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Star Wars Rebels Season 2 Sourcebook
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Forceally
Commodore
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Joined: 20 Feb 2007
Posts: 1062

PostPosted: Mon May 14, 2018 3:06 am    Post subject: Reply with quote

First off, with some of the characters who appeared in the previous sourcebook and this one, you didn't increase some of their stats.

Also, I think you need to keep a sharper eye on the stats you list. For example, in this sourcebook, Ezra has blaster 4D. In the Season 1 sourcebook, he has balster 6D. A goof on your part?
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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
Posts: 2690
Location: Online

PostPosted: Mon May 14, 2018 8:09 pm    Post subject: Reply with quote

Forceally wrote:
First off, with some of the characters who appeared in the previous sourcebook and this one, you didn't increase some of their stats.


LOL. So the first thing you have to say is, "you need to pay closer attention"? Not, "Hey nice job, I see room for improvement. For example ..." Oh well, can't make everyone happy that's for sure.

I agree there are some inconsistencies, and those things should be addressed. Examples with suggestions would be appreciated. Its one thing to say, "hey that 230 page sourcebook you did, it has some errors in it. You should fix those." As opposed to, "Hey I saw this, and was wondering that. Maybe this could fix it."

Forceally wrote:
Also, I think you need to keep a sharper eye on the stats you list. For example, in this sourcebook, Ezra has blaster 4D. In the Season 1 sourcebook, he has balster 6D. A goof on your part?


By all means, please list the errors and inconsistencies. I would love to create an errata. Love to get these things taken care of before SWRe3 and SWRe4 and the CWReC ... known as the Star Wars Rebels Compendium. Which will have everything in one book.
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Mamatried
Commodore
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Joined: 16 Dec 2017
Posts: 1861
Location: Norway

PostPosted: Mon May 14, 2018 9:15 pm    Post subject: Reply with quote

Awesome Work.
Loved #1 and by the looks of it 3 and 4 is "just around the corner" which if possible makes it better.

Haven't come around to the details yet, but since it was mentioned, yes ezra seems to have some skills that may need revising.

Also, I noticed some inconcistencies in the attribute dice between the characters, with some having 18, some 17
Kanan being at 18 with sabine and ezra both at 17 in Book 1

This seems to be very much changed in book 2.
Now they have gained experience so that could explain things I suppose.

Also noticed the mining guild TIE/LN being 8.99 meter long in the book, and listed at 6.33M elsewhere
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Jollyone
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Joined: 09 Jan 2018
Posts: 28
Location: Poulsbo, Washington

PostPosted: Tue May 15, 2018 2:11 am    Post subject: Reply with quote

Wonderful, really looking forward to seeing up to final seasons done. Really like some of the stats on vehicles, well thought out.
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shootingwomprats
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Joined: 11 Sep 2013
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PostPosted: Tue May 15, 2018 2:39 am    Post subject: Reply with quote

Jollyone wrote:
Wonderful, really looking forward to seeing up to final seasons done. Really like some of the stats on vehicles, well thought out.


Thank you. Vehicles are always easier than character stats. Everyone always has their take on a character after all.
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shootingwomprats
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PostPosted: Tue May 15, 2018 2:52 am    Post subject: Reply with quote

Mamatried wrote:
Kanan being at 18 with sabine and ezra both at 17 in Book 1.


This was actually on purpose as both were IMO teenagers. At the time I was going to come back and rework those stats to make them consistent with previous WEG materials, such as The Kid. As it stands, to me its not so much an over site, but a interesting factoid that works out.

Mamatried wrote:
This seems to be very much changed in book 2. Now they have gained experience so that could explain things I suppose.


That was the original thought process anyways. As it stands I, SWRe1 was my first large project and written very quickly by myself. I learned a lot on that project and it shows in SWRe2. My second venture is more consistent and better worked out I think.

We will see about an errata for the books and hopefully incorporate those into the SWReC ... Star Wars Rebels Compendium.

Mamatried wrote:
Also noticed the mining guild TIE/LN being 8.99 meter long in the book, and listed at 6.33M elsewhere


This is probably an over site. I remember when I was designing the stats the mining guild TIEs are smaller than the LN.

Errata for the TIE/mg is as follows:

TIE/mg Mining Guild starfighter
Size: 7.2 meters
Space: 7
Atmosphere: 330; 950 km/h
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Mamatried
Commodore
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Joined: 16 Dec 2017
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Location: Norway

PostPosted: Tue May 15, 2018 8:26 am    Post subject: Reply with quote

Awesome work still.
Yeah the teenager aspect makes sense with the caharacters
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Leona Makk
Lieutenant
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Joined: 03 Feb 2018
Posts: 91
Location: Minneapolis, MN

PostPosted: Wed May 16, 2018 12:23 am    Post subject: Reply with quote

This looks so good! I have been looking forward to this for months.
Ahsoka Tano's stats are pretty formidable!
I am a big fan of the "junior" Inquisitors and am glad they are nasty but still beatable for players. I will have to use their stats in my game.

I like your stats for Maul too; other people have gone WAY over the top with this guy. I am glad you kept him grounded in the more physical skills and force powers.

Thanks for all your hard work! Now I am greedy for THRAWN!
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Telsij
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Joined: 07 Dec 2016
Posts: 510

PostPosted: Fri May 18, 2018 9:11 am    Post subject: Reply with quote

Hello, all! On the heels of Shooting Womprats' official release, here was the latest iteration we’d all worked on, of the Lulu-incompatible PDF with a number of updated stats.

https://drive.google.com/file/d/1z8mS0m4vRBQUkQ7lz-GtvVwpiKxSF4QQ/view

This version incorporated later-revealed skills (such as Sabine's weapons engineering, Sato's tactics: capital ships, a "more accurate" Tarkin, Kallus' defter touch with computer and droid programming, covert ops tactics, security, con and sneak — which allowed him to better act as Fulcrum, etc), BUT all retconned/scaled back to skill levels they'd conceivably have been during Season 2!

Glad this finally saw release earlier, and that Shooting Womprats solved the Lulu issue! Though the file linked here is (as far as I know) NOT Lulu-ready, please do with this "revised stat" pdf version what you will!

And to address a comment from Forceally earlier in the thread, re: "revised" stats. Those stat changes were definitely not a goof. Imho, the stats here better reflect the characters, and I would consider them a revision or update/correction. Using the Ezra blaster example, 4D was more apt than 6D overall, but Ezra retains the specialization of energy-slingshot at 6D, etc. So please consider these stats (with Hera's attribute correction, etc) as correcting previous oversights!

And apologies for my own extended and continuing absence, all! With Obscure Character write-ups on Hiatus, etc, RL work and work deadlines have proven incredibly busy! Nonetheless, glad this got out. Rogue One is in the capable hands of our editor and later Rebels stuff is in progress. SWD6 4EVA! Very Happy
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10436
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri May 18, 2018 9:42 pm    Post subject: Reply with quote

Hey, Telsij! Good to see you around. Thanks for the updated stats version of Rebels S2 Sorucebook! I have updated the Rancor Pit Library to have this version here: Rebels Season 2 (updated stats). And thanks for the explanation on the season 1/2 stat revisions.
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Telsij
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Joined: 07 Dec 2016
Posts: 510

PostPosted: Tue May 29, 2018 1:56 pm    Post subject: Reply with quote

Whill wrote:
Hey, Telsij! Good to see you around. Thanks for the updated stats version of Rebels S2 Sorucebook! I have updated the Rancor Pit Library to have this version here: Rebels Season 2 (updated stats). And thanks for the explanation on the season 1/2 stat revisions.

And it is good to be seen, Whill! Thank you for updating the RP library with the more recent PDF as well. I miss the Pit and its
ragtag band of rebels! Once RL is less hectic, I hope to be able to pop in more often than just once in a (that's no) blue moon!
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