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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Nov 16, 2016 4:03 pm Post subject: Weapon destroyed result |
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When you have a ship combat happen where a damage result shows "one weapon destroyed".. How do YOU decide which it is? Randomly allocate it? Have the PC's pick? Choose based on direction of shot? _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Nov 16, 2016 5:06 pm Post subject: |
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I'd lean towards "Shooter picks". So, if the PCs are getting shot, they lose the weapon that the shooter chooses. If they're doing the shooting, they choose the weapon lost. GM has veto power, obviously. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Wed Nov 16, 2016 5:09 pm Post subject: |
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This may just be the old D&D player in me, but I would roll dice for it. Say there are 4 options:
1. quad laser
2. laser cannon
3. ion cannon
4. concussion missile-launcher
Roll 1D (obviously it shouldn't be a Wild Die) and then just re-roll it if a 5 or a 6 comes up. Or if you have a four-sided die handy, even cooler. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun Nov 27, 2016 11:23 am Post subject: |
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That's what I do also _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Nov 27, 2016 1:15 pm Post subject: |
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I'd suggest rolling a 1D to randomize a choice, with the Weapon # being the weapon's position on the ship's stat block:1-3 = Weapon 1
4-6 = Weapon 2
1-2 = Weapon 1
3-4 = Weapon 2
5-6 = Weapon 3
1 = Weapon 1
2 = Weapon 2
3 = Weapon 3
4 = Weapon 4
5-6 = Re-Roll
1 = Weapon 1
2 = Weapon 2
3 = Weapon 3
4 = Weapon 4
5 = Weapon 5
6 = Re-Roll _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Mon Nov 28, 2016 6:59 pm Post subject: |
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That works also _________________ Blasted rules. Why can't they just be perfect? |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Nov 29, 2016 12:33 am Post subject: |
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Nice chart.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Ninja-Bear Lieutenant Commander
Joined: 26 Sep 2016 Posts: 209
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Posted: Tue Nov 29, 2016 10:17 am Post subject: |
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Well.the obvious is that if they are aiming for a specific weapon then that is the one hit. else I would look at direction of shot. |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Fri Dec 02, 2016 6:15 am Post subject: |
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garhkal wrote: | Nice chart.. |
Hey! I got there first! His chart is just the logical extension of mine _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Dec 02, 2016 3:18 pm Post subject: |
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But he made his chart prettier.. My precious 8) _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Dec 02, 2016 8:54 pm Post subject: |
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garhkal wrote: | But he made his chart prettier.. My precious 8) |
And more generally applicable. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16281 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sat Dec 17, 2016 3:50 pm Post subject: |
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A thought on this...
If a ship has multiple weapons, such as the X-Wing's 4 fire-linked laser cannon and 2 fire-linked proton torpedoes, would you count the entire system as a single weapon, or count the individual cannon as separate?
I could see that being the differentiation between Light and Heavy Damage, with a Light Damage (Weapon Destroyed) result affecting only a single cannon or launcher of a fire-linked group, while a Heavy Damage (Weapon Destroyed) would take out the entire linked group. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Savar Captain
Joined: 14 Feb 2015 Posts: 589
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Posted: Sat Dec 17, 2016 9:13 pm Post subject: |
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CRMcNeill wrote: | A thought on this...
If a ship has multiple weapons, such as the X-Wing's 4 fire-linked laser cannon and 2 fire-linked proton torpedoes, would you count the entire system as a single weapon, or count the individual cannon as separate?
I could see that being the differentiation between Light and Heavy Damage, with a Light Damage (Weapon Destroyed) result affecting only a single cannon or launcher of a fire-linked group, while a Heavy Damage (Weapon Destroyed) would take out the entire linked group. |
That is a good point. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14168 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Dec 17, 2016 11:40 pm Post subject: |
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CRMcNeill wrote: | A thought on this...
If a ship has multiple weapons, such as the X-Wing's 4 fire-linked laser cannon and 2 fire-linked proton torpedoes, would you count the entire system as a single weapon, or count the individual cannon as separate?
I could see that being the differentiation between Light and Heavy Damage, with a Light Damage (Weapon Destroyed) result affecting only a single cannon or launcher of a fire-linked group, while a Heavy Damage (Weapon Destroyed) would take out the entire linked group. |
Two launchers.. Each launcher is 1 weapon.
Two launchers, FIRE LINKED, the pair is one weapon.
Two laser cannons, each is one weapon.
Two laser cannons FIRE LINKED, the pair is one..
That's how i see it working _________________ Confucious sayeth, don't wash cat while drunk! |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Sun Dec 18, 2016 12:41 am Post subject: |
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I think, in the spirit of WEG D6 SW, that each individual cannon whether fire-linked or not is an individual weapon. Light or heavy damage doesn't matter if you get a "Weapon destroyed" result.
I don't buy that a single shot from a TIE Fighter which clearly hits one out of four of an X-Wing's laser cannons would take out the other three too. Unless you're contending that fire-linking somehow makes all the other components of a fire-linked system vulnerable to damage done to one part of it. If that's how folks are thinking, I should probably not comment again on this discussion... _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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