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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Jul 20, 2017 6:55 pm Post subject: E-9 Explorer Series |
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So, this ship got stuck in my head a few weeks back. Here's my version...
E-9a Explorer
Loronar's E-9 Explorer is a relatively new entry into the scout ship market. While it is a bit too expensive for independent ownership, it has proven popular with corporate scouts. In addition, the versatile design has spawned at least two variants, a fast courier transport and a patrol starbomber.
Craft: Loronar's E-9 Explorer
Type: Scout Ship
Scale: Starship (+6D)
Length: 40 meters
Skill: Space Transports: Loronar E-9
Crew: 2 (1 @ +5) & 1 Gunner
Crew Skill:
Astrogation 4D+1
Gunnery 3D+2
Piloting 4D
Shields 3D
Sensors 4D
Passengers: 4
Cargo Capacity: 10 metric tons
Cost: 250,000 (new), 150,000 (used)
Consumables: 6 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 1D
Space: 6 (3D)
Atmosphere: 330; 950 kmh
Hull: 3D
Shields: 1D (Stealth Shields)
Sensors:
Passive 30 / 1D
Scan 60 / 2D
Search 90 / 3D
Focus 3 / 4D
Weapons:
1 Dual Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100m-500m/1km/1.7km
Rate of Fire: 2D Auto-Fire
Damage: 4D
VARIANTS: (Use Above Stats, except as noted)E-9b Bomber
Description: The Bomber variant of the E-9 strips out most of the ship's carrying capacity to make room for a pair of heavy anti-ship missile launchers.
Passengers: None
Cargo Capacity: 250 kilograms
Consumables: 1 month
Weapons: (In addition to Stock)
2 Heavy Warhead Launchers (Fire-Linked)
Fire Arc: Front
Crew: 1 (Pilot or Co-Pilot)
Skill: Starship Gunnery
Rate of Fire: 1
All Other Stats vary by Weapon Type
Ammo: 6 per launcher. May select any Weapon from this list, depending on Availability.
E-9c Courier
Description: The Courier variant exchanges Consumables for improved Cargo Capacity. It is used primarily for messenger service and light transportation, as even its improved cargo capacity is not sufficient for the ship to be competitive in the light freighter market. However, the courier is popular with special forces and intelligence agencies as an insertion platform.
Passengers: 10
Cargo Capacity: 20 metric tons
Consumables: 2 months
House Rule Notes:SHIELD & SHIELD CONTROL: 1D @ 1D
VELOCITY MODIFIER: 1D+2 Flight _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
Last edited by CRMcNeill on Thu Jan 20, 2022 10:54 pm; edited 9 times in total |
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Wajeb Deb Kaadeb Commodore
Joined: 07 Apr 2017 Posts: 1448
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Posted: Thu Jul 20, 2017 6:59 pm Post subject: |
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Nice. |
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thedemonapostle Commander
Joined: 02 Aug 2011 Posts: 257 Location: Texas
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Posted: Sat Jul 22, 2017 3:13 pm Post subject: |
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i like the ship and all but, just a thought, maybe change it to either E-9e Explorer to go along with the secondary lettering scheme or change it to the E-9a Adventurer. personally i like the sound of E-9a Adventurer, it sounds more upbeat. _________________ Aim low, shoot high
I'm a pirate, need I say more?
d6holocron.com: Thedemonapostle
Thedemonapostle Star Wars Crossovers |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Jul 23, 2017 12:18 am Post subject: |
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thedemonapostle wrote: | i like the ship and all but, just a thought, maybe change it to either E-9e Explorer to go along with the secondary lettering scheme or change it to the E-9a Adventurer. personally i like the sound of E-9a Adventurer, it sounds more upbeat. |
I'm inclined to agree, but the original artist specifically named it the E-9 Explorer, and I decided to honor his wishes. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Jul 24, 2017 12:50 am Post subject: |
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Really like the image for it.
What's the source for the ship? _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Jul 24, 2017 8:03 am Post subject: |
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Raven Redstar wrote: | Really like the image for it.
What's the source for the ship? |
Adam Kopala's gallery on Deviant Art. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Jul 24, 2017 9:58 am Post subject: |
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Something that always gets me with Star Wars ships is the ones that have only a single turrett, usually ventral or dorsal.
Like, do you not realize the space means they can come from the other side? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Mon Jul 24, 2017 1:25 pm Post subject: |
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MrNexx wrote: | Something that always gets me with Star Wars ships is the ones that have only a single turrett, usually ventral or dorsal.
Like, do you not realize the space means they can come from the other side? | Because a lot of these designs are based off the original trilogy, where the scenes used is based off of WWII gun footage.
More than one WWII bomber didn't have a bottom turret because altitude was an asset in attacks. But, when fighter pilots figured that out...
I always figured that a ship's pilot just just roll to give the turret the best shot. Which only works against a tightly bound attacking group. If they're trained to fight individually, that makes them more dangerous to the ship, but more vulnerable to fighter escort. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Jul 25, 2017 8:58 am Post subject: |
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MrNexx wrote: | Something that always gets me with Star Wars ships is the ones that have only a single turrett, usually ventral or dorsal.
Like, do you not realize the space means they can come from the other side? |
A couple possible explanations...
1). Economy - Some ship owners and builders may wish to avoid the complexity and cost of a second turret. They may also wish to avoid the necessity of an additional gunner to operate it (the extra person cuts into consumables).
2). Legality - It's also possible that a ship can be legally fitted with a single weapon, while fitting it with a second incurs additional fees, licensing, background checks, etc, which some ship owners may not conside worth the hassle.
Just some thoughts... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Tue Jul 25, 2017 6:48 pm Post subject: |
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Thanks for the Link, I bookmarked his stuff.
I may see about using this ship in my first edition game I'm running, just need to make a couple minor changes to it. _________________ RR
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