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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Nov 03, 2017 11:46 pm Post subject: |
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Thanks, Bren. I appreciate your response. Fearing what would happen if a primitive or low tech species gained tech is probably the most logical reason for a high tech ban, but a primitive or low tech species' planet is not likely to be an important one for interstellar trade. There already is a primitive world and a mostly low tech world in the Minos Cluster, so I guess I was hoping for a reason that a trade planet might have a temporary high tech ban. But this has got me thinking of more possibilities. _________________ *
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Mon Nov 06, 2017 9:25 pm Post subject: |
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Other things you might consider, I recall it being mentioned somewhere that some planet's have a problem with repulsorlift technology due, I think, to unstable gravity fields. (I'm not sure how a planet could have unstable gravity, but let that pass.) So another possibility would be bans based on specific hazards when combining off-world high tech with some local condition.
Conditions could be environmental. (I seem to recall some planet having crystal formations that interacted poorly with blasters.) And a planet that had the Star Wars equivalent of EM pulses could be a problem for standard high tech items like sensors, com units, computers, droids, and credit sticks.
But hazards could also be a result of particular species idiosyncrasies (think Gotal's issues with certain tech messing with their heads or horns or something). Maybe the EM frequencies associated with operating certain tech triggers a berserk rage in the natives who are too closely exposed.
Or the problem could occur when certain unusual local tech is combined certain standard Imperial high tech. Imagine if there was some local tech that caused Imperial tech (explosives, blasters, or anything with a power cell) to become unstable. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Nov 06, 2017 11:43 pm Post subject: |
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More great stuff, Bren. Thanks so much. Very inspiring. Based on the GG6 Mestra story idea about finding an ancient alien superweapon capable of destroying planets, I'm thinking that to use weapon, there are other ancient artifacts needed (as physical components and/or for inscriptions on them as programing or activation codes). These artifacts are scattered all over the cluster on different worlds and everyone is after them. The ancient alien tech has to be combined with modern tech to power it, and it can be extremely dangerous if not done so properly. I see this leading to a temporary high tech ban on a world, if clues to an artifact lead to a planet and there is a danger of the artifact accidentally causing mass destruction or destroying itself before the Empire can acquire it. _________________ *
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Straxus Lieutenant Commander
Joined: 30 May 2017 Posts: 105 Location: Norway
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Posted: Tue Nov 07, 2017 4:37 am Post subject: |
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Just tossing in another "reason for Imperial tech ban": A powerful sith is searching for an artifact, and high tech is making it more difficult to sense/might react (badly) near the item/easier for others to find before him.
The PC's are looking for something else entirely (loot from a downed spacecraft/ancient temple/parts for that superweapon), and manage to smuggle in some scanner equipment. Hilarity ensues. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Tue Nov 07, 2017 6:43 pm Post subject: |
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Glad you figured out something that will work for you Whill. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Mar 01, 2018 2:48 pm Post subject: |
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So, I was floundering a bit for adventure ideas for a solo-campaign using a Disgraced Dark Apprentice Template, so I thought I might consider letting him loose in Elrood Sector, so I wanted to gather up whatever resources I could find.
Aside from Planets of the Galaxy Vol. III and Operation Elrood, are there any other official adventures/adventure prompts in any of the official books?
The idea is that he'll end up joining with the rebellion in an effort to get revenge on his inquisitor master(s) that tried to kill him and nearly succeeded. He barely escaped death using an Inquisitor TIE Advanced v.1 (From Rebels)
I'm hoping that eventually he'll shed his dark mantle and become a beacon of light in the Rebellion. _________________ RR
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Thu Mar 01, 2018 4:32 pm Post subject: |
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Have you looked over Politics of Contraband? It's a series of random adventures designed to fit into a campaign at random intervals. It may not be exactly what you're looking for, but should be easily modded into your campaign. |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Mar 01, 2018 4:42 pm Post subject: |
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I'll look into Politics of Contraband! Thanks for the suggestion Kyrtross! _________________ RR
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Mar 01, 2018 5:42 pm Post subject: |
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The more I look into Elrood, the more it seems appropriate for a second adventure part, rather than the first. I'm thinking that the character will have to prove himself to the Alliance before they trust him enough to further the cause.
So, now I need to figure out a decent intro adventure for him to cut his teeth on. _________________ RR
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LTAaripJasall Ensign
Joined: 03 Mar 2016 Posts: 27
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Posted: Thu Mar 29, 2018 10:28 am Post subject: Re: The Elrood Sector and the Minos Cluster |
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Still running this campaign. I made that!
I also went with the Mestra idea of a superweapon, and have been exploring what that looks like if it were a bioweapon.
I have a couple planets created that aren't in GG6:
Heldak - A large barren world with huge fungus creatures covering the poles.
Dazakh - A system with quad stars. Huge solar collectors beam energy out to waiting stations for pickup. Vessels need to be specially shielded or escorted by shieldships to enter the solar system.
Trangfyyyr - an Ice planet with a wookie monastary. Also there are creatures that are three stories tall and look like T-Rex.
Pontchartain - Superheavy planet core makes repulsorlifts practically unusable. Beasts of burden replace typical Star Wars hovercraft here. Hearty squat natives. Landing and Taking off difficulties increased by two.
Canaar - A green star, I made Canaar the site of a huge clone-wars era battle. So a starship graveyard exists out around Blark's Point, along with an Imperial Museum (complete with giftshop) full of propaganda about the Imperial defense of the realm against the evil Separatists.
Ellagro - Rumors keep cropping up of an old clone-wars era ship trapped in the upper atmosphere of this purple, tan, and blue gas giant. Here be ghosts... |
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Falconer Commander
Joined: 08 Dec 2014 Posts: 316
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Posted: Thu Mar 29, 2018 11:26 am Post subject: |
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Great stuff!! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Mar 29, 2018 12:43 pm Post subject: Re: The Elrood Sector and the Minos Cluster |
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LTAaripJasall wrote: |
Pontchartain - Superheavy planet core makes repulsorlifts practically unusable. Beasts of burden replace typical Star Wars hovercraft here. Hearty squat natives. Landing and Taking off difficulties increased by two.
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You're better than I am... with a name like that, I'd probably have a corrupt water-world. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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LTAaripJasall Ensign
Joined: 03 Mar 2016 Posts: 27
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Posted: Thu Mar 29, 2018 1:55 pm Post subject: |
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Ha! Guilty! Art imitates life. I actually pulled the name from someone else's Minos cluster Map somewhere. Fleshed it out with more details.
Source for names:
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Mar 30, 2018 12:29 am Post subject: Re: The Elrood Sector and the Minos Cluster |
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LTAaripJasall wrote: |
Still running this campaign. I made that!
I also went with the Mestra idea of a superweapon, and have been exploring what that looks like if it were a bioweapon.
I have a couple planets created that aren't in GG6:
Heldak - A large barren world with huge fungus creatures covering the poles.
Dazakh - A system with quad stars. Huge solar collectors beam energy out to waiting stations for pickup. Vessels need to be specially shielded or escorted by shieldships to enter the solar system.
Trangfyyyr - an Ice planet with a wookie monastary. Also there are creatures that are three stories tall and look like T-Rex.
Pontchartain - Superheavy planet core makes repulsorlifts practically unusable. Beasts of burden replace typical Star Wars hovercraft here. Hearty squat natives. Landing and Taking off difficulties increased by two.
Canaar - A green star, I made Canaar the site of a huge clone-wars era battle. So a starship graveyard exists out around Blark's Point, along with an Imperial Museum (complete with giftshop) full of propaganda about the Imperial defense of the realm against the evil Separatists.
Ellagro - Rumors keep cropping up of an old clone-wars era ship trapped in the upper atmosphere of this purple, tan, and blue gas giant. Here be ghosts... |
LTAaripJasall, thank you! If you have any more Minos adventures and stuff you'd like to share, please send it to me: forums at rancorpit.com . Thanks!
Straxus wrote: | Just tossing in another "reason for Imperial tech ban": A powerful sith is searching for an artifact, and high tech is making it more difficult to sense/might react (badly) near the item/easier for others to find before him.
The PC's are looking for something else entirely (loot from a downed spacecraft/ancient temple/parts for that superweapon), and manage to smuggle in some scanner equipment. Hilarity ensues. |
Good ideas. Thanks, Straxus. _________________ *
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Voltron64 Ensign
Joined: 18 Nov 2014 Posts: 30
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Posted: Wed Feb 05, 2020 12:16 am Post subject: |
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I got to be honest, I consider those two regions (plus Kathol Sector) to be for Star Wars D6 (as well as Star Wars roleplaying in general) what the Spinward Marches is for Traveller.
Especially if you include stuff from Galaxy Guide 9, then it is truly the quintessential Star Wars experience. |
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