View previous topic :: View next topic |
Author |
Message |
Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
|
Posted: Tue Oct 03, 2017 10:11 am Post subject: Shaking Off Stun for Wookiees and Rancors |
|
|
In another thread, the topic of Rancors and tough Wookiees being stunned with a shot from a hold out blaster came up.
Should this be possible?
Here's a House Rule that can be used with your First Edition game to manage this expectation.
Shaking Off Stun: Strong beings like Wookiees and Rancors can shake off Stuns when STR roll is twice that of damage.
That way, only very strong beings have the ability. |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Tue Oct 03, 2017 10:51 am Post subject: |
|
|
What you have described is the damage rule from the first edition Rules Companion:
Quote: | Escaping Unscathed
If two times the damage roll is less than the Strength roll (2xDR < SR) there
is no effect. The target is not stunned. (For purposes of starship combat,
there is no ionization or shield loss.) This rule is inferred from the “Rules:
Ships and Personal Combat” section on page 65 of the roleplaying game and
now applies to all combat. |
|
|
Back to top |
|
|
Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
|
Posted: Tue Oct 03, 2017 8:34 pm Post subject: |
|
|
Ah, well, there you go!
I don't use the Rules Companion. |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10406 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
Posted: Tue Oct 03, 2017 9:42 pm Post subject: Re: Shaking Off Stun for Wookiees and Rancors |
|
|
Wajeb Deb Kaadeb wrote: | In another thread, the topic of Rancors and tough Wookiees being stunned with a shot from a hold out blaster came up.
Should this be possible?
Here's a House Rule that can be used with your First Edition game to manage this expectation.
Shaking Off Stun: Strong beings like Wookiees and Rancors can shake off Stuns when STR roll is twice that of damage.
That way, only very strong beings have the ability. |
For clarification, the other thread was discussing a mod for 2e because of the opposite issue where any result of strength greater than damage has no effect.
But Bren and Wajeb, thanks for your contributions to that discussion and this thread. The Rules Companion rule of having 2xDR < SR No Effect is a happy medium between the two extremes for DR < SR (1e's minimum result of stun for every hit vs. 2e's fulling soaking blaster bolts). When discussing my damage/wound mods where I wanted to go back to 1e for DR < SR being a stun, my system was criticized with an example of an Ewok whacking a Wookiee with a club eventually knocking the Wookiee out when some weak damage should be able to be fully soaked. The RC rule does take care of the extreme cases of higher Strength and required me to reinterpret soaked blaster bolt hits as near misses less often.
So I know you posted this as a mod for 1e, but I think I want to update my "a 3e" system. Thanks! _________________ *
Site Map
Forum Guidelines
Registration/Log-In Help
The Rancor Pit Library
Star Wars D6 Damage |
|
Back to top |
|
|
TauntaunScout Line Captain
Joined: 20 Apr 2015 Posts: 981
|
Posted: Tue Mar 06, 2018 10:05 pm Post subject: |
|
|
Umm point of order, sirs. Luke stunned the Rancor with an old bone. A holdout blaster should do the trick if you hit it in the eye or something. |
|
Back to top |
|
|
Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
|
Posted: Wed Mar 07, 2018 12:19 am Post subject: |
|
|
TauntaunScout wrote: | Umm point of order, sirs. Luke stunned the Rancor with an old bone. |
Maybe Luke used a Force Point to enhance his attributes for that throw, doing much more than normal damage. |
|
Back to top |
|
|
|