shields' on?? _________________ Confucious sayeth, don't wash cat while drunk! |
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