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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Fri Nov 04, 2016 9:12 am Post subject: Fire Control as in the RAW |
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What exactly does fire control do? Do you add it to your "to hit" dice when firing a weapon with fire control dice? _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Nov 04, 2016 2:43 pm Post subject: |
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Yes you do. Take wedge. His starfighter gunnery is 7d and he's using his snow speeder, which has a +1d+2 fire control. So when he shoots, he's rolling 7d+2 to hit, since he has to at least a move action (so has one MAP).. _________________ Confucious sayeth, don't wash cat while drunk! |
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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Posted: Sat Feb 04, 2017 5:28 pm Post subject: |
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Unless he's flying at cautious speed, right? Half speed, which is a free action?
In that case, it's a crazy 8d+2! |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 04, 2017 11:10 pm Post subject: |
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True. If he's doing a non-action move, he doesn't get that MAP for worrying about moving.. _________________ Confucious sayeth, don't wash cat while drunk! |
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cheshire Arbiter-General (Moderator)
Joined: 04 Jan 2004 Posts: 4853
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Posted: Sun Feb 05, 2017 6:04 pm Post subject: |
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Or, if someone is just a gunner in a turret, and they perform no other actions, then it's just fire control + skill. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Feb 05, 2017 6:16 pm Post subject: |
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Though one thing i really wish was addressed in the RAW.. WOULD someone being the gunner in a ship doing a FULL dodge itself, be penalized in shooting OUT at someone else?? You would think with the ship duking, doging and otherwise rolling all over the place, NOT only would it be harder to HIT the ship, but it would be harder for those IN The ship firing out, to hit something else.. _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Feb 06, 2017 10:58 am Post subject: |
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garhkal wrote: | Though one thing i really wish was addressed in the RAW.. WOULD someone being the gunner in a ship doing a FULL dodge itself, be penalized in shooting OUT at someone else?? You would think with the ship duking, doging and otherwise rolling all over the place, NOT only would it be harder to HIT the ship, but it would be harder for those IN The ship firing out, to hit something else.. |
In theory, yes, I agree. However, for me, it falls into the "Too much to keep track of" category.
If I really wanted to use that, I might say FC dice would be limited by the Maneuverability Dice of the ship, in the case of a full dodge.... a more agile ship would allow more fire control dice to be used. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Mon Feb 06, 2017 11:09 am Post subject: |
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MrNexx wrote: | garhkal wrote: | Though one thing i really wish was addressed in the RAW.. WOULD someone being the gunner in a ship doing a FULL dodge itself, be penalized in shooting OUT at someone else?? You would think with the ship duking, doging and otherwise rolling all over the place, NOT only would it be harder to HIT the ship, but it would be harder for those IN The ship firing out, to hit something else.. |
In theory, yes, I agree. However, for me, it falls into the "Too much to keep track of" category.
If I really wanted to use that, I might say FC dice would be limited by the Maneuverability Dice of the ship, in the case of a full dodge.... a more agile ship would allow more fire control dice to be used. |
I have to agree with Nexx here: it would be more realistic but it would also be too much to keep track of for the GM.
And this actually came up in Rebels once or twice. I don't remember which episode it was, but sometime in the first season Chopper was damaged while manning the Ghost's rear turret and Hera told Zeb to get in there because she was about to roll the ship. I remember Zeb getting to the rear turret and saying "I've got you covered, Hera! Roll away!"
So this issue has come up in Star Wars media, if only briefly and subtly. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Feb 06, 2017 3:45 pm Post subject: |
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Technically it also came up in TFA when Ray was fleeing those 2 Ties, with Finn in the gunner seat, and she was dodging all over the place and he was having issues hitting them... _________________ Confucious sayeth, don't wash cat while drunk! |
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Mon Feb 06, 2017 4:09 pm Post subject: |
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garhkal wrote: | Technically it also came up in TFA when Ray was fleeing those 2 Ties, with Finn in the gunner seat, and she was dodging all over the place and he was having issues hitting them... |
Also true. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 06, 2017 4:25 pm Post subject: |
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garhkal wrote: | Technically it also came up in TFA when Ray was fleeing those 2 Ties, with Finn in the gunner seat, and she was dodging all over the place and he was having issues hitting them... |
That's when you pay extra for a stabilized turret that tracks against the movements of the ship...
Maybe it'd be a simpler fix to just add a flat increase to the difficulty of turret gunners to hit a target when the ship they are on is maneuvering, say a +5 for a regular dodge, and a +15 for a full dodge? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14215 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Feb 07, 2017 12:53 am Post subject: |
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True.. A flat mod would work well...
But "Auto stabilizers" for turrets". Is that a new fan made thing? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Feb 07, 2017 1:06 am Post subject: |
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garhkal wrote: | True.. A flat mod would work well...
But "Auto stabilizers" for turrets". Is that a new fan made thing? |
Fan made thing? We do that here? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Tue Feb 07, 2017 1:58 am Post subject: |
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CRMcNeill wrote: | garhkal wrote: | True.. A flat mod would work well...
But "Auto stabilizers" for turrets". Is that a new fan made thing? |
Fan made thing? We do that here? |
Sarcasm does not become you, sir.
Oh, who am I kidding. Yes, it does! _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Feb 07, 2017 12:53 pm Post subject: |
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See, I'd chalk the auto-stabilizers as being part of the Fire Control dice, already. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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