The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

The "Y2K Peregrine" starship
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech -> The "Y2K Peregrine" starship
View previous topic :: View next topic  
Author Message
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Tue Feb 21, 2017 3:47 pm    Post subject: The "Y2K Peregrine" starship Reply with quote

Ahoy, all. Shared this on the D6 g+ group, but I thought to field some stats from you fine folks as well!

Though it's obvious as to what it's inspired by, I am very much digging this mini-Falcon-styled ship, the Y2K Peregrine.

See the model here: http://miniaturescenery.com/ProductPage.asp?Code=PEREGRINE

So... an ultra-light freighter? Passenger/personnel/personal transport only? CEC knock-off? Some suggested Scout/Prospector craft. Calling all ship stat specialists?

Back to top
View user's profile Send private message Visit poster's website
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Tue Feb 21, 2017 5:28 pm    Post subject: Reply with quote

Crowd-sourced stats people have suggested so far:

Y2K PEREGRINE

Craft: M.S. Y2K Peregine
Affiliation: Independent
Era: Rise of the Empire / Rebellion
Type: Light freighter / shuttlecraft
Scale: Starfighter
Length: 15m (length) x 4.6m (height)
Skill: Space transports: Y2K Peregrine
Crew: 2, skeleton: 1/+5
Crew Skill: Varies
Passengers: 2
Cargo Capacity: 25 metric tons
Consumables: 2 months
Cost: 70,000 (new), 18,000 (used)
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 0D+2
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3/3D

Weapons:
1 Quad Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship gunnery
Fire Control: 1D (fired from cockpit)
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 4D+1

Equipped with:
•Dedicated engineering and sensor ops. station
•Dejarik Hologaming table
•Dorsal maintenance hatch
•Front cargo loading / entry ramp
•Full-spectrum sensor suite
(antennae array mounted on starboard-bow)
•Onboard refresher
•Rear egress

Sources: Miniature Scenery model kit. Stats by Star Wars D6 G+ group members.


Last edited by Telsij on Mon Feb 27, 2017 5:50 pm; edited 8 times in total
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Tue Feb 21, 2017 6:15 pm    Post subject: Reply with quote

When I saw the measurements in millimeters, I was like "...what? That can't be the actual ship measurements..." Shocked

Then I realized it was the measurements of the model itself, not the ship it's depicting.
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Tue Feb 21, 2017 8:38 pm    Post subject: Reply with quote

Does it suffer from a catastrophic computer crash?

Or maybe an invasion by energy bugs?
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Tue Feb 21, 2017 11:12 pm    Post subject: Reply with quote

I just realized, this ship doesn't have any sleeping bunks, at least none that I can see. Where does the crew sleep during those multi-day long hauls? On the floor? Or in the cargo bay among the crates? Shocked
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
MrNexx
Rear Admiral
Rear Admiral


Joined: 25 Mar 2016
Posts: 2248
Location: San Antonio

PostPosted: Wed Feb 22, 2017 11:07 am    Post subject: Reply with quote

Sutehp wrote:
I just realized, this ship doesn't have any sleeping bunks, at least none that I can see. Where does the crew sleep during those multi-day long hauls? On the floor? Or in the cargo bay among the crates? Shocked


Hammocks.

And, on "size v. scale", I think it would be interesting if it were actual size... a ship scaled for Micronauts, who have their own problems interacting with galactic society...
_________________
"I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/
Back to top
View user's profile Send private message Visit poster's website
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Wed Feb 22, 2017 12:19 pm    Post subject: Reply with quote

Sutehp wrote:
When I saw the measurements in millimeters, I was like "...what? That can't be the actual ship measurements..." Shocked

Then I realized it was the measurements of the model itself, not the ship it's depicting.


Haha. Discerning the actual scale for Humanoid-size crews was actually a "tiny bit" difficult, as the model of course has a few items that are slightly-larger than they would be at full scale. Take the fold down stairs at the rear-exit, for example. There are only three steps and they're pretty far apart were the scale perfect -- as it is, due to the constraints of such a small model the stairs and other elements are somewhat upsized!
Back to top
View user's profile Send private message Visit poster's website
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Wed Feb 22, 2017 12:22 pm    Post subject: Reply with quote

MrNexx wrote:
Does it suffer from a catastrophic computer crash?
Or maybe an invasion by energy bugs?


MrNexx wrote:
Sutehp wrote:
I just realized, this ship doesn't have any sleeping bunks, at least none that I can see. Where does the crew sleep during those multi-day long hauls? On the floor? Or in the cargo bay among the crates? Shocked


Hammocks.

And, on "size v. scale", I think it would be interesting if it were actual size... a ship scaled for Micronauts, who have their own problems interacting with galactic society...


Nice. I like that you're running with the theme here! Either course would be interesting. Giant bugs Otherspace-style, or that the ship is actually 1-to-1 scaled. That miniature scale is something Star Wars never really approached -- though the Droids episode with the Molecular Disruptors came the closest to giving us a Star Wars "Innerspace" style adventure, by shrinking Artoo to about 1/10th his scale.
Back to top
View user's profile Send private message Visit poster's website
Sutehp
Commodore
Commodore


Joined: 01 Nov 2016
Posts: 1797
Location: Washington, DC (AKA Inside the Beltway)

PostPosted: Wed Feb 22, 2017 12:58 pm    Post subject: Reply with quote

Telsij wrote:
That miniature scale is something Star Wars never really approached -- though the Droids episode with the Molecular Disruptors came the closest to giving us a Star Wars "Innerspace" style adventure, by shrinking Artoo to about 1/10th his scale.


I don't remember that Droids episode...but then again, I haven't seen a Droids episode since the series originally aired on TV.

Hell, I barely remember the Great Heep. And Artoo parachuting from the sky after ramming the Great Heep with a starship.
_________________
Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them.
Back to top
View user's profile Send private message
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Wed Feb 22, 2017 1:57 pm    Post subject: Reply with quote

Sutehp wrote:
Telsij wrote:
That miniature scale is something Star Wars never really approached -- though the Droids episode with the Molecular Disruptors came the closest to giving us a Star Wars "Innerspace" style adventure, by shrinking Artoo to about 1/10th his scale.


I don't remember that Droids episode...but then again, I haven't seen a Droids episode since the series originally aired on TV.

Hell, I barely remember the Great Heep. And Artoo parachuting from the sky after ramming the Great Heep with a starship.


Heh, were it not for working on the Droids sourcebook with ShootingWomprats, I myself would not have seen any episodes since early childhood.

Artoo actually rams the starship into the "Moisture Eater" device, causing it to release its contents as rain, which in turns rusts out the Great Heep before he can smash our heroes. There's a semi-poignant bit (at least as far as the show was capable of) where the rain falls on Threepio's optics and it's meant to look like he's crying, thinking that he's lost Artoo.
Back to top
View user's profile Send private message Visit poster's website
CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16320
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Feb 22, 2017 2:35 pm    Post subject: Reply with quote

Sutehp wrote:
I just realized, this ship doesn't have any sleeping bunks, at least none that I can see. Where does the crew sleep during those multi-day long hauls? On the floor? Or in the cargo bay among the crates? Shocked

There is actually a single bunk built into the port bulkhead, behind the cockpit.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Telsij
Captain
Captain


Joined: 07 Dec 2016
Posts: 510

PostPosted: Wed Feb 22, 2017 4:41 pm    Post subject: Reply with quote

The interior layout is somewhat more clarified in the assembly instructions:
http://miniaturescenery.com/Public/Instructions/PEREGRINE.pdf

Mr. McNeill is correct! I too see what appears to be a port bulkhead bunk, along the wall behind the cockpit, past the holochess-type table and near the engineering station!
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Ships, Vehicles, Equipment, and Tech All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0