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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Dec 18, 2016 3:15 pm Post subject: |
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IIRC part of the firelinking cost, IS making some crossover circuitry, hence the added Cost In making a firelinked gun system.
Quote: | The computer linkage for this operation costs
around 100 credits per weapon. |
So that right there indicates there is some linkage between them.. Perhaps the destroyed result sends a massive power spike down the list to other weapons in the link.
BUT it could also depend on the type of link.. A twin turret where both lasers are linked vs two wing tip lazers, firelinked.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sun Dec 18, 2016 4:57 pm Post subject: |
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garhkal wrote: | IIRC part of the firelinking cost, IS making some crossover circuitry, hence the added Cost In making a firelinked gun system.
Quote: | The computer linkage for this operation costs
around 100 credits per weapon. |
So that right there indicates there is some linkage between them.. Perhaps the destroyed result sends a massive power spike down the list to other weapons in the link.
BUT it could also depend on the type of link.. A twin turret where both lasers are linked vs two wing tip lazers, firelinked.. |
Light Damage is one weapon
Heavy Damage is entire linkage linkage feedback or such |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Sun Dec 18, 2016 5:19 pm Post subject: |
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Savar wrote: | garhkal wrote: | IIRC part of the firelinking cost, IS making some crossover circuitry, hence the added Cost In making a firelinked gun system.
Quote: | The computer linkage for this operation costs
around 100 credits per weapon. |
So that right there indicates there is some linkage between them.. Perhaps the destroyed result sends a massive power spike down the list to other weapons in the link.
BUT it could also depend on the type of link.. A twin turret where both lasers are linked vs two wing tip lazers, firelinked.. |
Light Damage is one weapon
Heavy Damage is entire linkage linkage feedback or such |
^ +1 _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Dec 18, 2016 6:28 pm Post subject: |
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garhkal wrote: | IIRC part of the firelinking cost, IS making some crossover circuitry, hence the added Cost In making a firelinked gun system.
Quote: | The computer linkage for this operation costs
around 100 credits per weapon. |
So that right there indicates there is some linkage between them.. Perhaps the destroyed result sends a massive power spike down the list to other weapons in the link.
BUT it could also depend on the type of link.. A twin turret where both lasers are linked vs two wing tip lazers, firelinked.. |
Personally, I think Star Wars technology is sufficiently advanced to include the concept of a circuit breaker.
My thinking is more in line with how the weapon is listed on the stat. For instance, the Millennium Falcon has two quad-laser cannon, while the X-Wing has 4 fire-linked laser cannon (which are statistically identical to a single quad-laser). The stat-writers could've said that an X-Wing was equipped with 1 quad-laser, but instead gave it 4 single laser cannon (fire-linked).
As such, IMO, if the ship stat lists # laser cannon, each counts as a separate weapon for damage purposes, regardless of fire-linking. If it lists # of dual, triple or quad-laser cannon, each # counts as a single weapon of that type.
So, for a Lightly Damaged (Weapon) result on the Millennium Falcon, one quad-laser would be out of service, but the same result on an X-Wing would only disable one of the four laser cannon. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Thu Dec 22, 2016 2:53 pm Post subject: |
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+1 again _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Dec 22, 2016 5:29 pm Post subject: |
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CRMcNeill wrote: |
Personally, I think Star Wars technology is sufficiently advanced to include the concept of a circuit breaker.. |
Trek's a lot more 'advanced' in some regards to star wars, but they seem to get consoles blowing up all over the place in every movie. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Dec 22, 2016 5:40 pm Post subject: |
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garhkal wrote: | Trek's a lot more 'advanced' in some regards to star wars, but they seem to get consoles blowing up all over the place in every movie. |
I fail to see how a special effect applied for dramatic effect in a completely different universe dictates gaming rules in this one. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 23, 2016 2:54 am Post subject: |
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Just pointing out, just cause they MAY seem advanced, that some stuff WE take foregranted, THEY might not have thought of..
Same with "Seatbelts in flight chairs..." _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 23, 2016 7:35 am Post subject: |
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garhkal wrote: | Just pointing out, just cause they MAY seem advanced, that some stuff WE take foregranted, THEY might not have thought of..
Same with "Seatbelts in flight chairs..." |
Using exploding consoles from a different universe is a very tenuous evidentiary link, especially without knowing the specifics of how badly ships must be damaged in the Trek-verse in order for consoles to explode.
Put simply, a literal translation of the RAW is that, if a craft is listed as having 4 of a specific type of weapon (such as the 4 separate-yet-fire-linked laser cannon on the X-Wing), then the RAW Damage result of 1 weapon damaged or destroyed would apply to only one of those weapons. Conversely, a quartet of closely linked laser cannon (such as the Falcon's 2 Quad-Laser Cannon) would count as a single, four-barreled weapon. The dividing line, IMO, is the # of weapons listed on the ship's stat. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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