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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 31, 2018 5:12 pm Post subject: 4D+2 vs 5D |
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4D+2 vs 5D
I came to consider this being a bit hang up on the blasted royal guard dex attribute.
I can not see a value in going 5D vs a more realistic trough training 4D+1 or 4D+2.
I tried it a while and generally I roll higher/better on 4D+2 than I do on 5D, despite the max being 26 vs 30
Anyone have any experience with this? |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Mar 31, 2018 5:14 pm Post subject: |
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Yes, I typically find that xD+2 rolls better than the next die code, but I also keep flat modifiers for situations instead of rolling up to the next D:
For instance, 4D+2 skill with a minor (+5) situational modifier turns into 4D+7 in my games instead of 6D+1. _________________ RR
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Mamatried Commodore
Joined: 16 Dec 2017 Posts: 1861 Location: Norway
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Posted: Sat Mar 31, 2018 5:17 pm Post subject: |
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Raven Redstar wrote: | Yes, I typically find that xD+2 rolls better than the next die code, but I also keep flat modifiers for situations instead of rolling up to the next D:
For instance, 4D+2 skill with a minor (+5) situational modifier turns into 4D+7 in my games instead of 6D+1. |
WOW, I never thought of that, but yes it makes sense. getting a bonus does not actually increase your skill.
Thanks for that idea |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Sat Mar 31, 2018 5:21 pm Post subject: Re: 4D+2 vs 5D |
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Mamatried wrote: | 4D+2 vs 5D
I came to consider this being a bit hang up on the blasted royal guard dex attribute.
I can not see a value in going 5D vs a more realistic trough training 4D+1 or 4D+2.
I tried it a while and generally I roll higher/better on 4D+2 than I do on 5D, despite the max being 26 vs 30
Anyone have any experience with this? |
The average of 4D is 14. With the modifier, the average is 16.
The average of 5D is 17.5
5D should still be better!
But, your minimum damage is higher with 4D+2.
4D+2 = 6 minimum damage.
5D = 5 minimum damage.
Plus, because it is a lot harder to roll all 1's with 5D than it is 4D, you'll score minimum damage more often with the 4D+2 weapon.
We're pulling hairs on a tick, here, though. The chance to roll all 1's (or all 6's) on 4D or 5D is a fraction of 1% of the time. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Mar 31, 2018 8:57 pm Post subject: |
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Thanks, Wajeb.
Average D6 Rolls (when the Wild Die is 2-5)
. 3.5 1D
. 4.5 1D+1
. 5.5 1D+2
. 7.0 2D
. 8.0 2D+1
. 9.0 2D+2
10.5 3D
11.5 3D+1
12.5 3D+2
14.0 4D
15.0 4D+1
16.0 4D+2
17.5 5D
If you roll all 1s, the only advantage the 4D+2 has over 5D is the minimum result being 1 higher (no matter which Wild Die 1 option you use). You can see the average result is 1.5 higher (and the max is higher). Statistically, 5D is better than 4D+2 except for a very rare circumstance. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 31, 2018 11:29 pm Post subject: |
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While the math certain seems to favor the 4d+2 over 5d, most every gamer i've played with would rather the 5d to roll than 4d+2.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Sat Mar 31, 2018 11:44 pm Post subject: |
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garhkal wrote: | While the math certain seems to favor the 4d+2 over 5d, most every gamer i've played with would rather the 5d to roll than 4d+2.. |
How does the math favor 4D+2 over 5D again? |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Apr 01, 2018 1:15 am Post subject: |
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Wajeb Deb Kaadeb wrote: | garhkal wrote: | While the math certain seems to favor the 4d+2 over 5d, most every gamer i've played with would rather the 5d to roll than 4d+2.. |
How does the math favor 4D+2 over 5D again? |
Yes, garhkal. You literally ignored my post above yours. The math does not favor 4D+2 over 5D. _________________ *
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Sun Apr 01, 2018 3:15 am Post subject: |
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Whill wrote: | Average D6 Rolls (when the Wild Die is 2-5)
. 3.5 1D
. 4.5 1D+1
. 5.5 1D+2
. 7.0 2D
. 8.0 2D+1
. 9.0 2D+2
10.5 3D
11.5 3D+1
12.5 3D+2
14.0 4D
15.0 4D+1
16.0 4D+2
17.5 5D
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i have called this the law of averages in my games. comes in handy when helping players decide between things. _________________ Aim low, shoot high
I'm a pirate, need I say more?
d6holocron.com: Thedemonapostle
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sun Apr 01, 2018 3:24 am Post subject: |
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'A real rpg:er' should know that the average of a D6 is 3,5, which is higher than 2. Hence always go for the full D when building skills. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Sun Apr 01, 2018 9:18 am Post subject: |
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Another way to look at this, 1d6 only has a 1 in 6 chance to roll worse than 2. It also has a 1 in 6 chance to roll the same. But it has a 4 in 6 chance to roll better than 2. So a +2 should out-perform 1d6 only one time in six. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 01, 2018 3:14 pm Post subject: |
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Whill wrote: | Wajeb Deb Kaadeb wrote: | garhkal wrote: | While the math certain seems to favor the 4d+2 over 5d, most every gamer i've played with would rather the 5d to roll than 4d+2.. |
How does the math favor 4D+2 over 5D again? |
Yes, garhkal. You literally ignored my post above yours. The math does not favor 4D+2 over 5D. |
You yourself showed it does for the minimums.. Both 4d+2 and 5d have a 1 on the wild, which takes it out and the other highest die (also a 1), the 4d+2 still has a 4 min, while the 5d has only a 3 min.. No ones on the wild (so its a 2), and the 4d+2 gets a 7 vice 6.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Sun Apr 01, 2018 4:48 pm Post subject: |
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garhkal wrote: | You yourself showed it does for the minimums.. Both 4d+2 and 5d have a 1 on the wild, which takes it out and the other highest die (also a 1), the 4d+2 still has a 4 min, while the 5d has only a 3 min.. No ones on the wild (so its a 2), and the 4d+2 gets a 7 vice 6.. |
But...
While that actual miminum for 4D+2 is higher than that for 5D, the chance of rolling either is much less than 1%. Not close enough for piratical purpose.
And, as you add dice, the distribution flattens towards the middle, which means 5D will roll closer to 17.5 more often than 4D+2 rolls closer to 16.
There will be more swing in the 4D+2 roll (a little more swing), while 5D will be consistently closer to the average of 17.5.
Thus, 5D is still better. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 02, 2018 12:47 am Post subject: |
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I've give you that point.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Argentsaber Lieutenant Commander
Joined: 07 Oct 2017 Posts: 127
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Posted: Sat Apr 07, 2018 4:53 pm Post subject: |
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Mamatried wrote: | Raven Redstar wrote: | Yes, I typically find that xD+2 rolls better than the next die code, but I also keep flat modifiers for situations instead of rolling up to the next D:
For instance, 4D+2 skill with a minor (+5) situational modifier turns into 4D+7 in my games instead of 6D+1. |
WOW, I never thought of that, but yes it makes sense. getting a bonus does not actually increase your skill.
Thanks for that idea |
For that matter, when creating a die pool from say fire control 2D+2 and gunnery 4D+2, you should be rolling 6D+4, not 7D+1. You only increase by pips when doing combined fire (like capital ship battery fire etc.) or similar situations.. in general you just add the dice up and then add the "plusses." _________________ "The universe is driven by the complex interaction between three ingredients: matter, energy, and enlightened self-interest."
G'Kar, Survivors (Babylon 5) |
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