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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 04, 2017 4:49 am Post subject: Re: So, COMPForce... |
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Sutehp wrote: | Yeah, I don't know if I'd ever be able to use it in a game, but this is definitely something I'd be interested in reading. |
Work in progress. Will post soon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Sutehp Commodore
Joined: 01 Nov 2016 Posts: 1797 Location: Washington, DC (AKA Inside the Beltway)
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Posted: Sat Feb 04, 2017 11:32 am Post subject: Re: So, COMPForce... |
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CRMcNeill wrote: | garhkal wrote: | That's the angle i was going for. Think troops in plain clothes, trailing a team, reporting back to HQ about the rebels, before the troopers ge sent in.. |
That's definitely more ISB's Enforcement branch than CompForce Assault units. |
Judging by what I read, I think I have to agree.
CRMcNeill wrote: | Sutehp wrote: | Yeah, I don't know if I'd ever be able to use it in a game, but this is definitely something I'd be interested in reading. |
Work in progress. Will post soon. |
Sweet. _________________ Sutehp's RPG Goodies
Only some of it is for D6 Star Wars.
Just repurchased the X-Wing and Tie Fighter flight sim games. I forgot how much I missed them. |
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Sylvre Phire Cadet
Joined: 21 Nov 2015 Posts: 21
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Posted: Sat Feb 04, 2017 1:41 pm Post subject: Re: So, COMPForce... |
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CRMcNeill wrote: | Sutehp wrote: | Yeah, I don't know if I'd ever be able to use it in a game, but this is definitely something I'd be interested in reading. |
Work in progress. Will post soon. |
Looking forward to it.
Later!
Sylvre Phire |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Feb 04, 2017 8:00 pm Post subject: |
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Finished. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Feb 04, 2017 9:21 pm Post subject: Re: So, COMPForce... |
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Sylvre Phire wrote: | I was turning over ideas in my head for foes in my current Star Wars campaign and my mind happened to wander toward COMPForce... You know, those pretty boys who get all the cool toys, best medical care, and are supposedly the Emperor's favorites/elite while the stormtrooper corps couldn't hit the broadside of a blaster bolt with a bantha.
My question is this: has anybody every actually used them in their games? Did you use them as-is or reskin them as more-skilled stormtroopers. I know they're pretty much non-canon now anyway, but, regardless of edition/version of the RPG played, how did it work out? |
No I don't think I have ever used them much but I have nothing against them and may use them. All I've done is made a PC template that combined the CompForce trooper template in Heroes & Rogues with the Imperial Bounty Hunter template from GG10 - A compForce veteran that did his ten years then used his contacts to go into bounty hunting. But haven't had a campaign that could use that template since. _________________ *
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Sylvre Phire Cadet
Joined: 21 Nov 2015 Posts: 21
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Posted: Sun Feb 05, 2017 1:15 pm Post subject: Re: So, COMPForce... |
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Whill wrote: | No I don't think I have ever used them much but I have nothing against them and may use them. All I've done is made a PC template that combined the CompForce trooper template in Heroes & Rogues with the Imperial Bounty Hunter template from GG10 - A compForce veteran that did his ten years then used his contacts to go into bounty hunting. But haven't had a campaign that could use that template since. |
Interesting. Care to share the template? I think he might make an interesting foe for my game.
Later!
Sylvre Phire |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Feb 05, 2017 6:25 pm Post subject: Re: So, COMPForce... |
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Sylvre Phire wrote: | Whill wrote: | No I don't think I have ever used them much but I have nothing against them and may use them. All I've done is made a PC template that combined the CompForce trooper template in Heroes & Rogues with the Imperial Bounty Hunter template from GG10 - A compForce veteran that did his ten years then used his contacts to go into bounty hunting. But haven't had a campaign that could use that template since. |
Interesting. Care to share the template? I think he might make an interesting foe for my game. |
Imperial Bounty Hunter
DEX 3D+1
KNO 3D
MEC 3D+1
PER 3D+1
STR 3D
TEC 2D
Equipment: Heat reflective armor (+2 Energy , +1D Physical), Blaster carbine (5D), Heavy blaster pistol (5D), Knife (STR+1D), 3 Stun grenades (5D Stun), medpac, macrobinoculars, restraints, comlink, datapad, IPKC bounty hunter license, 1000 credits.
Background: You come from a part of the Empire few ever heard of and fewer still know much about. You left your family a long time ago, and haven't spent much time looking back.
Now you're a ten-year veteran of CompForce's Assault branch. Taking full advantage of all of your COMPNOR contacts, you went into business for yourself as an Imperial bounty hunter.
You are the long arm of Imperial law in a lawless galaxy. Your job is to bring the criminals and Rebels to face justice. You don't lose any sleep over a job well done. The Empire is a safer place because of you.
It's only a matter of time before that blaster bolt with your name on it catches up to you, but no matter. For now, you've got the thrill of chase. You never really planned on living to a ripe old age anyway.
Personality: You approach your job with the notion that any contract worth doing is worth doing right the first time. Anyone who stands in you way is a traitor in their own right, to be dealt with later. You make a difference and the rest of galaxy knows it. That's why they fear you as much as they do.
Objectives: To clean up the mess those Rebels have created.
A Quote: "You stepped over the line. Now you deal with me." _________________ *
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Last edited by Whill on Mon Feb 06, 2017 10:09 am; edited 1 time in total |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Mon Feb 06, 2017 5:20 am Post subject: |
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May I suggest a slightly modified http://d6holocron.com/wiki/index.php?title=Lone_Scout_A-2(LSA-2) Lone Scout A-2 as a good ship for that guy? Furthermore, perhaps he tends to take his victims - I mean, bounties - in Carbonite form, meaning that he's just got slabs up and down in his cargo hold.
That'd be an interesting wrinkle to use in a game. You get nabbed by a bounty hunter, and frozen in Carbonite. 150 years later, you wake up ... |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10436 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Feb 06, 2017 10:20 am Post subject: |
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I like it.
Zarn wrote: | Furthermore, perhaps he tends to take his victims - I mean, bounties - in Carbonite form, meaning that he's just got slabs up and down in his cargo hold.
That'd be an interesting wrinkle to use in a game. You get nabbed by a bounty hunter, and frozen in Carbonite. 150 years later, you wake up ... |
That's an interesting idea, but it seem logistically problematic as you need a large carbon freeze facility to freeze things. TESB also suggests that it is rarely successful to freeze live beings as they tend to not survive the freezing process.
So if the bounty is wanted alive you would want to risk killing them with carbon freeze, and if the bounty is wanted "dead", it would be much easier and cheaper to just kill them.
And Han was an outlaw bounty from a crime lord, but this character is a legal Imperial bounty hunter. It does not seem that the Empire would need targets encased in carbonite, except for Luke Skywalker going directly to the Emperor. _________________ *
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Last edited by Whill on Mon Feb 06, 2017 8:27 pm; edited 2 times in total |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Feb 06, 2017 10:44 am Post subject: Re: So, COMPForce... |
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Whill wrote: |
Equipment: Heat reflective armor (+2 Energy , +1D Physical), |
Very minor question: Is there any reason you've gone with Energy then Physical, rather than the other (which is more common, IME)? _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Zarn Force Spirit
Joined: 17 Jun 2014 Posts: 698
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Posted: Mon Feb 06, 2017 1:48 pm Post subject: |
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Spinoff of the Carbonite Army, http://starwars.wikia.com/wiki/Carbonite_Sith_Army
Also, it seemed that the risks weren't that great, given that it was used to get into the Citadel on Lola Sayu. http://starwars.wikia.com/wiki/Carbonite
I believe, though the exact wording escapes me, that the chief problem with the facility on Bespin was that it wasn't really meant for living things but for things like freezing Tibanna gas. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 06, 2017 2:37 pm Post subject: Re: So, COMPForce... |
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MrNexx wrote: | Whill wrote: |
Equipment: Heat reflective armor (+2 Energy , +1D Physical), |
Very minor question: Is there any reason you've gone with Energy then Physical, rather than the other (which is more common, IME)? |
It's actually a direct copy of the Equipment listed on the CompForce Trooper template in Heroes and Rogues. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 06, 2017 2:38 pm Post subject: |
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True, but time may also be an issue. If Han suffered hibernation sickness after being frozen over the course of six months, imagine the health effects on someone who had been frozen for a hundred years or more. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Feb 06, 2017 2:44 pm Post subject: |
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Alternate thought: Instead of freezing living creatures, imagine being a bunch of unfrozen droids. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Feb 06, 2017 2:51 pm Post subject: |
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MrNexx wrote: | Alternate thought: Instead of freezing living creatures, imagine being a bunch of unfrozen droids. |
Considering Bespin uses carbon freezing to perfectly preserve and transport Tibanna gas, this sounds much more viable, as an inorganic thing like a droid will likely be far less susceptible to the long-term effects that would threaten a living being under similar circumstances. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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