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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Oct 19, 2017 4:01 pm Post subject: Wild Probabilities |
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So, the default assumption is that 1d6 can be safely assumed to be 3.5 for the purposes of averages. Thus, 4D will have its bell curve center at about 14.
How does this change when one of the dice is wild? When one die explodes on a 6? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Oct 19, 2017 4:21 pm Post subject: |
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Or causes a complication or additional die removal on a 1?
Or, from my game, either risks an even worse complication, or just turns into a 1 at the end.
So far, my group lucked out in that they lost their backup hyperdrive instead of their primary one! If it had been a regular complication, they've have only lost the hyperdrive coolant tank. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Thu Oct 19, 2017 4:49 pm Post subject: |
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Sixes on the wild die are an infinite series. Somebody else crunched some numbers on a computer. Here.
For the 1 you need to assign probabilities to the three options or simplify by only considering one option (say take away the 1 and the highest die). I'm guessing someone already ran some numbers though I haven't bothered. |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Thu Oct 19, 2017 8:54 pm Post subject: |
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Oh man, someone did an article on this at some point. I think it was called "Never Tell Me the Odds." _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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