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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Aug 11, 2016 2:56 pm Post subject: Using TK to crush/ruin armor |
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Has anyone ever had a PC (Or npc) try to use TK offensively just to ruin a suit of armor an opponent was wearing, rather than targetting the foe themself (and thus risking a DSP)?
If so, how did you handle it? TK result vs the armor's Body+Phys rating? Body+en rating? Something else?? _________________ Confucious sayeth, don't wash cat while drunk! |
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shootingwomprats Rear Admiral
Joined: 11 Sep 2013 Posts: 2690 Location: Online
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Posted: Thu Aug 11, 2016 3:24 pm Post subject: |
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This is very interesting as after nearly three decades, I am allowing more Force Users in my games than ever before. Reading through Telekinesis can only be used for moving things, which is really quite silly.
In the example you give, I would have have them make their Force skill (Alter) and guess at the weight of the object (armor). I would ask if they attacking a specific part of the armor (size modifier for called shot) or the armor in general (standard roll). As for damage, I would use Alter minus any other Force powers. I think that like LSC any Alter dice allocated to this purpose cannot be used until the end of the turn. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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dic1 Cadet
Joined: 19 Aug 2012 Posts: 24 Location: Sydney, Australlia
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Posted: Sun Sep 04, 2016 5:17 am Post subject: |
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In our game we haven't targeted armour but we have used TK to freeze some one tike in the force awakens.
Our force user holds the target (TN based off weight and STR roll) then other players subdue them.
Works well for stopping guards hitting alarms or calling on comlinks. _________________ "We already have fifteen Black Squads, twelve Dark Squads, four Raven Sqauds, three Midnight Squads, one Sable Squad, one Ebony Squad and one," she glanced at a sheet of paper, "Pink Squad. Yes...we're all a little worried about Pink Squad."
Grunts |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sun Sep 04, 2016 9:15 am Post subject: |
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If I were to allow it, I'd lean towards determining a TN based on the type of armor... It's going to be a lot harder to crush a stormtrooper chest piece than it is to batter the guy inside to death. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 04, 2016 3:03 pm Post subject: |
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What about on weapons? Such as say some force user TK 'crushing' an enemies sooped up blaster rifle/pistol or the like? _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Mon Sep 05, 2016 9:34 am Post subject: |
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Again, I'd say you're looking at a high TN compared to ripping it out of their hands. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 05, 2016 5:08 pm Post subject: |
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Define high? 20+ Body roll of weapon? _________________ Confucious sayeth, don't wash cat while drunk! |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3190
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Posted: Mon Sep 05, 2016 5:52 pm Post subject: |
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IMO, this is a perfect "excuse" to house rule some more force powers.
Mace Windu did this to Grievous in TCW cartoon. Dooku did it to the piping before knocking it down onto Oni Wan and Anakin.... etc...
d20 calls it Force Grip, and it is the same power used to choke (context determina DSP or not). |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Tue Sep 06, 2016 9:55 am Post subject: |
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garhkal wrote: | Define high? 20+ Body roll of weapon? |
I don't have a particular number in mind, but I think something like Starkiller crushing an AT-ST should be difficult compared to throwing a person. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Methedor Lieutenant Commander
Joined: 24 Sep 2012 Posts: 110 Location: Zeltros
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Posted: Sat Nov 19, 2016 2:28 pm Post subject: |
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I've had the thought of an NPC using TK to "dismantle armor" like cracking the seal on a armored flight suit by undoing the glove seals and such. I'd likely rule in this case a difficulty number, likely VE, modified by vision modifiers to target + the Characters Lifting roll to indicate that the character is gripping the part to force it to stay as close as possible to the seal.
I could see something similar for the idea of undoing claps, but using perception or search to see if they can notice or correct the clasps as they appear.
As for crunching items, isn't that what TK Kill is for? So just applying that to the armor would make sense. since most items have a soak of 2D we can use that as the base for semi-rigid armor and decrease\increase it with respect to the hardiness. IE. Blast dampening cloth 1D, Durasteel Plate Armor 3D, Powered amor 4D, etc.
If the question is, say slamming a blaster into a wall, eh, 1D + 1/2 alter perhaps |
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Error Captain
Joined: 01 May 2005 Posts: 680 Location: Any blackberry patch.
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Posted: Sun Nov 20, 2016 1:08 pm Post subject: |
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IMO, telekinesis can be used for just about anything you have imagination for. However, it is important to note that D6 makes a distinction between telekinesis and telekinetic kill, for example, though one could argue that telekinesis on its own contains the functionality of telekinetic kill and the latter is superfluous.
I would draw up a small chart with difficulty numbers for various materials. Crushing stone would be harder than Mandalorian beskar, and that in turn would be harder than Stormtrooper armor, and even that would be harder than using the force to undo the rivets in someone's leather armor so it falls off. See where I'm going with this?
It's all situational to me. If one of my PC's wants to use telekinesis to crush an NPC's armored gloves so that he can't pull any triggers, I just pick a difficulty and have them roll. Pretty simple, and the cardinal rule for stuff not covered in the RAW.
I do agree though that PC's using precious actions to crush armor rather than just kill the f*cker wearing it seems like a tactical blunder. _________________ The only words of explanation you need for any concept in the entire Star Wars universe are the words Science Fiction and Space Opera. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14213 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Nov 20, 2016 11:50 pm Post subject: |
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It might be a tactical blunder, but if someone doesn't HAVE TK kill (or doesn't want to get the DSPs for it and the target is too strong to kill normally), could be easily seen to use TK on its armor/weapon to make IT less effective..
Its the same logic for me when seeing some people manning a big weapon (like say an e-web).. SHOOT the weapon, rather than take out the 3-4 people manning it.. _________________ Confucious sayeth, don't wash cat while drunk! |
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