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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Oct 31, 2017 11:36 am Post subject: PlanetGuard |
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So, just an idle thought: Do you think that most civilized systems in the Galaxy have "cleared" their systems? Taken care of comets and asteroids, either moving them to safe orbits or mining them? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Tue Oct 31, 2017 12:08 pm Post subject: |
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Yes. Absolutely. Including de-orbiting or scrapping obsolete satellites and so on. The only exception I might consider would be where the dominant culture might actually make a more complex system as a defensive measure - someone like the Chiss Ascendancy might build a 'dirtier' system with rogue comets and what have you as their civilian traffic is likely not that civilian to start with. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14173 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Oct 31, 2017 2:47 pm Post subject: |
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I agree. Most systems would have done that for ease of commerce.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 31, 2017 3:15 pm Post subject: |
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garhkal wrote: | I agree. Most systems would have done that for ease of commerce.. |
Based on discussions in other topics, this would be the province of System Patrol (the SWU equivalent of the Coast Guard). In the same way that the US Coast Guard provides ice breaking and buoy maintenance, System Patrol would likely provide towing services to clear in-system hazards that are too large to be dealt with by most ship's navigation shields. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16282 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Oct 31, 2017 3:38 pm Post subject: |
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Zarn wrote: | Yes. Absolutely. Including de-orbiting or scrapping obsolete satellites and so on. The only exception I might consider would be where the dominant culture might actually make a more complex system as a defensive measure - someone like the Chiss Ascendancy might build a 'dirtier' system with rogue comets and what have you as their civilian traffic is likely not that civilian to start with. |
This cuts both ways, though. The Hoth system was naturally "dirty" with a lot of meteor activity, and as a result, it was "difficult to spot approaching ships." With the sheer volume found in a star system, I would think deliberately creating a dirty system would be more trouble than it would be worth. This might be easier to achieve if it were concentrated around a particular planet, but the existence of navigation shields, repulsorlifts, tractor beams and the like would greatly limit the utility of, say, a counter-orbiting debris ring or something. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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