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Chocobo Inquisitor Cadet
Joined: 28 Jan 2018 Posts: 2
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Posted: Tue Jan 30, 2018 9:07 pm Post subject: Building a Droid... |
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So, I'm new to the D6 system, but I figured it was a better alternative to use REUP than FFG. So, I was wondering about the "build dice", especially in terms of attachments. Does everything simply cost 1 attachment, or is there more of a price when it comes to rarity like I feel there is?
I'm asking this because one of my players wishes to be a B1 Battle Droid, which if I have my math right means he has 8 dice to spend on skills and attachments and I'm still scratching my head over how much an attachment costs as opposed to another. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Tue Jan 30, 2018 10:05 pm Post subject: Re: Building a Droid... |
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Chocobo Inquisitor wrote: | So, I'm new to the D6 system, but I figured it was a better alternative to use REUP than FFG. So, I was wondering about the "build dice", especially in terms of attachments. Does everything simply cost 1 attachment, or is there more of a price when it comes to rarity like I feel there is?
I'm asking this because one of my players wishes to be a B1 Battle Droid, which if I have my math right means he has 8 dice to spend on skills and attachments and I'm still scratching my head over how much an attachment costs as opposed to another. |
Welcome to the Pit! I've never had droid PCs and I find the droid creation rules to be vague. But it would seem that the attachments with skill bonuses cost the number of build dice equal to the bonus, so that would imply that non-bonus attachments may be free, within reason. That's my best guess. _________________ *
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Jan 31, 2018 12:36 am Post subject: |
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Give me a bit, iirc that info is in Cyndabar's fantastic tech: droids...
I have to go fish the book out of one of my boxes.. _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Jan 31, 2018 10:53 am Post subject: |
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Yeah, the canon rules are horrible in a lot of ways. According to them, there's no difference between a droid with 4D in every attribute and +1D for Technical skills, and a droid with 1D in every attribute and +19D in Underwater Basket Weaving (A Technical skill) _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4849
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Posted: Wed Jan 31, 2018 9:21 pm Post subject: |
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MrNexx wrote: | Yeah, the canon rules are horrible in a lot of ways. According to them, there's no difference between a droid with 4D in every attribute and +1D for Technical skills, and a droid with 1D in every attribute and +19D in Underwater Basket Weaving (A Technical skill) |
Don't judge! The Mon Cal loved their artisianal droid-woven baskets! _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Wed Jan 31, 2018 11:13 pm Post subject: |
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And they are expertly made! _________________ Blasted rules. Why can't they just be perfect? |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Wed Jan 31, 2018 11:25 pm Post subject: |
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Another reason why I like First Edition...
Quote: | BUILDING DROIDS
What about droids?
Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).
Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.
A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.
Step 1: Decide what the droid looks like. Just use your imagination.
Step 2: Choose one, two, or three skills that will be the specialty for the droid.
Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.
Boom. All done. |
STAR WARS FIRST EDITION: A LOVE STORY |
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Jas378 Ensign
Joined: 10 Jun 2012 Posts: 29 Location: Toronto, Ontario
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Posted: Thu Feb 01, 2018 12:03 am Post subject: |
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Wajeb Deb Kaadeb wrote: | Another reason why I like First Edition...
Quote: | BUILDING DROIDS
What about droids?
Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).
Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.
A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.
Step 1: Decide what the droid looks like. Just use your imagination.
Step 2: Choose one, two, or three skills that will be the specialty for the droid.
Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.
Boom. All done. |
STAR WARS FIRST EDITION: A LOVE STORY |
Coincidentally, just what I need right now! _________________ "The greatest teacher, failure is." |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Thu Feb 01, 2018 11:00 am Post subject: |
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Jas378 wrote: | Wajeb Deb Kaadeb wrote: | Another reason why I like First Edition...
Quote: | BUILDING DROIDS
What about droids?
Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).
Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.
A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.
Step 1: Decide what the droid looks like. Just use your imagination.
Step 2: Choose one, two, or three skills that will be the specialty for the droid.
Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.
Boom. All done. |
STAR WARS FIRST EDITION: A LOVE STORY |
Coincidentally, just what I need right now! |
For those who like crunch, there's Cynabar's Fantastic Technology: Droids. It's a supplement that you can use for either edition of the game. It's what was mentioned up-thread. It's a lot more involved for those who want something more than just simple. |
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Chocobo Inquisitor Cadet
Joined: 28 Jan 2018 Posts: 2
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Posted: Thu Feb 01, 2018 6:08 pm Post subject: |
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Thanks guys. I just might use the simple first edition rules then, maybe just allow them to switch a die for an attachment. |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Thu Feb 01, 2018 9:02 pm Post subject: |
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Chocobo Inquisitor wrote: | Thanks guys. I just might use the simple first edition rules then, maybe just allow them to switch a die for an attachment. |
Just FYI, the 1E rules do not require dice spent on attachments. It's left to the GM's discretion.
Other droid creation rules do count attachments. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 02, 2018 3:11 am Post subject: |
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Unfortunately checking that droid book, seems to ONLY give info on Constructing a droid from scratch, programming costs/difficulties etc..
Not in creating a PC droid and what the 'die cost' for attachments are.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Feb 02, 2018 3:56 am Post subject: |
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To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Fri Feb 02, 2018 9:08 am Post subject: |
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CRMcNeill wrote: | To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber. |
Top prize for best reply. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 02, 2018 5:04 pm Post subject: |
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CRMcNeill wrote: | To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber. |
If that equipment grants bonuses to skills, i could see the justification for making an attachment cost.. _________________ Confucious sayeth, don't wash cat while drunk! |
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