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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 202 Location: Miami, FL
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Posted: Mon Dec 12, 2016 2:57 am Post subject: Optional Combat Rules from Rules of Engagement |
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Has anyone used these optional combat rules from Rules of Engagement?
It seems that they could be helpful in bringdown larger creatures like Rancors (with their 10D to resist physical and energy damage and all...)
thoughts?
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Mon Dec 12, 2016 1:04 pm Post subject: |
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Yes, I use variant 2 at a rate of +1 for every 3 over. _________________ RR
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Dec 12, 2016 4:48 pm Post subject: |
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Some times yes sometimes no..
Its often viewed like critical hits in ADND games are, great till the players realize THEY will be the ones receiving the brunt of those sorts of rules, then they get all antzy cause they are the ones suffering...
On the times yes, i have had the dice pooling (take 2d from to hit to add 1d to damage, but if you miss, oh well), and the +1 damage per +3 to +5 you hit by.. On occasion i use it for veteran and above level NPCs, rather than all npcs, and for PCs who get to use it, its for those who have a 7d or higher skill that can gain that bonus. _________________ Confucious sayeth, don't wash cat while drunk! |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Thu Dec 15, 2016 6:00 pm Post subject: |
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I use the +1/3 over, it makes combat more deadly with skilled combatants. _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 16, 2016 1:12 am Post subject: |
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For those who DO use these sorts of rules, are they PC only? PC and named NPCs only? Or ALL people that go by it? _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Fri Dec 16, 2016 3:43 am Post subject: |
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All characters rolled get the +1 for 3 over.
My players don't really complain, because I don't send a lot of OTT combat villains at them. _________________ RR
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri Dec 16, 2016 8:24 am Post subject: |
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Another way to do it would be to include a "critical hit threshold." For example, if you beat the difficulty by more than 10, then you have scored a critical hit. So every point beyond 10 increases the damage on a 1 for 1 or 1 for 3 basis.
So, for example if your attack roll is 29 and the dificulty was 15, that's a 14 point margin so +4 damage.
I use a different system altogether, though, that is based on hit locations and (at the attacker's discretion) called shots and aimed shots. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14214 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 16, 2016 3:58 pm Post subject: |
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One of the crit/called shots i use is based on that rule in the main book about smaller and smaller targets, so if say you are trying to bypass the armor on a stormtrooper's arm with your knife to get the blade into the soft tissue of his arm-pit, that would be a (10cm) size zone so -4d to your to hit roll. BUT if you hit, you ignore his physical armor mod. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 16, 2016 11:12 pm Post subject: |
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jmanski wrote: | I use the +1/3 over, it makes combat more deadly with skilled combatants. |
Seconded. I also like the symmetry of 1/3, since 3 pips = 1D when improving or converting skills and dice values. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Dec 18, 2016 10:30 am Post subject: |
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garhkal wrote: | For those who DO use these sorts of rules, are they PC only? PC and named NPCs only? Or ALL people that go by it? |
All abide by the overkill and all are doneth in by the overkill. _________________ Blasted rules. Why can't they just be perfect? |
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Savar Captain
Joined: 14 Feb 2015 Posts: 591
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Posted: Sun Dec 18, 2016 11:56 am Post subject: |
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I want to try the dice pool option, blasters 9D
I use 2D for quick draw
I add 2D to the damage
Leaving 5D to hit |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Mon Dec 19, 2016 9:20 am Post subject: |
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In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3, but adds a bit of variability. I like +5 as the break point for extra damage, as that is the difference between difficulty levels. It applies to PCs and NPCs alike. |
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nuclearwookiee Lieutenant Commander
Joined: 28 Nov 2011 Posts: 171
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Posted: Tue Dec 20, 2016 10:00 am Post subject: |
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nuclearwookiee wrote: | In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3.... |
This isn't true. Mine is slightly more than double +1/3. I must have been comparing +1d6/5 to +3/5 for some reason. Math fail. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16320 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Dec 20, 2016 11:23 am Post subject: |
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nuclearwookiee wrote: | In the past, I've done +1d6 damage per 5 points above difficulty level. On average it comes out about the same as +1 per 3, but adds a bit of variability. I like +5 as the break point for extra damage, as that is the difference between difficulty levels. It applies to PCs and NPCs alike. |
The main issue i have with this is the same one I have with the 1/1 method; it effectively wipes out the scale modifier, which is a major obstacle preventing PCs from snuffing capital ships with relative ease. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Tue Dec 20, 2016 7:40 pm Post subject: |
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I don't allow overkill when hitting larger scale targets. _________________ Blasted rules. Why can't they just be perfect? |
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