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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Thu Feb 16, 2017 9:25 pm Post subject: Skill overload |
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After going through all 56 books and all 15 adventure journals finding all the different skill and dropping the vague (weapons repair) and reduntend (string musical instrument keeping musical instrument operation) and adding a few of my own (pod racer piloting/repair/ engineering) I have 264 skills before ANY specializations. My plan was to create 100 character templates and 100 NPC templates (not includind stormtroopers and other generic npc) that would contain all these skills. I have an idea how most of these skills will be passed out.
My main question is there any skill that anyone can think of that they would just throw out for any reason. Just curious. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Feb 16, 2017 9:34 pm Post subject: |
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Just in R&E, I question whether Rocket Pack Operation and Jet Pack Operation really need to be entirely separate skills. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Thu Feb 16, 2017 9:45 pm Post subject: |
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MrNexx wrote: | Just in R&E, I question whether Rocket Pack Operation and Jet Pack Operation really need to be entirely separate skills. |
I agree with you there, but what would the combined skill be called? Rocket/Jet Pack Operation? Flying Pack Operation? ("Flying Pack," that actually sounds a bit vulgar.) _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Feb 16, 2017 10:08 pm Post subject: |
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Sutehp wrote: | MrNexx wrote: | Just in R&E, I question whether Rocket Pack Operation and Jet Pack Operation really need to be entirely separate skills. |
I agree with you there, but what would the combined skill be called? Rocket/Jet Pack Operation? Flying Pack Operation? ("Flying Pack," that actually sounds a bit vulgar.) |
I'd go with "Jet Pack Operation" and note that it includes Rocket Packs... partially because "Jet Pack" is in relatively common parlance. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Thu Feb 16, 2017 11:50 pm Post subject: |
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It gets worse. There is droid repair, droid programming, droid engineering, droid design, and droid construction. Not all repair skills have the rest (in the books), but they could. So any thing that can be repaired can be engineered, programmed (may be not so much this one), designed, and constructed. Things are getting a bit out of hand. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Fri Feb 17, 2017 12:29 am Post subject: |
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Sutehp wrote: | MrNexx wrote: | Just in R&E, I question whether Rocket Pack Operation and Jet Pack Operation really need to be entirely separate skills. |
I agree with you there, but what would the combined skill be called? Rocket/Jet Pack Operation? Flying Pack Operation? ("Flying Pack," that actually sounds a bit vulgar.) |
Thruster Pack Operation |
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The Brain Lieutenant Commander
Joined: 03 Jun 2005 Posts: 242
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Posted: Fri Feb 17, 2017 12:31 am Post subject: |
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griff wrote: | It gets worse. There is droid repair, droid programming, droid engineering, droid design, and droid construction. |
Where are those last two from? |
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griff Captain
Joined: 16 Jan 2014 Posts: 507 Location: Tacoma, WA
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Posted: Fri Feb 17, 2017 1:39 am Post subject: |
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Droid design is from Crisis On Cloud City and droid construction was a world devastator skill from The Dark Empire Source book. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Feb 17, 2017 3:42 am Post subject: |
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griff wrote: | It gets worse. There is droid repair, droid programming, droid engineering, droid design, and droid construction. Not all repair skills have the rest (in the books), but they could. So any thing that can be repaired can be engineered, programmed (may be not so much this one), designed, and constructed. Things are getting a bit out of hand. |
For my part, I'd just fold droid engineering, droid design, and droid construction all into the same skill. They all seem like synonyms of the same thing. I'd just call this skill "droid construction," have any description of the skill include references to designing and engineering droids and leave it at that. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Fri Feb 17, 2017 10:08 am Post subject: |
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Any of the "engineering" skills are (A). Any repair skill has a corresponding (A) skill. I would consider design and engineering to be the same - so starship design and starship engineering would be much the same. |
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wildfire Lieutenant Commander
Joined: 19 Feb 2006 Posts: 234 Location: Scotland
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Posted: Fri Feb 17, 2017 10:53 am Post subject: Re: Skill overload |
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griff wrote: | After going through all 56 books and all 15 adventure journals finding all the different skill and dropping the vague (weapons repair) and reduntend (string musical instrument keeping musical instrument operation) and adding a few of my own (pod racer piloting/repair/ engineering) I have 264 skills before ANY specializations. My plan was to create 100 character templates and 100 NPC templates (not includind stormtroopers and other generic npc) that would contain all these skills. I have an idea how most of these skills will be passed out.
My main question is there any skill that anyone can think of that they would just throw out for any reason. Just curious. |
Care to share the list?
I can think of several uses if only to be able to cull it and give as a handout saying here these are the skills for my games in one place. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Feb 17, 2017 2:50 pm Post subject: |
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Sutehp wrote: | griff wrote: | It gets worse. There is droid repair, droid programming, droid engineering, droid design, and droid construction. Not all repair skills have the rest (in the books), but they could. So any thing that can be repaired can be engineered, programmed (may be not so much this one), designed, and constructed. Things are getting a bit out of hand. |
For my part, I'd just fold droid engineering, droid design, and droid construction all into the same skill. They all seem like synonyms of the same thing. I'd just call this skill "droid construction," have any description of the skill include references to designing and engineering droids and leave it at that. |
Me, too. I still consider Repair, Programming, and Engineering to be relatively distinct... someone can know how to fix the nuts and bolts without being a Droidwhisperer, and can be a Droid Whisperer without needing to know how to create a brand new droid. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Feb 17, 2017 2:51 pm Post subject: |
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Another one: Bowcaster. I don't see a particular need for it to be different, on the function end, from archery. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Fri Feb 17, 2017 4:06 pm Post subject: |
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MrNexx wrote: | Another one: Bowcaster. I don't see a particular need for it to be different, on the function end, from archery. |
This I'm not so certain about. I'm slightly inclined to fold bowcaster skill into blaster skill as they are both essentially blaster rifles (or appear to be blasters), but while their bolts looks the same, they don't use the same ammunition (if I understand bowcasters correctly) and, if TFA is any indication, bowcasters have huge recoil which makes them feel and act distinctly different from blaster rifles. Thus, I can see bowcasters being justified as a distinct skill from blaster rifles.
But bowcasters, while they might look like hi-tech crossbows, also are different from regular archery crossbows, the recoil being only one thing among several that make bowcasters distinct from crossbows. Thus, I can also see justification for bowcasters being distinct from the archery skill as well.
While it would be easier to fold bowcaster into archery, I can't justify it and would therefore leave the bowcaster skill as it is. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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