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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Nov 22, 2017 2:43 pm Post subject: The CRMcNeill Stat Index |
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I've posted many, many stats over the years, and a lot of them aren't current with my Scale system or the more organized weapons stats I've been applying. However, rather than re-posting the stats here, what I have in mind is to go back through my various posts on the Ships, Vehicles & Equipment page, update the stats to my current standard, and then post a link here. That way, if you want quick access to any of my stats, it will all be in one place.
Please Do Not Post Any Replies On This Topic!
In the interests of keeping this Index as easy to access as possible, please do not make any posts. If you have comments or requests, please post them here. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Nov 24, 2017 4:46 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Nov 22, 2017 4:06 pm Post subject: |
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Starfighters & Scout Ships
Alliance
Imperial
General _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Tue Feb 20, 2024 4:26 pm; edited 57 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Nov 23, 2017 4:35 pm Post subject: |
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Space Transports
AllianceImperialGeneral
CivilianUniquePods
After-Market Ship Equipment _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Mon Jan 09, 2023 6:11 pm; edited 47 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 24, 2017 12:54 am Post subject: |
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Ground Vehicles & Airspeeders
AllianceImperialGeneralEquipment _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Sun Nov 20, 2022 6:42 pm; edited 39 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 24, 2017 1:36 am Post subject: |
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Weapons & Equipment
Droids _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Mon May 08, 2023 1:12 pm; edited 28 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 24, 2017 1:39 am Post subject: |
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Capital Ships
AllianceImperialGeneral
Weapon Systems: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Mon Feb 19, 2024 12:41 am; edited 52 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Nov 24, 2017 6:52 pm Post subject: |
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Bulk Freighters & Transports
AllianceImperialGeneral _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Tue Aug 31, 2021 5:13 pm; edited 5 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 14, 2017 5:46 pm Post subject: |
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Space Stations & Structures
GeneralSurface Installations _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Jun 02, 2023 5:00 pm; edited 3 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 14, 2017 6:03 pm Post subject: |
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Crossovers
Alien / Prometheus
Battletech
Concept:My primary reason for porting over Mechs from Battletech is because I wanted to stat up some Walkers for the Rebel Alliance to use against Imperial Walker units, and Battletech was an obvious source. My initial picks were based primarily on aesthetics: generally, a look that caught my eye. However, after some consideration, and a few suggestions from more experienced Battletech players, I decided to re-do some of my stats in favor of more popular Mechs. Generally, models are selected without regard to their Battletech affiliation.
Alliance:
Balmorran Arms
KDY / Imperial
Dune
Hammer's Slammers
Hitchhiker's Guide to the Galaxy
Honor Harrington
Renegade Legion
Concept:I crossed over the various grav-armored vehicles from Renegade Legion to fill out stat-gaps in the Imperial and Alliance militaries. For background purposes, all Commonwealth vehicles are older, Clone Wars-era vehicles that have been replaced in front-line Imperial service by the newer TOG vehicles. Commonwealth vehicles are in service with both the Alliance and low-priority Imperial commands. The only exceptions are the Bata Revo and Nah'Tikal, which are modern armored vehicles produced by SoroSuub which have found their way into Alliance service.
Commonwealth / Renegade Legion Vehicles:
Terran Overlord Government (TOG):
*APC = Armored Personnel Carrier
**CEV = Combat Engineering Vehicle
***ADV = Aerospace Defense Vehicle
Warhammer 40,000
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Fri Sep 02, 2022 12:11 pm; edited 16 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 14, 2017 9:32 pm Post subject: |
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House Rules
Works In Progress
Honorable Mentions _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Tue Jan 09, 2024 4:51 pm; edited 62 times in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 23, 2017 11:52 pm Post subject: |
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Recycle Bin
These are stats or ideas I've written up, but since dropped from my core universe concept for a variety of reasons. However, not everyone may agree, so I'm adding them to this list for those who may still find a use for them.Space Transports
Capital Ships
Ground Vehicles
Crossovers
House Rules: _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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