CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 23, 2017 7:27 pm Post subject: |
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Naaman wrote: | ZzaphodD, this is true. I would allow such characters to do that, no problem |
Cue the Gun Kata sequence.
Quote: | Concerning CRM's post, I would need to think about the level complexity desired. For now, I feel confident that there is a LOT of really competent "shooters" who would never resort to a buttstroke or muzzle thump simply because it's not part of their "tacticool" training. |
Actually, I was thinking more of putting dice in Melee Combat instead of Blaster / Firearms, representing the time taken to learn how to use your ranged weapon as a melee weapon. So a character who dumped all of their dice into Blaster and none into Melee Combat would be as you describe: a competent shooter who can't/won't use their weapon in close combat.
It's also noteworthy that a buttstroke is actually canon. During the Battle of Endor, when the commando team was breaking into the shield generator bunker, one of the commandos takes out an Imperial officer with a buttstroke from his blaster rifle. Food for thought.
Quote: | I suppose that your reference to martial arts allowing special moves presents a case for specialized training with blasters allowing special moves. |
Either that or simply expand the existing Disarm technique to include counter-disarm techniques...
Quote: | As for the disarming/retention thing, I was mainly referring to the contest for control of the muzzle. I might use the grappling rules, and the winner gets the gun. The unarmed person needs to roll 10 over the opponent to take the weapon in lieu of doing damage. |
Oddly enough, the listed Difficulty for the Disarm technique is Moderate (Very Easy +10), but it specifies only that the weapon/object is knocked from the target's grasp. Perhaps a +15 modifier to both remove it from the target and take control of it? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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