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Melkor Ensign
Joined: 23 Aug 2016 Posts: 42 Location: Grants Pass Oregon
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Posted: Wed Sep 21, 2016 12:44 am Post subject: |
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In the immortal words of a great philosopher....Giggity Goo! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 21, 2016 12:44 am Post subject: |
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Exactly, his beginner training involved a backpack full of rocks in the Tatooine desert.
He believed in hard core survival training, teaching his students to survive in combat and harsh environments to be able to complete any mission given to them. _________________ RR
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Wed Sep 21, 2016 9:26 am Post subject: |
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I don't see that there necessarily NEEDS to be a penalty to failing to live up to Mandalorian ideals... They're a point of roleplaying, not a source of power. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 21, 2016 10:02 am Post subject: |
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MrNexx wrote: | I don't see that there necessarily NEEDS to be a penalty to failing to live up to Mandalorian ideals... They're a point of roleplaying, not a source of power. |
So long as roleplaying is adhered to, and the social consequences for the character's actions have an appropriate in-game effect.
In the link above, Dredwulf60 uses the Ijaat (honor) concept as representative of a character's level of prestige among the Mandalorian culture.
I've considered something similar, with the Organization rules from WOTC's Saga Edition The Force Unleashed Campaign Guide. While it would require conversion from D20 to D6, the basic idea is that a character's ranking and reputation within a given organization (be it Empire, Alliance, Black Sun, Mandalorians, etc) would be represented by a D rating, like a skill, which could be used to obtain assistance, equipment, etc. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 21, 2016 12:05 pm Post subject: |
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CRMcNeill wrote: |
I've considered something similar, with the Organization rules from WOTC's Saga Edition The Force Unleashed Campaign Guide. While it would require conversion from D20 to D6, the basic idea is that a character's ranking and reputation within a given organization (be it Empire, Alliance, Black Sun, Mandalorians, etc) would be represented by a D rating, like a skill, which could be used to obtain assistance, equipment, etc. |
If I were to implement something like this in my games, it would not be able to be raised by character points. It would be boosted by deeds and favors granted to particular factions. Or, through particularly pleasant interactions via roleplaying. Pips would be rewarded at the end of session by the GM to the necessary players. Because, I don't think it's very fair to have a player invest character points, do something to damage his reputation with a faction, and then be s*** out of luck as far as their CP investment is concerned. Although... now that I think about it, it might make someone have to think long and hard before they betray a faction they've spent so much time building a rep with. _________________ RR
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 21, 2016 12:27 pm Post subject: |
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Raven Redstar wrote: | If I were to implement something like this in my games, it would not be able to be raised by character points. It would be boosted by deeds and favors granted to particular factions. Or, through particularly pleasant interactions via roleplaying. Pips would be rewarded at the end of session by the GM to the necessary players. Because, I don't think it's very fair to have a player invest character points, do something to damage his reputation with a faction, and then be s*** out of luck as far as their CP investment is concerned. |
Agreed. Character points, and the skills raised by their expenditure, are not something that can be simply taken away in such a fashion. I see something like this more as a blend of Advanced Skills and dice bonuses awarded based on how well the character/s advanced the goals of the parent organization. For the purposes of this conversation, advancement as member of the Mandalorian culture would come from upholding Mandalorian ideals or in some way advancing the Mandalorian "cause", which in turn builds the character's reputation, increasing their influence with other Mandalorians, and so on and so forth.
The thing that I like most about this idea is that it adds a concrete advantage and disadvantage to the role-playing side of the game (as opposed to the roll-playing), in that a character's choices are no longer rewarded or punished solely by GM fiat, but have a structural system in place to represent those consequences.
Quote: | Although... now that I think about it, it might make someone have to think long and hard before they betray a faction they've spent so much time building a rep with. |
I'd steer clear of this. Character points are used to increase skills by training, and training isn't something you can extract from a character when they get fired or demoted. If the character's membership and reputation were expressed as a D code that stacked with certain skills (such as stacking with Command or Persuasion when applied to members of that group), then a reduction in that ranking would be completely appropriate. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Sep 21, 2016 12:33 pm Post subject: |
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Since we're on the subject of Mandalorians, I posted this over at Google+ a few months back. Armor manufacturer AR500 has teamed up with Heckler & Koch (the makers of the MP5 submachine gun, as well as several other famous firearms) to make Mandalorian-themed ballistic armor in real life! It looks like Mandalorian armor, and can stop real bullets.
Here's a link to check it out.
_________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14230 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Sep 21, 2016 1:57 pm Post subject: |
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CRMcNeill wrote: | Raven Redstar wrote: | Yes, my NPC had shed his Mandalorian gear, but not all of the tenants of his beliefs. The armor and weapons are tools of war, which is not the way of the Jedi. |
Okay, that's a much better option. The armor is generally what brings the munchkins a-running, but when you strip that away and leave just the character aspects of Mandalorian warrior culture, that presents some intersting possibilities. |
But what aspects are there of 'Mando culture' that can't be duplicated in many others?
CRMcNeill wrote: | Since we're on the subject of Mandalorians, I posted this over at Google+ a few months back. Armor manufacturer AR500 has teamed up with Heckler & Koch (the makers of the MP5 submachine gun, as well as several other famous firearms) to make Mandalorian-themed ballistic armor in real life! It looks like Mandalorian armor, and can stop real bullets.
Here's a link to check it out.
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Now that's frikken SWEET! _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Wed Sep 21, 2016 2:14 pm Post subject: |
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Quote: | But what aspects are there of 'Mando culture' that can't be duplicated in many others? |
None, that aren't covered in some other culture somewhere. However, I found the idea of someone who gave up their past as a warmongering Mando to become a Jedi more interesting than others. _________________ RR
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Melkor Ensign
Joined: 23 Aug 2016 Posts: 42 Location: Grants Pass Oregon
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Posted: Wed Sep 21, 2016 5:23 pm Post subject: |
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I'm liking the whole faction reputation thing to be honest. That might be something I'm going to add into my game. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 22, 2016 1:48 pm Post subject: |
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garhkal wrote: | But what aspects are there of 'Mando culture' that can't be duplicated in many others? |
That's not the point. The idea is to give some structure to a character's background and social connections, as in their responsibilities to that culture / organization, and what benefits derive from being a member in good standing. There will be some overlap in general types of benefit (reinforcements, equipment, etc.), but it will take the form of story factors as much as anything else.
Raven Redstar wrote: | None, that aren't covered in some other culture somewhere. However, I found the idea of someone who gave up their past as a warmongering Mando to become a Jedi more interesting than others. |
I was thinking the other way around, like a Jedi who survived Order 66 and joins the Mandalorians... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Sep 22, 2016 1:50 pm Post subject: |
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Melkor wrote: | I'm liking the whole faction reputation thing to be honest. That might be something I'm going to add into my game. |
The D20 version (there is no D6 version at this point) can be found in WOTC's The Force Unleashed Campaign Guide, from the Saga Edition series. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Thu Sep 22, 2016 1:53 pm Post subject: |
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CRMcNeill wrote: |
Raven Redstar wrote: | None, that aren't covered in some other culture somewhere. However, I found the idea of someone who gave up their past as a warmongering Mando to become a Jedi more interesting than others. |
I was thinking the other way around, like a Jedi who survived Order 66 and joins the Mandalorians... |
Hmmm... what if you've got a Jedi who was with "defective" clones... ones who couldn't pass the training, for some reason. Order 66 comes out and it... misses them. They weren't conditioned to it. So, a Jedi winds up with a bunch of Mandolorian clones, and flees the standard parts of space.
Some twenty years later, you've got a young person, raised to the Force by their mother, who looks a lot like the clones who used to be everywhere, but acts like a Mandolorian. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10449 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Sep 30, 2016 1:13 am Post subject: |
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MrNexx wrote: | CRMcNeill wrote: | Frankly, when I picture a character in Mandalorian armor wielding a lightsaber, the first word that comes to mind is "munchkin."
Not that it has to be, but it is certainly something to be wary of... |
Now, take off the helmet, and make that character also a Wookie... |
Sorry to digress to the previous page, but come on. This is funny! I wish I could share the image that popped into my head of the PC template called...
Mandalorian Wookiee Jedi
Hilarious! _________________ *
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16326 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Sep 30, 2016 7:33 am Post subject: |
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I will see your Mandalorian Wookiee Jedi and raise you a Mandalorian Rancor Jedi
"I thought you said he wasn't any good to you dead, Fluffy."
"Fluffy hungry." _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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