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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14253 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 05, 2014 12:31 am Post subject: C3 system |
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C3 Targeting and Control System
The C3 unit is broken into 3 unit types. Master - workstation and slave.
The slaves are for star fighters; the workstations are for small cap ships/cargo ships while the masters are for medium and up cap ships. The benefits are as follows...
1) All ships in the fleet can use one another's targeting data. System; as long as a C3 unit is not being jammed, it can fire upon the target with the shortest-range modifiers.
2) A ship with sensors shorter range than some of their weapons ranges can still fire at long ranges, by using slave equipped snubs out expanding it's view.
Note any unit cut off from at least a workstation cannot participate (whether due to jamming or just out of range)
Range of the unit is how far it can 'control' others for the master and work station, for the slaves, how far apart they can be from one another and be linked.
Master: cost - 460,000 credits Range 240.
Can control up to 14 workstations and 36 slaves.
Workst: Cost - 120,000 credits Range 120
Can control up to 24 slaves
Slave: Cost 50,000 Range 40
Can have up to 4 controlling unit.....
Each master (usually on the main command ship) has 3 squadrons directly slaved to it for a fighter defense grid, and 14 picket ships as long range scanners. Each picket (workstation) has 2 squadrons linked into it, with 3 others in it's memory, so when one squadron goes out for what ever reason, a new one can be brought into the command field. As a slave can have 4 controllers, a squadron of fighters could have 3 pickets (workstations) and one command (master) over controller. This allows for all sensor and weapons data to be rotated through any of them....
Benefits of C3 link up.
Use of the closest range category to the target, of any 'ship' in the link for ALL weapons from any ship in the link. +1D of fire control for all weaponry on workstation equipped ships, and +2D of fire control for all
master equipped ships for all the weaponry. _________________ Confucious sayeth, don't wash cat while drunk! |
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Lostboy Commander
Joined: 22 Aug 2008 Posts: 384
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Posted: Mon May 05, 2014 5:34 am Post subject: |
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Nice adaptation of Battletech technology. Looks good. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon May 05, 2014 9:40 am Post subject: |
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From the other topic...
garhkal wrote: | Nope.. The base C3 system from btech has the master-slaves. C3I has all being equal. So if something's being sent from one station up the 'chain' its more akin to the base C3..
AS for posting it. Will do. |
But if the I in C3I stands for Intelligence, I don't see how everyone is equal. The idea is that the field units are forwarding intel back to the master unit, providing them the information that they need to make informed decisions.
I guess I'm thinking in larger terms of C3I in general, as opposed to how it applies in this specific situation. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon May 05, 2014 9:50 am Post subject: Re: C3 system |
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garhkal wrote: | C3 Targeting and Control System |
Interesting. I've been considering putting a Battle Analysis Computer aboard a Interdictor-variant Escort Cruiser, allowing it to coordinate starfighter defenses for a battle group. This could prove useful there.
My only reservation is that, at least in the X-Wing series, fighters already appear to have the ability to share targeting information between each other without the use of a special system. Would it be possible to take this and convert it to a more general rule that applies to combat craft in general? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14253 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon May 05, 2014 1:45 pm Post subject: |
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Lostboy wrote: | Nice adaptation of Battletech technology. Looks good. |
Thanks.
crmcneill wrote: |
But if the I in C3I stands for Intelligence, |
Actually the I in C3I stands for Improved. In a regular C3 network, you can take down or block the master unit via ECM, and that cuts off the lower units. Not so in a C3I as all units are linked to each other. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16345 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue May 06, 2014 1:56 am Post subject: |
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Okay, I was thinking in terms of military terminology, where C3I stands for Command, Control, Communications & Intelligence. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14253 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 22, 2016 2:34 pm Post subject: |
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Bringing this thread back up, to see if there is any new thoughts on it..
If a enemy unit of ships had something like this up and running, what would you see as a communications difficulty to break IN and jam it?
What of breakin in, to 'steal' data', if even possible? _________________ Confucious sayeth, don't wash cat while drunk! |
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