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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Fri Oct 20, 2017 2:48 pm Post subject: The M-TIE |
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Last edited by Zarn on Thu May 02, 2019 7:10 pm; edited 2 times in total |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Oct 21, 2017 2:16 am Post subject: |
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I don't do art in general, or 3D modeling. I was inspired by the Experimental TIEs and the Uglies to do the M-TIE. |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sat Oct 21, 2017 2:19 pm Post subject: |
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Here's a few rough text sketches.
tie fighter l-0-l
tie bomber l-00-l
tie interceptor <-0->
tie hunter >-0-< |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10402 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Wed Oct 25, 2017 1:47 pm Post subject: |
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ForbinProject wrote: | Here's a few rough text sketches.
tie bomber l-00-l
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shouldn't the TIE Bomber look more like {-00-} ? After all, it doesn't have straight wings like the TIE Fighter does.
And don't forget Vader's TIE either: {-0-} _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Wed Oct 25, 2017 6:12 pm Post subject: |
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Somehow, I doubt that ASCII-Fighters will pan out as well as TIEs or X-Wings. |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Wed Oct 25, 2017 6:44 pm Post subject: |
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Ray wrote: | Somehow, I doubt that ASCII-Fighters will pan out as well as TIEs or X-Wings. |
It could be worse, the Empire could suddenly start relying on Preybird-class fighters of all things!
Oh wait...
Page 6 of Specter of the Past, by Timothy Zahn wrote: | "Rearm? Pellaeon threw [his executive officer] a quizzical frown. "Have you even take a cursory look at what we're working with here?" He gestured out the viewport at the Preybirds, disappearing now beneath the edge of the Chimaera's hull as they headed for the Star Destroyer's hangar. "Look at them, Captain. SoroSuub Preybirds. We're reduced to SoroSuub Preybirds." |
Granted, that's Legends continuity, but still. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Oct 25, 2017 7:23 pm Post subject: |
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Zarn, I've been a little preoccupied with Darth Real Life here recently, but I'd appreciate it if you would repost your original stat. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Thu Oct 26, 2017 6:36 am Post subject: |
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Last edited by Zarn on Thu May 02, 2019 7:10 pm; edited 1 time in total |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Oct 26, 2017 2:51 pm Post subject: |
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Sounds cool. I like the ability to quickly cook up a new TIE Fighter. Fits with Imperial Standardized parts doctrine. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Oct 27, 2017 8:02 pm Post subject: |
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Okay, so, looking over this, I have a couple suggestions, organizationally speaking. First, I suggest breaking down the different modules into sub-types, especially the command modules. Keep like grouped with like, especially on the core modules. Secondly, I'm having difficulty picturing how to use this in a game. It reads more like a Build-Your-Own-TIE-Fighter template, or as Seinar's in-house brochure as to how to buy the right packages for the starship you want.
I may be a little biased, having come up with my own modular variants for both the Bomber and the Interceptor, so this may not be something I'll be hugely interested in, but let me know if you'd like my input. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Sat Oct 28, 2017 6:56 am Post subject: |
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Last edited by Zarn on Thu May 02, 2019 7:11 pm; edited 1 time in total |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Oct 28, 2017 5:56 pm Post subject: |
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I agree about combining this with automated manufacturing like World Devastators. IMO, it makes more sense to design a modular cockpit into an existing starfighters, than it does to design a starfighters like the TIE/D specifically for the purpose.
In the past, I've considered this a good place for a Terminator crossover, building droid bodies designed to interface with existing equipment, like putting a skeletal humanoid droid frame inside a suit of stormtrooper armor.
And a World Devastator droid brain makes for a good Skynet substitute. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Oct 28, 2017 8:36 pm Post subject: |
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Terminator Crossover sounds fun. _________________ RR
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