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Amaranthe Cadet
Joined: 21 Dec 2015 Posts: 8
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Posted: Sun Apr 16, 2017 7:43 am Post subject: B12 Bacta Transport Crew |
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PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.
I assume a 3 eight standard hour shift on typical flights...
So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12
Chief Engineer & his 3 mechanics
=> 4 * 3 = 12
Medic & Security Officer
That's make 26.
Thoughts ? |
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Dredwulf60 Line Captain
Joined: 07 Jan 2016 Posts: 911
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Posted: Sun Apr 16, 2017 10:50 am Post subject: Re: B12 Bacta Transport Crew |
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Amaranthe wrote: | PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.
I assume a 3 eight standard hour shift on typical flights...
So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12
Chief Engineer & his 3 mechanics
=> 4 * 3 = 12
Medic & Security Officer
That's make 26.
Thoughts ? |
I'm not sure you'd need shifts though. Once in hyperspace, it's pretty much down-time for a lot of those functions I imagine. |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sun Apr 16, 2017 11:50 am Post subject: Re: B12 Bacta Transport Crew |
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Dredwulf60 wrote: | Amaranthe wrote: | PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.
I assume a 3 eight standard hour shift on typical flights...
So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12
Chief Engineer & his 3 mechanics
=> 4 * 3 = 12
Medic & Security Officer
That's make 26.
Thoughts ? |
I'm not sure you'd need shifts though. Once in hyperspace, it's pretty much down-time for a lot of those functions I imagine. |
There's always maintenance to perform on starships, and equipment that needs to be monitored. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 16, 2017 12:11 pm Post subject: |
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That's what droids are for. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Apr 16, 2017 12:40 pm Post subject: Re: B12 Bacta Transport Crew |
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Amaranthe wrote: | PC in my game recently aquired a Bacta Transport.
The crew on this ship is 26
Wondering what the theorical repartition would be.
I assume a 3 eight standard hour shift on typical flights...
So bridge should be : Pilot, Astrogator, Com Officer, Sensor Officer
=> 4 * 3 = 12
Chief Engineer & his 3 mechanics
=> 4 * 3 = 12
Medic & Security Officer
That's make 26.
Thoughts ? |
I'd combine the Commo officer and sensor officer and add a watch officer (commander)
Other than that it looks good to me. _________________ Blasted rules. Why can't they just be perfect? |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Sun Apr 16, 2017 2:25 pm Post subject: |
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CRMcNeill wrote: | That's what droids are for. |
If that's what droids are for then there's no need for such a large crew. |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10452 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14249 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Apr 16, 2017 5:19 pm Post subject: |
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I'd actually say
Bridge officer, Comm/sensor, Pilot, Nav x 2 watch shifts = 8
Med officer, 3 med staff x 2 shifts - 8
Sec officer = 1
Loading officer/stores, +3 loaders/cargo hands = 4
Cheng +4 engineers = 5
8+8+1+5+4 = 26 _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16342 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Apr 16, 2017 8:34 pm Post subject: |
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ForbinProject wrote: | CRMcNeill wrote: | That's what droids are for. |
If that's what droids are for then there's no need for such a large crew. |
Unless that crew has other duties. Per The Far Orbit Project, mundane duties on starships with large crews are handled by droids, with humans supervising. "Droid Duty" is reserved for punishing crew members for misbehavior. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Apr 17, 2017 9:43 am Post subject: |
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On the other hand, one might argue that the medical officers could also be replaced by droids... 2-1B's to monitor the bacta tanks, and so on.
IMO, the crew of 26 likely includes droids, because this is the crew necessary to make the ship function, and doesn't particularly matter if they're carbon or silicon.
With that in mind, I'd lean towards Garhkal's numbers. Your Pilot, Comm/Sensor and Bridge officer are likely carbon, as are your Med officer, Security officer, Chief Engineer and Loading officer. Navigators are probably droids. Med staff might be droids or carbon, and I wouldn't be surprised by 1 carbon med staff (so 2 carbon per shift) and 2 droids, meaning you have 4 droids at a time... they don't need down time like carbon does.
So, carbon crew:
2 Bridge Officers
2 Comm Officers
2 Pilots.
2 Medical Officers
2 Medical staff
1 Security officer
1 Loading officer
1 Chief Engineer
So, 13 carbon crew.
Droid crew:
1 Navigator (don't need 2 shifts with droids)
4 Med droids
3 Loading Droids (why use carbon for that?)
8 droid crew. Total crew at this point is 21. We've got 5 either/ors... one that we get because we don't need two navigators (really, I don't think you ever would), and 4 engineers, who might be droids or carbon. I'd be inclined to add another carbon security officer (so you can have two shifts), and leave the engineers as either/ors. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14249 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Apr 17, 2017 2:05 pm Post subject: |
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One thing not discussed. Does that transport have any weaponry? If so what's the # of gunners? _________________ Confucious sayeth, don't wash cat while drunk! |
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ForbinProject Commander
Joined: 16 May 2016 Posts: 318
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Posted: Mon Apr 17, 2017 2:29 pm Post subject: |
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garhkal wrote: | One thing not discussed. Does that transport have any weaponry? If so what's the # of gunners? |
It depends on which ship stats are being used.
If you are using the stats from Lords of the Expanse, the ship has no weapons.
On the other hand if you are using the ship stats from the Tapani Sector Instant Adventures the ship has a concealed laser cannon mounted in a turret.
Neither stats list a gunner so I'm assuming any weapon is controlled by either the pilot or copilot. |
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