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JediJones Cadet
Joined: 15 Dec 2017 Posts: 11
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Posted: Thu Dec 21, 2017 10:13 am Post subject: Drydocks and Heists |
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Hello from a lurker and first time poster.
So my players have gotten the idea in their heads that they are going to steal a capital ship from a drydock. Details are sketchy on Wookiepedia on drydocks or shipyards, like the one at Kuat. Anybody know any sources, either Star Wars or other science fiction, where I can get a write up of what an orbital capital ship repair dock would be manned and run like? I am going to have to run the whole thing like a heist Oceans 11 type adventure, and for that I need details.
Also, even some of the smaller capital ships require crews of 2,200 men. What would you estimate a skeleton crew supplemented by droids would be?
Thanks! _________________ Is it wise to live life like you're the main character in your own novel when you don't have plot armor, and have no idea if there is an redemption arc? |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Dec 21, 2017 3:25 pm Post subject: Re: Drydocks and Heists |
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I'm sure at least one of the EU books featured the Kuat Drive Yards docks. And I think the Platt's Guide to Starports supplement provided some details on Kuat Drive Yards. Also I think in one of the Thrawn Trilogy books Thrawn's fleet stole some ships out of an Alliance controlled dock using Spacetroopers.
JediJones wrote: | Also, even some of the smaller capital ships require crews of 2,200 men. What would you estimate a skeleton crew supplemented by droids would be? | The WEG ship stats include numbers for a skeleton crew. Typically for a capital scale warship those numbers are large, e.g. Imperial I Stardestroyer = Crew: 36,810, gunners: 275, skeleton: 5,000/+20
Victory I Stardestroyer = Crew: 4,798, gunners: 402, skeleton: 1785/+15
Interdictor Cruiser = Crew: 2,783, gunners: 24, skeleton 1500/+10
Loronar Strike Cruiser = Crew: 1,972, gunners: 140, skeleton: 800/+10
Carrack Light Cruiser = Crew: 1,007, gunners: 85, skeleton: 500/+10
Lancer Frigate = Crew: 810, gunners: 40, skeleton: 375/+10
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 21, 2017 3:35 pm Post subject: |
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I expect the Skeleton crew numbers are the minimum numbers required to fly and fight the ship at the same time. If their only goal is to fly the ship from the spacedock / airdock out to safe hyperspace distance, then that number might be appreciably reduced.
I recall Star Trek III, where a half-dozen men rigged up the Enterprise so that it could be operated almost entirely from the ship's bridge by an absolute minimum crew. But then those automatic systems didn't fare too well when they unexpectedly had to take that ship into combat.
I suppose my biggest question, is this something you want to allow them to do? If no, simply make the Difficulty of operating the ship without enough crew too high for them to pull it off.
If yes, on the other hand, build an adventure around them sneaking around inside the ship to tie all of the necessary systems in to a handful of consoles on the main bridge / auxiliary bridge / whatever. Plenty of opportunities for sneaking around, blaster fights with security patrols, Tech rolls to reprogram the systems, piloting rolls when making their escape, etc.
In other words, let them do it, but don't just let them declare, "I make a Computer Programming & Repair roll and take over the entire ship." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Dec 21, 2017 4:26 pm Post subject: |
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Heck, even the corelllian corvette, iirc has a 30 man skeleton crew... _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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JediJones Cadet
Joined: 15 Dec 2017 Posts: 11
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Posted: Fri Dec 22, 2017 9:19 am Post subject: Re: Drydocks and Heists |
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Whill wrote: | JediJones wrote: | Hello from a lurker and first time poster. |
Welcome to the Pit! |
I feel very welcome.
And thanks for the help. _________________ Is it wise to live life like you're the main character in your own novel when you don't have plot armor, and have no idea if there is an redemption arc? |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Fri Dec 22, 2017 10:19 am Post subject: |
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CRMcNeill wrote: | I recall Star Trek III, where a half-dozen men rigged up the Enterprise so that it could be operated almost entirely from the ship's bridge by an absolute minimum crew. | I don't think Star Trek ships and technology, especially computer technology, is a good model for how those things work in Star Wars. SW ships don't seem to have the large central computers found on nearly all ST ships. And some of the EU material talks about Hive Viruses and such as a rationale for why Star Wars ships aren't all synched together using central computers or droids in series. Later the Clone Wars showed us Separatist ships that seemed to have many droids as "crew." But if you want ST as a model, in TOS episode, "The Ultimate Computer" a single computer, M5, was connected to and ran the old Enterprise. In TNG episode "11001001" two Bynars steal the Enterprise and run it without any other crew. Alien energy beings taking over the ship computer was
If as the GM I really wanted to allow the characters to steal a large ship I'd do one or more of the following:
1. As CRM says, make them go to some effort to modify systems. Have them jury rig different control systems together and by patch multiple systems to a single console using long cables, a series of droids, and/or comlinks.
2. Make the ship an experimental model with a nearly fully automated ship that uses lots of droids, a central computer connecting all systems, or both.
3. Only allow the characters to fly and jump the ship, but not fight it. Use the existing difficulty numbers for flight and navigation or even increase them another +5-10 if you want to make things really difficult and if the PCs have skills that allow at least some chance of success.
4. Add a few complications: one or more system go offline, e.g. life support shuts down or engines redline without a full crew to operate them.
5. Assume they only need to get away from the dock and make one jump to a location where a larger Rebel crew will be waiting. If for some reason they have to fly farther or jump more than once, see #4.
6. Give them supporting NPCs waiting in the wings who can help crew the ship once the PCs do the difficult and interesting tasks like getting access to the space dock, disabling security systems, creating distractions to get the guards away from the dock of the ship you want to steal, and slicing into the ship's security and computer systems. Once that is done, you can show a couple of cuts scenes or a montage where the NPCs fill out the many (boring) duty stations and the PCs give the orders.
7. The Rogue Squadron novels had Booster Terrik get control of a Stardestroyer which he then ran as a floating casino. It seems difficult to believe that a single smuggler would be able to quickly and easily hire thousands of people to crew his ship which sort of implies that Stackpole thought that running a ship with fewer crew was possible thus providing some justification. |
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RyanDarkstar Commander
Joined: 04 Dec 2014 Posts: 351 Location: Chambersburg, PA, USA, Earth
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Posted: Fri Dec 22, 2017 12:27 pm Post subject: |
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garhkal wrote: | Heck, even the corelllian corvette, iirc has a 30 man skeleton crew... |
In the Star Wars Tales #2 story "Routine," Han and Chewie are flying a Corellian Corvette, Jaina's Light, and are repeatedly stopped for inspection by the Vigilant, a Carrack-class cruiser on border patrol duty. The ship's captain, Deyd Llnewe, suspects the duo of smuggling but his inspection teams find nothing. After the third inspection, Llnewe realizes Han isn't smuggling cargo...he's smuggling ships! Han and Chewie escape as the Vigilant brings its guns to bear.
Though not the most reliable source, this comic book story featured some interesting ideas, such as the first depiction of a Carrack bridge, a capital ship flown by only two people and Level One, Two and Five inspections.
Also in Legends, Niles Ferrier, a character introduced in the Thrawn Trilogy, is a ship thief who successfully stole three Sienar patrol boats for the Empire, as well as numerous others before the events depicted in Dark Force Rising. His crew consists of only seven individuals: five humans, a Verpine and a Defel. _________________ Currently playing D&D 5E and painting an unholy amount of miniatures. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Dec 22, 2017 6:09 pm Post subject: |
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SPOILER ALERT
In Episode VIII, a single person pilots an entire capitol ship and sets a course for lightspeed, and successfully jumps thereto.[/b] |
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evilnerf Lieutenant Commander
Joined: 11 Apr 2015 Posts: 165 Location: St. Charles
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Posted: Sat Dec 23, 2017 12:00 am Post subject: |
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Here's a good picture of a refueling station. Might give you some ideas. _________________ His eyes are shifty. That's how you know the nerf did it. |
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JediJones Cadet
Joined: 15 Dec 2017 Posts: 11
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Posted: Thu Dec 28, 2017 10:26 pm Post subject: |
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I just wanted to report back, that there are dangers in over prepping for an adventure. I spent time writing notes and thinking about a drydock heist, and in the end after the players realized how tough it might be once they did some recon, so they decided to go do a bank heist in Imperial space instead. The decided to just steal some money in order to buy a used Corvette with the credits they already have saved.
Thankfully, I've seen enough bank heist movies that I ran it on the fly. They forgot about the silent alarm on the vault once they had it opened...security is on the way when I ended it a cliffhanger. _________________ Is it wise to live life like you're the main character in your own novel when you don't have plot armor, and have no idea if there is an redemption arc? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 29, 2017 2:45 am Post subject: |
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If they kill anyone in the getaway, will that endanger them of getting DSPS?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Dec 29, 2017 4:47 am Post subject: |
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garhkal wrote: | If they kill anyone in the getaway, will that endanger them of getting DSPs??? |
I can't help but think that garhkal is asking this with his tongue in his cheek (i.e. as a bit of a joke). Which is fine, because it can be considered funny as it's sarcastic, but it could also be considered a serious gaming rules question. If the former, then I salute garhkal's moxie. If the latter, then my serious response follows:
FWIW, I'd say yes, of course. That's felony murder: any death that is directly or even indirectly caused by the perpetrator during the commission of a felony is considered murder, even if the perpetrator never had any intent to kill. And in most American jurisdictions (being an American lawyer, I can't speak to how other countries deal with this legal concept), felony murder is considered first-degree murder (the highest degree of murder charges) even though there wasn't any premeditation or even any intent to kill. The thinking is that if you commit a violent crime and you cause a death during it, you're responsible for that death because you committed the crime that specifically led to that death.
Here's an example: Say you rob a convenience store and the cashier has a heart attack after you're already grabbed the money and leave. Well, he would not have had the heart attack if you hadn't robbed the store and shoved a gun in his face. Yup, that's felony murder. Robbery (a felony) + a death that wouldn't have happened if the felony hadn't happened. You're going down for 1st degree murder even though you didn't shoot the guy.
Another example: Say you decide to burn down your home for the insurance money. You set off the fire when you think that your home would be empty at the time. Unbeknownst to you, your girlfriend got home early from a girl's night out and was killed by the fire. Yup, felony murder. Arson (a felony) + a death that wouldn't have happened if the felony hadn't happened. You're going down for 1st degree murder even though you never intended to kill your girlfriend.
Yeah, felony murder is serious business.
In the Star Wars universe, hijacking a ship is already considered a Class One offense, but causing a death (or deaths) during such a hijacking could easily be made into an additional Class One charge. All we need to do is switch the terms used. Just replace "felony" with "Class One offense" and the same legal logic applies. Hijacking a ship (a Class One "felony") + deaths caused that wouldn't have happened if the hijacking hadn't happened. Yup, felony murder, so two (or more, depending on the number of deaths) possible charges of a Class One offense. And each death could be counted as a single Class One charge.
And even a single Class One offense could result in being sent to Kessel or even the death penalty. Getting caught after trying to hijack a ship and causing the deaths of innocent people during the crime? Yeah, the Empire (or whatever governing authority is involved in your story) won't look kindly on that.
And if the Empire doesn't get you, the DSPs will. You just murdered somebody (or several somebodies), after all. The Force tends to notice stuff like that and reacts accordingly. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 29, 2017 4:37 pm Post subject: |
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Sutehp wrote: | garhkal wrote: | If they kill anyone in the getaway, will that endanger them of getting DSPs??? |
I can't help but think that garhkal is asking this with his tongue in his cheek (i.e. as a bit of a joke). Which is fine, because it can be considered funny as it's sarcastic, but it could also be considered a serious gaming rules question. If the former, then I salute garhkal's moxie. If the latter, then my serious response follows: |
I was being very serious. IIRC a number of years back we DID have a thread on would heroic pcs gain DSPS from killing local LE (not imps here) cause one of their own got in trouble WITH the law and went on a run'n'gun to get away...
So the same imo should be looked at for if they decide to do something like a bank heist.. Kill an NPC, get a DSP...
Quote: |
In the Star Wars universe, hijacking a ship is already considered a Class One offense, but causing a death (or deaths) during such a hijacking could easily be made into an additional Class One charge. All we need to do is switch the terms used. Just replace "felony" with "Class One offense" and the same legal logic applies. Hijacking a ship (a Class One "felony") + deaths caused that wouldn't have happened if the hijacking hadn't happened. Yup, felony murder, so two (or more, depending on the number of deaths) possible charges of a Class One offense. And each death could be counted as a single Class One charge. |
While that's true a felony is equivalent to class one offenses, does all class one offenses rise to the level of giving a PC a dark side point?? _________________ Confucious sayeth, don't wash cat while drunk! |
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JediJones Cadet
Joined: 15 Dec 2017 Posts: 11
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Posted: Fri Dec 29, 2017 11:40 pm Post subject: |
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Well, they stunned the clerk, bank manager, and a customer before they could set off the silent alarm and the customer could call for help on her communicator. They closed the bank and set the electric windows to black, and used thermal devices to open the vault. They didn't, though, think of an alarm on the safe if it was opened without being disarmed first. The guards are on their way, and will arrive "next scene." Like Hans Gruber and gang in Die Hard, they have a couple minutes to grab the loot.
They have speeder bikes parked in front, and an associate with a landspeeder on highway to create a distraction as they make a quick jaunt to the spaceport, where they have another associate keeping their stock light freighter fired up and ready to go. It will end up being a Return of the Jedi like speeder bike race through heavy traffic on the outskirts of a largish mining colony.
I won't be giving dark side points out if it is just a chase scene, like from good action movie. If the pilot, who tends to do crazy things, starts lobbing thermal detonators at the guards as they race down the highway; well then I will hand out one or two. He almost got one already by doing something similar in another adventure; he threw one into a busy market place, but yelled for everyone to get out and run, etc. The horde of panicked citizens running away allowed them to slip away from the stormtoopers after them. _________________ Is it wise to live life like you're the main character in your own novel when you don't have plot armor, and have no idea if there is an redemption arc? |
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